Drunkn Bar Fight was an interesting project to design weapons and props for. The goal was to put players in a small sandbox filled with real-world items and let them go wild—focusing on things you would never get away with in real life. Sure, there's a way to score points, but almost no one cares about that. It's a space where players can release some aggression and indulge in the kind of antics that, in reality, would probably land you in jail.
The creative process behind the weapons was all about embracing guilty pleasures. All the items in the game are designed to evoke that perfect mix of absurdity and physical humor. Whether you're smashing a beer bottle, swinging a bar stool, or slapping someone with a big rubber ball, the joy comes from the exaggerated reactions and the sheer ridiculousness of it all.
Unlike traditional combat-focused games, the weapons in Drunkn Bar Fight aren't really "weapons" in the conventional sense. Instead, they're objects pulled straight out of everyday life—the kind of things that become funny because of how they're misused. A nail gun might become a makeshift gun. A jar of honey might break and release bees to attack. And, of course, there's always the glorious chaos of picking someone up and swinging them around in circles.
The game also introduces layers of interactions that open up a world of possibilities. You can grab a piece of paper, then staple it to someone using a staple gun. Throw a dart at a balloon and watch as it wackily deflates. The environment itself is a part of the fun—slam someone into an aquarium or toss them off the balcony or use any number of ridiculous items that feel like they belong in this chaotic slapstick world.
What makes this design approach unique is how it taps into physical comedy which makes playing with others even more gut-busting. VR amplifies this because players are physically acting out, swinging their arms and laughing at the exaggerated physics. The hilarity doesn't just come from what the player is doing, but also how the world reacts. The ragdoll physics, over-the-top reactions, and occasional chaos of objects flying everywhere are all part of the experience.
Ultimately, designing weapons for Drunkn Bar Fight wasn't about making the most powerful or impressive arsenal. It was about creating moments that players would laugh at, share with their friends, and remember long after they took off the headset. It's a celebration of mischief, physicality, and the simple joy of playing in a world where the rules don't apply.