A project under "Workshop D: VIRTUALLY REAL? THE ART AND SCIENCE OF DESIGNING IMPACTFUL (OR EVEN TRANSFORMATIVE?) VIRTUAL EXPERIENCES" at UBISS2024 (University of Oulu, Finland)
"To immerse users in the experience of a migraine, providing a profound understanding of the challenges faced by sufferers, and fostering empathy and awareness."
About the project
Core concept: Simulating the experience as someone with migraine with auras when it happens
Goal and desired UX: To help people understand what it feels like to have a migraine attack starting, to foster compassion for those who experience migraines.
Impact and Transformation
Emotions:
Negative: helpless, sad and angry at same time, panic
Transformations: Understanding Migraine better
Target audience: Everybody
Length: 3-4 mins
Course Website: http://ispace.iat.sfu.ca/riecke/teaching/ubiss-vr/
"Resting is not laziness, Its Medicine"
Emotion Transition
The Storyboard
Person approaches demo space
User is relax but having some stress. Someone explains to the user that they are going to have an experience about having migraine
The user puts on the headset and his vision starts to change to an office in which there is a computer in front of him and he tries to look at the screen.
User is sitting in a chair, using their hands to interact with VR environment
User is sitting in a chair, using their hands to interact with VR environment
User is sitting in a chair, using their hands to interact with VR environment. Disappearing fingers could be tickled with a feather or similar for extra annoyance/confusion
User is sitting in a chair, using their hands to interact with VR environment
User is sitting in a chair, using their hands to interact with VR environment
User is sitting in a chair, using their hands to interact with VR environment
User takes headset off and can now see normally.
Get the demo here: https://youtu.be/0gKLsHh_ZmY
Project Repository: https://github.com/mingzhao2019/migraine