A developer build, in contrast to a development version, is a version of Minecraft which is in the process of being developed, and is not intended to be publicly playable. Unlike development versions, developer versions seldom make it into the hands of non-Mojang parties, and those that do are generally the result of leaks.

I promised my niece 6 months ago that I'd show her Minecraft on my developer edition Hololens. I haven't figured out how to get it installed yet. Any ideas other than it's not in the store when using the Hololens device?


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Before coming up with Minecraft, Markus "Notch" Persson was a game developer with King through March 2009, at the time serving mostly browser games, during which he learnt a number of different programming languages.[101] He would prototype his own games during his off-hours at home, often based on inspiration he found from other games, and participated frequently on the TIGSource forums for independent developers.[101] One of these personal projects was called "RubyDung", a base-building game inspired by Dwarf Fortress, but as an isometric three dimensional game like RollerCoaster Tycoon.[102] He had already made a 3D texture mapper for another zombie game prototype he had started to try to emulate the style of Grand Theft Auto: Chinatown Wars.[103] Among the features in "RubyDung" he explored was a first-person view similar to Dungeon Keeper but at the time, felt the graphics were too pixelated and omitted this mode.[103][104] Around March 2009, Persson left King and joined jAlbum, but otherwise kept working on his prototypes.[105][104][106]

Mojang moved the game out of beta and released the full version on 18 November 2011.[15] On 1 December 2011, Jens "Jeb" Bergensten took full creative control over Minecraft, replacing Persson as lead designer.[122] On 28 February 2012, Mojang announced that they had hired the developers of the popular "Bukkit" developer API for Minecraft,[69] to improve Minecraft's support of server modifications.[123] This acquisition also included Mojang apparently taking full ownership of the CraftBukkit server mod which enables the use of Bukkit,[124] although the validity of this claim was questioned due to its status as an open-source project with many contributors, licensed under the GNU General Public License and Lesser General Public License.[125]

Around 2011, prior to Minecraft's full release, there had been collaboration between Mojang and The Lego Group to make a Lego brick-based Minecraft game to be called Brickcraft. This would have modified the base Minecraft game to use Lego bricks, which meant adapting the basic 11 block to account for larger pieces typically used in Lego sets. Persson had worked on the preliminary version of this game, which he had named "Project Rex Kwon Do" based on the joke from Napoleon Dynamite. Lego had greenlit the project to go forward, and while Mojang had put two developers on the game for six months, they later opted to cancel the project, as Mojang felt that the Lego Group were too demanding on what they could do, according to Mojang's Daniel Kaplan. The Lego Group had considered buying out Mojang to complete the game, but at this point Microsoft made its offer to buy the company for over $2 billion. According to the Lego Group's Ronny Scherer, the company was not yet sure of the potential success of Minecraft at this point and backed off from acquisition after Microsoft brought this offer to Mojang.[212]

Early on, Persson planned to support the Oculus Rift with a port of Minecraft. However, after Facebook acquired Oculus in 2013, he abruptly canceled plans noting "Facebook creeps me out."[213] A community-made modification known as Minecraft VR was developed in 2016 to provide virtual reality support to Minecraft: Java Edition oriented towards Oculus Rift hardware. A fork of the Minecraft VR modification known as Vivecraft ported the mod to OpenVR, and is oriented towards supporting HTC Vive hardware.[214] On 15 August 2016, Microsoft launched official Oculus Rift support for Minecraft on Windows 10.[214] Upon its release, the Minecraft VR mod was discontinued by its developer due to trademark complaints issued by Microsoft, and Vivecraft was endorsed by the community makers of the Minecraft VR modification due to its Rift support and being superior to the original Minecraft VR mod.[214] Also available is a Gear VR version, titled Minecraft: Gear VR Edition.[215] Windows Mixed Reality support was added in 2017. On 7 September 2020, Mojang Studios announced that the PlayStation 4 version of the game would be getting PlayStation VR support in the same month.[216] The only officially supported VR versions of Minecraft are the PlayStation 4 version, Minecraft: Gear VR Edition and Minecraft for Windows 10 for Oculus Rift and Windows Mixed Reality headsets.[217][216]

The possible applications of Minecraft have been discussed extensively, especially in the fields of computer-aided design (CAD) and education. In a panel at Minecon 2011, a Swedish developer discussed the possibility of using the game to redesign public buildings and parks, stating that rendering using Minecraft was much more user-friendly for the community, making it easier to envision the functionality of new buildings and parks.[342] In 2012, a member of the Human Dynamics group at the MIT Media Lab, Cody Sumter, said: "Notch hasn't just built a game. He's tricked 40 million people into learning to use a CAD program." Various software has been developed to allow virtual designs to be printed using professional 3D printers or personal printers such as MakerBot and RepRap.[357]

After the release of Minecraft, other video games were released with various similarities to Minecraft, and some were described as being "clones". Examples include Ace of Spades, CastleMiner, CraftWorld, FortressCraft, Terraria, BlockWorld 3D, Total Miner,[385] and Minetest.[386] David Frampton, designer of The Blockheads, reported that one failure of his 2D game was the "low resolution pixel art" that too closely resembled the art in Minecraft, which resulted in "some resistance" from fans.[387] A homebrew adaptation of the alpha version of Minecraft for the Nintendo DS, titled DScraft, has been released; it has been noted for its similarity to the original game considering the technical limitations of the system.[388] In response to Microsoft's acquisition of Mojang and their Minecraft IP, various developers announced further clone titles developed specifically for Nintendo's consoles, as they were the only major platforms to not officially receive Minecraft at the time.[389] These clone titles include UCraft (Nexis Games),[390] Cube Life: Island Survival (Cypronia),[391] Discovery (Noowanda),[392] Battleminer (Wobbly Tooth Games),[393] Cube Creator 3D (Big John Games),[394] and Stone Shire (Finger Gun Games).[395] Despite this, the fears of fans were unfounded, with official Minecraft releases on Nintendo consoles eventually resuming.[396][397][11]

I've found some missing (not yet in the official Minecraft launcher) Jars on another website, thanks to a PM somebody sent me. I can't provide the link to the site hosting the Jars publicly in the forums, since the site hosting them is not an official Minecraft website, and thus and violates the Mojang EULA. However, I would like to make sure that somebody at Mojang can add these missing versions to the launcher. They are old versions, and many of them are UNMODDED! Remember, they only will add unmodded versions, even if mods are required to fix bugs. I can tell which ones are unpatched because they still have the META-INF folder in the jar, and that folder has all 3 files (including the digital signature). If the digital signature remained, and any files were modded, the jar would crash when run, but these jars all run without crashing. I need to know how to contact somebody at Mojang. Either Notch or Dinnerbone would probably be good contacts. If possible, I'd like to email one of the Minecraft developers a Zip file containing all of the unmodded jars.

Hi my ign is RaMartinez im 14 years old but I'm mature for my age trust me... I have already been staff in different servers and I want to learn to become a Minecraft server developer I would appreciate if someone would teach me the basics or some little advance stuff too.... sadly I can not pay you : ( but I do hope I can repay you in the near future...

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I've been playing Minecraft for quite a long time now, and every server is either searching for or currently has a "Dev". I was wondering if any developers out there have any advice/can explain/general information on becoming a dev. I don't mean applying to specific servers, but what should I know? Or be familiar with? What skills should I have or programs I should know? I've been learning basic code in the past few months and I really want to pursue it more. Thanks for your help

Since it looks like this game only supports DLSS 2.0 which is a technology exclusive to Nvidia and we recommend you contact the game developer for further information, we will close this thread. If you need any additional information, please submit a new question as this thread will no longer be monitored. e24fc04721

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