The Sims Medieval is a life simulation game that was released in March 2011 by Electronic Arts for Microsoft Windows and Mac OS X, and on September 22, 2011 for iOS, as part of The Sims series. It was also made available for Windows Phone on March 26, 2013. Set in medieval times, it allows the player to build a kingdom through quest-driven gameplay. During presentation at E3 2010, a pre-order exclusive Limited Edition was also available.[1]

Gameplay-wise, The Sims Medieval was similar to The Sims Stories games, such as The Sims Pet Stories and The Sims Castaway Stories, both of which had The Sims 2 engine. Instead, The Sims Medieval was using The Sims 3 engine.[6] Producer Rachel Bernstein stated that subsurface scattering had been added to character models to give the characters a "painterly look". Other upgrades included "next-gen sims tech", and a new engine for light within the game. Another difference is the terrain used in the game. Whereas the terrain or neighborhoods in The Sims 3 or other Sim games was generally flat for the purpose of building, The Sims Medieval's terrain or kingdom is varied in altitudes and layouts resulting in a realistic display of geography. The terrain in the game also has a "painterly look" as do the Sims of the game thanks to the enhanced engine.[7] Bernstein conducted multiple media interviews and narrated demos,[8][9][10] and a television marketing campaign was launched. Some advertisements featured actor Donald Faison.[11][12] Patrick Stewart narrated both the "epic trailer" and the intro cinematic.[13][14][15]


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So big issue here, we might be losing sims medieval, at least if you are using a legitimate copy of the game. I recently got a new computer and have just attempted to play some TSM. Unsurprisingly, it is not possible to get origin anymore now that they've switched to this stupid EA app. If you still have origin on your computer hang onto it, ill explain why in a moment.

The Sims Medieval is basically a spin-off using sims 3's mechanics, and it's more or less the sims 3 translated into a medieval setting, but you get quests that you have to complete to achieve a certain kingdom ambition, and earn kingdom points to build your kingdom. It still has open world, and a kingdom ambition is sorta like a an aspiration you wish your kingdom to achieve. As you complete quests, you earn kingdom points to build your kingdom, and during these quests, you make all kinds of choices that affect the gameplay. You switch between playable sims, which are known as "hero sims" that are relevant to your quests, and some of these hero sims are the blacksmith, monarch, priest, bard, and so much more. The Sims Medieval also had a sequel of sorts, called "Pirates and Nobles" which adds many more quests and items.

What makes this game so good imo, is its uniqueness as a spin-off; can you imagine the sims in a medieval setting? And the unique gameplay mechanic with the quests. Most of the quests are pretty exciting, and they include war, going on adventures with your hero sims, chasing legends, dueling (with actual weapons!), and the choices you make during your quests actually matter.

This is also the first time in the sims series, in which religion is introduced. There are two main faiths in the sims medieval, the Peteran faith, and the Jacobian faith. And they way they are portrayed during th quests is pretty interesting two. They both worship "The Watcher", who is actually, you, the person behind the screen controlling everyone.

In this game, you can actually get sims arrested (sent to the stocks) or killed (being set into the pit of judgement). All of this is without mods, and the sims medieval doesn't shy away from exploring more mature aspects of the middle ages (in a still somewhat tame manner for a sims game of course).

The Sims Medieval is a stand-alone game in The Sims series and it is the fifth game (excluding EPs/SPs and collections) released on Windows and Mac OS X. The Sims Medieval was released March 22, 2011. The game runs on The Sims 3 engine and is a spin-off similar to the way in which The Sims Stories games were a spin-off of The Sims 2.[2] However, there are notable differences; The Sims Medieval is not simply The Sims 3 translated to a medieval setting.

"The Sims Medieval Pirates & Nobles Adventure Pack introduces new quests, treasure hunting, and hundreds of new objects for your medieval kingdom! Your epic story starts when the Pirates of Aarbyville and the Nobles of Tredony arrive in your kingdom, followed quickly by sword fights, love affairs, grand adventures and mysteries. Go treasure hunting to uncover hidden objects. Embark on new quests to help your kingdom achieve a new ambition. Stylize your kingdom and Sims with new pirate and nobility themed objects and wardrobe. The fun never ends with this new adventure pack!"


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Neither states anything about not saving as a textfile, so maybe try follow these instead. Note that Carl's guide points to the warning about cheats from EA. I don't use cheats, but there are other active players of Sims Medieval that do, you'll find them on the official forum:

 _US/categories/the-sims-medieval-general-discussion-

Since the merchant is the richest and has the most yard space I had her buy all the cooking equipment, bestchairs and tables. And with 600,000 bucks she can easily keep the town larder's stocked with every item. So thereis always a place for my sims to get the best food. I've noticed sims take food from the castle larder so I onlystock the market, wiz tower, spy room and barracks.

The relatively new mobile phone mechanic really does nothing to immerse me in a medieval fantasy, but it's also an unavoidable one if I want my household to stay fed and functional. It's a shame I can't even use the horses to ride to other neighborhoods, though I still have my characters sit atop them before using their phones to travel so that I can at least pretend.

The challenge has been worthy so far, even if I still bristle at the sight of those hideous phones in my love medieval Castle Wilhelm. All in all, it's safe to say that while The Sims 4 has come in leaps and bounds in terms of its comprehensive new packs, it's still not quite there in terms of being on the same level as The Sims Medieval.

not really a question, ik this has probably been said before, I just wanna say tysm for all that u do! ur almost singlehandedly keeping the sims medieval alive w ur mods. i love ur work and i love u for making it!! keep doing what you do!!!

Having played Sims games religiously since the first game came out 10 years ago, my guess is that the violence will be not graphic (very little blood and gore), fights will not last long (no epic 20 minute long boss battles), and it will not be the only or primary focus of the game (which as always will be a wide-ranging life simulation wherein you can pick many goals in terms of advancement, item creation, socialization, etc.). BUT likewise, that there will be combat and combat-related death. The creators of the Sims occasionally miss the mark but in my experience they generally stay true to their themes and since it wouldn't make sense to have a fantasy/medieval setting without some combat and danger, they will incorporate that into the game.

The only thing I'm a little upset about is the absence of generational play which has always been what kept the game going storywise for me. I plan to introduce mandatory sim death after a certain time period, using cheats if necessary, so that the sims will be required to make choices for their precious time.

When I go to start a new game it askes me what I want to name my kingdom. So then when I name my kingdom I go to press the little ceck button in the corner and it doesn't go through and I can't do anything but to press the x button to exit so if anyone has any advice it would be great bc this is preventing me from playing the sims medival and I cant play my saved kingdom bc I deleted it.

The Sims Medieval (2011) is a standalone expansion of The Sims series which takes place in a medieval fantasy setting. The player takes on the role of "The Watcher", a benevolent deity that guides the populace by controlling "heroes" in order to inspire the kingdom along the path to glory. Throughout the game you can control up to ten Hero Sims, using them to complete quests and various tasks that further the kingdom towards the "Ambition" you have chosen for it. These ambitions can range from developing culture, to amassing wealth, to dominating nearby countries, with several more options in between.

While the gameplay of The Sims Medieval is similar to that of its parent series in that the player controls of the actions of various Sims whose name, appearance, and personality traits are fully customizable, it streamlines many aspects of the previous games to allow more time for the completion of quest-related tasks and daily responsibilities of the Hero Sims' various jobs. For example, the only two "Needs" retained from the previous games are energy and hunger, with other activities such as urinating and relaxing instead giving positive buffs that make it easier to win sword-fights, craft armor at the smithy, write epic poetry, and a myriad of other medieval-themed duties. This game has a Darker and Edgier tone, with themes such as murder, religion, and alcoholism that were not present in previous entries in The Sims series.

The Sims Medieval was a wonderfully creative and ambitious Sims game, and it is such as shame that it never reached its full potential. An update could have allowed players to choose between playing quests or playing a more traditional Sims family in-game while in a medieval setting. Although unlikely to happen, an update to The Sims Medieval would be fantastic and could expand the gameplay allowing for expanded households and different life stages. 589ccfa754

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