For project structure, I have the conanfile.txt and CMakeLists.txt in my top level directory and I am creating my builds in a file called debug/ (i.e., where I put my conan install stuff and cmake build stuff).

CMake had support for automatically detecting source and header files years ago. It was somewhat useful for headers (which don't affect builds; this was only for creation of IDE project files), but never worked well for sources.


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I also feel like this is optimizing for the more complex cases, at the expense of simpler cases. In particular, for a small project that I want to split into a couple of small modules, I would need to create a directory for each one, leading to an unnecessarily nested directory hierarchy:

The examples given in the blog post all fairly mature, large, comprehensive libraries that try to be widely applicable, provide cross-platform abstractions, and the like. But a lot of application code has simpler needs for the module system, and having to create a directory just to create a module seems pretty heavyweight. In general, I try to eschew deeply nested directory hierarchies, since I find them harder to navigate, easier to get lost in (figuring out which mod.rs you are looking at in an editor), etc, and this is adding one more level of nesting just to define distinct modules.

In case our release bundles do not contain the project files you need, premake files allow you to generate a custom project or make modifications to the build setup. The official readme contains more information on integrating and customizing the SDK.

This adds a user (with the given identifier and name) to all future events or minidumps. The user information is stored until it is overwritten by another call to sentry_set_user and applies immediately to all future events.

The easiest way to provide Sentry with debug information is by uploading it using sentry-cli. This little helper will scan for compatible files and upload them to your project. You can run it during your build or release process:

I know this is an old thread now, but just as an update: I too encountered the internal error problem with my installed version of gfortran, but the latest version from sourceforge.net/projects/mingw-w64/ (gfortran version 5.1.0) seems to have it solved.

Cheers,

Matt

You may also find an rpm2cpio script useful. The Perl version in the linux kernel archives at @ncsu.edu/2-rpm2cpio works for most source rpms. The rpm2targz script will use an rpm2cpio script or binary if one is on your path. Note that rpm2cpio will unpack a source rpm in the current directory, giving a tarball, a spec file, and perhaps patches or other files.

Note that while the Doom3 source code has been released under GPL, you still need to legally own the game and provide dhewm3 the game data to play. See the How to Install section for more information. e24fc04721

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