The design of the Switch was aimed to bridge the polarization of the gaming market at the time, creating a device that could play "leisurely" video games along with games that are aimed to be played "deeply", according to Shinya Takahashi and Yoshiaki Koizumi, general manager and deputy general manager of Nintendo's Entertainment Planning & Development Division (EPD) respectively.[16] This approach also would apply to the cultural lifestyle and gaming differences between Japanese and Western players; Japanese players tend to play on the go and with social groups, while Western players tend to play at home by themselves.[23] The design of the Switch would meet both cultures, and certain games, like 1-2-Switch, could potentially make social gaming more acceptable in Western culture.[24] Two key elements that were set to address this mixed market were the ability for the unit to play either on a television screen or as a portable and the use of detachable controllers.[16] The "Switch" name was selected not only to refer to the console's ability to switch from handheld to home console modes, but to present "the idea of being a 'switch' that will flip and change the way people experience entertainment in their daily lives".[25]

There are three gameplay modes that can be used with the Switch; "TV mode" with the console slid into the dock to support play on a television, "Tabletop mode" with the console placed on a table or other flat surface using its kickstand for shared gaming away from a dedicated screen, or in "Handheld mode" as a standard portable tablet device.[100][101][48] Users can switch between these modes simply by placing the console in the dock or removing it, extending or retracting the kickstand, and detaching or connecting the Joy-Con.[48] Games may be designed to play only in specific modes; for example, Voez initially could not be played in TV mode and relied on touchscreen controls.[102] Support for controllers and TV mode was later added to Voez in January 2018 via an update for the game.[103] Another example is Super Mario Party, which does not support Handheld mode.[104]


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You can charge the Switch by plugging the included USB-C wall adapter directly into the tablet, but you'll more likely plug the adapter into the included Switch Dock and drop the Switch into the dock when you want to either charge the system or play with it on your TV. The Switch Dock is a block-shaped piece of black plastic measuring 4.0 by 6.8 by 1.9 inches that charges the system, provides an HDMI output so you can connect it to your TV and play games in 1080p on a big screen, and provides three USB 3.0 ports for storage and accessories. The Switch drops into the dock easily, and automatically switches the output to HDMI as soon as it connects.

The Nintendo Switch is a remarkably ambitious, clever game system concept that manages to live up to its promise of convenient switching between home console and gaming handheld. The Joy-Cons are smart, modular controllers that let the system work in a variety of ways, and the Switch itself has enough graphical power to run the best-looking Zelda and Mario games yet. The sheer number of options you have for playing are impressive, and even with the relatively weak battery life, just the ability to take the system anywhere without worrying about wires is one of the most useful additions we've seen to a home game system yet. It's become a staple of my daily commute.

One unfortunate snag? When you dock the Switch OLED, the system doesn't immediately switch off of Wi-Fi. I had to manually force it to use the wired connection, which is annoying. That said, Wi-Fi speeds are surprisingly better. I regularly hit around 65/32 Mbps on the OLED and 30/29 Mbps on the original Switch. e24fc04721

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