The next contact point that I wanted to improve was the shifter, which with a combination of massive throw and an overall sloppy feel had provided next-level frustration. Amplifying the disaster is the heavy sprung clutch that wants to grab hold as soon as possible.

After almost giving up hope, I stumbled upon a YouTube video posted by an Australian company called CUBE Speed. Its founder, Richard, was demonstrating the advantages of CUBE shifters for the 5-speed Nissan RWD transmission, and I immediately picked up on the passion he had for the product.


Nfs Shift 2 Speedhunters Dlc Download


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This is an excellent article and a great series overall - really enjoyed reading about your journey with the R34. Funny enough - I am going through a very similar phase with my '96 H22a-swapped Integra. It somehow doesn't feel "solid" enough. It is kinda hard to explain, but I came to a conclusion (after deliberately putting A LOT of miles on it to help me figure out what exactly doesn't feel right) that it is a combination of the following factors:

- Steering wheel (the ugly stock '96 GSR steering wheel. Google it and prepare to close your browser tab real fast because it really is ugly)

- Gearshift (same as you are describing - sloppy, long throws, overall feels "tired")

- Rattling everything

- Pedals (lack of "mechanical" feel, a bit sloppy, the clutch grabs way to close to the floor and has a ton of free travel)

- Reaction to the gap pedal (not as immediate as with my Speed6 which has direct injection)


Will be addressing each of these one by one and tracking the incremental improvements from each modification, similar to what you are doing. Anyhow, glad you are making progress and good luck with the project!

The works bodykit reminds me of the 1999/2000 JGTC BP Kraft AE86 GT300 (#86, what else). I just wish a livery editor a la Forza was available so I could add the Espelir/Project Mu sponsorship! TBH, the livery editor is responsible for the Forza community's continued enthusiasm for the game some two years on. Ah well, maybe next year.




@Rod: I infer from your comment that you play Forza 2, which most consider to be an excellent, if not the best, handling console racing game. Do you really find NFS: Shift's handling exceeds FM2? Rearward weight shift is definitely visible in the highlighted shot, and if your comment accurately reflects your feelings, I am considerably anxious to get my hands on a copy. Unfortunately, I've seen a lot of very ambitious titles stumble when it comes to this most important aspect of gameplay. However, unlike many fans of one particular series or another, I truly hope Shift succeeds, and I look forward to playing it.


regards,




Henk

Chris, dude, chillax.




The part about not being able to mix up the parts is not like it's something new, it's been a problem since a few NFS's back, and well, it might not be as bad as you're thinking it'll be.




Yeah, it sucks, but you can still work your way around that probably.




I think your right about doing something that's "more speedhunters", but to be honest there already are a couple of games like that. I don't know about forza'cause i don't own a xbox but on the PS2 there's a japan-only game by Genki (the dudes that made Shutokou Battle series aka Tokyo Xtreme Racer) called Racing Battle C1 Grad Prix.




That's still my favourite racing game ever. Nice balance between GranTurismo and something a little more arcade. You have quite a few options for tuning your car, a full blown, MS-Paint style, graphics editor, and it just lacks a few stuff i wish it had like only having jap cars, but it's pretty damn awesome.




It's got circuit racing, wangan racing, drift attack, time attack, HP battles (like in the Tokyo Xtreme series).




So, what i'm trying to say is, maybe the dev team should look at what there already is on the market, but search ALL the market, not just the western market...




Like for the touge game you want - Kaido Battle series, also by Genki.




These games already exist, but rarely come out of japan, and when they do, they're sold as "budget-games" or thrown into the back shelves, and only the fans end up knowing they exist and how awesome they are...




So, i say MORE RESEARCH.

I'm a huge racing fan and since there haven't been many good racing games since the ps3 came out I'm counting the days till nfs shift comes out for over a month now. ps I liked undercover, the highway challenges were brutal, the graphics were decent and you could drive a veyron but the game was a bit short. I'm going to brag a bit about my setup now to make my question more understandable.


Sony promised us HD with the PS3 and advised people to buy full hd tv's and 7.1 surround to get the most out of their ps3. Maybe they were talking about movies on blu-ray but offcourse everybody, like me, expected that they were talking about games. So I bought a 40 inch full hd Samsung but replaced that with a 55 inch full hd Sony with LED backlight later cause I wanted to really get the most out of my PS3. For the sound I bought the 7.1 HK avr355. For someone who still goes to collage that's a lot of money so I want my expectations to come true. Till now only whipe out has full hd graphix but I think that doesn't really count because of the little detail the game has got. 


Now for my question:


Does need for speed shift has prehistoric monsters in it? (kidding :p)


Is there a difference between the graphics on the xbox version and the PS3 version?


I'm asuming there isn't and they will both be displayed in the blurry, greyish 720p.


But then I wonder why because you will be releasing the pc version at thesame time and normally new games for the pc are made in full hd.


I hope you can clear that up for me so I know what to expect cause after waiting for more then 2 years on something to come out you start wondering what the **** is going wrong.

Rented the game today, I`m not that impressed, firstly the forcefeedback hardly gives any response, and the stiffness of the wheel is completely loose, I turn left and right and left and right, its that crappy. Theres no H-Gate shifting capabilities (Which renders the G25 shifter useless.) And theres no clutch (Which renders the game utterly crappy on just that point imho.)






Btw, you do know how a real ae86 sound like yeah? Well, the one in the game doesnt sound like an ae86 at all, sounds like a vtec engine on stereoids..

Rod my man I'm pretty disappointed by SHIFT. I am talking about the PC version, but people on the internet report that the consoles versions also have the same bouncing and handling problems. In the beginning of the career mode everything was well. Cars looked great, handled sweet, the career mode itself was good.




That is, until i started racing invitational events, particularly the Veyron one. The car was bouncing off the road like crazy, AI opponents were driving past me like a train and when I managed to keep the car straight and accelerate to full speed - surprise: the Veyron that could only hits 305 KMh in 7th gear - really EA?




That wouldn't be the end of the world though if the other cars handled normally. But thats not the case. Two examples so far: BMW 135SI tuned to the max and AE86 with works package.




Let's start with the Beamer. It was fine until Stage 3 package. After that, the car over-steers like crazy no matter what u change in the setup. It bounces of the tiniest bump in the road and I have a hell of a time catching the car after that. Softening the suspension and other tweaks doesn't improve it. Forget about heavy braking. U have to break miles before the corner to have a chance of taking it. Normally the braking should improve with tunning, not make the car into a low rider hydraulic cruising machine, or have I got things backwards?




Now to the works AE86. Looks amazing, I'll give you that. But the handling it's awful. Not to mention the "Shifting". First race I run at Spa and I had only 5 gears instead of 6 and when u shift from 2nd to 3rd and upwards, the RPM stays steadily at 7.000, but the acceleration is mild to put it "mildly". Over-steer all over the place. After a restart, it suddenly found the 6th gear, but it was useless. After countless retries, i managed to take Eau Rouge in a somewhat speedy manner and i was in 4th at about 185 KMh accelerating to 222 in 5th up the hill, changed into 6th and the speed started dropping. Changing the gear ratio had no influence at all.




To sum it up - for the first 20% percent of the career the game is great. After that, u risk rage-smashing the computer or the DVD to pieces.




So EA, please do more testing before u ship games. This is a disgrace for everyone involved. U could soften the blow by releasing a patch that solves this handling issues (not to mention the people that can even start the game or have it crash on them on the first corner) as fast as the programmers can work ;-).




Was this little review useful? If yes, wait with the purchase until they release a fix for it or, if you already bought it, hammer EA with complaints or return it.

torture. just plain torture. XD




bring on the AWD's. it seems like you get to feature more and more cars everytime you do a write up with shift. hehe. XD




just curious though, are we going to have some old muscle cars as well? are we going to have one make races?




these are the things boggling on my mind as i day dream of SHIFT.

I've been following speedhunters for about ten years now. I think this is my favorite staff project in all of that time. Certainly Keith impressed me with his fabrication/skill/vision, and Larry started buying some really cool stuff at the end of his tenure, but this is absolutely the one I would want to put in my garage. Kudos to you for making big improvements with subtle execution. e24fc04721

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