The arcade version of Ninja Gaiden (released in 1988, in Japan, North America, and Europe)[5] was a Bad Dudes-style beat 'em up, in which the player controls a nameless blue ninja (red for a second player) as he travels to various regions of the United States, to defeat an evil cult led by a descendant of Nostradamus, who is trying to fulfill his ancestor's prophecy of the rise of an evil king in 1999. The player has a variety of techniques, such as a flying neck throw and a backflip.[6] The player can obtain power-ups by throwing characters into background objects, such as street lights and dumpsters. The player fights primarily with their bare hands, although a sword can be used for a limited time as a power-up; they can use overhead environmental objects as a prop from which he can deliver more powerful kicking attacks. Although the game takes place in different environments, there are primarily only five kinds of enemies, all of which appear in every level (although some levels have extra enemy types). The game is remembered for its infamous continue screen, where the player character is tied to the ground underneath a descending circular saw.[7]

The first Ninja Gaiden for the Nintendo Entertainment System was released in Japan on December 9, 1988, in the United States in March 1989, and in Europe on August 15, 1991. Set in a retro-futuristic version of 1988, a ninja named Ryu Hayabusa finds a letter by his recently missing father, Ken, telling him to go to America and meet with an archaeologist Dr. Smith. Dr. Smith tells Ryu that two statues hidden by Ryu's father and the doctor have the power to end the world if united. Ryu ends up in South America and battles Jaquio, an evil cult leader bent on reviving the ancient demon called "Jashin" and responsible for the attack on Ken Hayabusa.


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While the arcade game itself bears little or no connection to the later NES trilogy or Xbox revival, certain aspects of it were carried over to the first NES title. The first stage in the NES game is a loose adaptation of the first stage in the arcade game and the opening cutscene in the NES game vaguely resembles the intro in the arcade version. Both games feature Jason Voorhees lookalikes and the final boss in the arcade game vaguely resembles Bloody Malth from the NES game. The game introduced many of the series' staples, including cinematic cutscenes, the boomerang-like Windmill Shuriken, and the magical techniques called Ninja Arts. To use the ninja arts, players must collect power-ups. Each art uses up a certain number of power-ups.

The third game, titled Ninja Gaiden III: The Ancient Ship of Doom features rogue secret agents, genetic engineering and the eponymous warship. The gameplay is largely unchanged and more is revealed about Foster, the CIA agent who sent Ryu after Jaquio in the first game and his true intentions towards the ninja. It is the first game in the series to have limited continues. Additionally, most attacks deal 2 damage units to the player character (rather than 1 in the previous games), who still has only 16 health units. Additions include a sword extension power-up that increases the range of the player's attack until the end of the level or until death, new types of surfaces from which the player can hang, and automatically scrolling areas.

A Mega Drive/Genesis version of Ninja Gaiden was in development by Sega sometime in 1992.[15][16] It was planned to be a belt scroll-style beat-'em-up similar to the arcade version of Ninja Gaiden, instead of following the side-scrolling platform game format from the NES trilogy.[17] The plot would have involved Ryu traveling to the United States in order to track down a pair of sibling ninjas named Jin and Rika who have gone rogue by stealing the Secret Scrolls of the Huma (an alternate romanization of the name "Fma"). The Mega Drive version is not a port of the arcade game, but some of the stages (such as a casino) and enemy characters (like the hockey mask-wearing punks) are similar,[18] though the play mechanics are very different.

Ninja Gaiden: Dragon Sword was released in March 2008, for the Nintendo DS. The game is played in a diagonal top-down view with 3D graphics, and the player needs to hold the Nintendo DS sideways. Ninja Gaiden: Dragon Sword is played using the stylus. The story is set six months after the events of 2004's Ninja Gaiden. There is a new playable female ninja character, Momiji.[22]

Released in 2014 for PlayStation 3, Xbox 360 and Microsoft Windows, the game follows the exploits of the ninja Yaiba Kamikaze. The game received mixed reviews, with many magazines and websites criticizing the repetitive gameplay, difficulty and level design.

Ninja Gaiden[a] is an action adventure hack and slash video game developed by Team Ninja and published by Tecmo for the Xbox. It was released in March 2004. Set in the futuristic version of the 21st century, players control Ryu Hayabusa, a master ninja, in his quest to recover a stolen sword and avenge the slaughter of his clan. It was inspired by Tecmo's Ninja Gaiden series, and is set in the same continuity as Team Ninja's Dead or Alive fighting games.

Ninja Gaiden develops its narrative thread through the actions of its player-controlled protagonist, Ryu Hayabusa. Viewed from a third person over-the-shoulder perspective, in typical action-adventure fashion Ryu starts the game with basic, low-level abilities and weapons that can be upgraded as he progresses, by discovering or buying items. In keeping with his ninja persona, his character can interact with the game environment to perform acrobatic feats, such as running along and jumping off walls, swinging from pole to pole, or running across water.[2] The game world is made up of several distinct regions,[3] most of which are connected via the city of Tairon, which functions as a hub.[4] Access to these regions are obtained by fighting enemies, finding keys, or solving puzzles, inspired by the mechanics of The Legend of Zelda video games.[2][5] Dragon busts scattered throughout the regions provide the means to save player progress, permitting gameplay to be resumed at a later time.

Ryu Hayabusa, the "super ninja", is the protagonist of Ninja Gaiden,[22][23] and the primary player-controllable character in the game. Itagaki believed that creating extra player characters might distract his team from focusing on Ryu's development, despite this, Rachel is a playable character in the Sigma version of the game.[24][25] Ryu has a long history with Tecmo; he was the star of the 1990s Ninja Gaiden series and has been part of the DOA roster since 1996. His roles in these games played a part in his popularity among fans and the video game industry.[26][27] Ninja Gaiden provides a backstory to Ryu's appearance and character as seen in the Dead or Alive series, being set two years before the first DOA game.[20][26]

Rachel is the leading female character, and tragic heroine of the game. She and her twin sister, Alma, are afflicted with a blood curse that turns humans into fiends.[28] Believing that there is no cure for their condition, Rachel seeks to kill Alma to redeem her sister's soul. The relationship between the sisters and the Greater Fiend Doku, who cursed them, serves as a plot device to drive the game forward,[29] with Rachel occasionally needing to be rescued by Ryu. Although not a player-controlled character in Ninja Gaiden, in a few sections of the Ninja Gaiden Sigma remake she is controllable.[30] Two other characters assist the player in the game. Ayane, a young female ninja and one of the DOA regular cast members, acts as a guide throughout Ninja Gaiden by supplying advice and objectives to the player. Muramasa, a bladesmith, has shops scattered throughout the game world where players can purchase useful items and upgrades for Ryu's weapons. Muramasa also gives quests and relates back-stories and other crucial information; for example, he tells Ryu how he can obtain the item required to upgrade his Dragon Sword to its full potential. Players have the option to customize the appearance of player characters, with selectable costumes for Ryu and hairstyles for Rachel.[30]

The Ninja Gaiden games gained a reputation throughout the gaming community for their difficulty and attention to detail.[26][135] Although they appealed to gamers who, like Pro-G's Struan Robertson, wanted a "bloody hard, but also bloody good" challenge,[113] it was feared that casual gamers would find the learning curve daunting. IGN warned that gamers with lesser skills might not "get as much out of this game as others due to [its] incredible difficulty",[112] and Edge commented that "Tecmo's refusal to extend any kind of handhold to less dedicated players is simply a failure of design, not a badge of hardcore honour", and "it's impossible to believe they couldn't have found a way to increase the accessibility of the game without undermining the gloriously intractable nature of the challenges it contains."[128] EGM found the challenge to be "rewarding" as it "motivates you to actually get better at the game."[121] Clive Thompson focused on Ninja Gaiden in his Slate article examining the motivation for playing difficult games. He contends that extreme levels of challenge can be initially very frustrating and may cause a game to be abandoned in disgust. However, where a game also rewards a player's perseverance by teaching the skills required to overcome its challenges, that player will have the motivation to finish the game. Ninja Gaiden, in his opinion, strikes the correct balance between challenge and reward; completion brings "a sort of exhausted exhilaration, like finally reaching the end of War and Peace."[136] In 2012, CraveOnline included it on their list of five "badass ninja games", calling it "the pinnacle of action gaming at the time, holding onto that crown for an entire year until God of War released in 2005" and "a true video game classic, and maybe the best ninja game of all time."[137] That same year, G4tv ranked it as the 83rd top video game of all time, also calling it "the best ninja game ever made and one of the all-around hardest."[138] e24fc04721

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