V-Rally was developed for the PlayStation console by an Infogrames team based in Lyon, France.[8] This team, composed of 20 full-time people, would later be known as Eden Studios.[9] Because the PlayStation development kits did not cover the requirements needed for the game, the developers decided to create their own programming tools, including the game engine.[8] The game's environments and cars are fully rendered in 3D, while the Gouraud shading method was used to give 3D objects a smoother surface.[10] All the cars that are featured in the game were officially licensed, including their stickers.[11] Former rally world champion Ari Vatanen gave the developers insight on how the cars should handle collisions and drifts.[12] Vatanen noted that, although each car practically features the same control concepts, there are significant differences between two-wheel drive and four-wheel drive vehicles.[8] The game supports the NeGcon controller by Namco, allowing players to steer their car around curves in an analog manner.[11]

Computer and Video Games editors felt that the simulation aspects give V-Rally a lot of depth, but remarked that the game is not as instantly accessible as Sega Rally and that its highly sensitive controls can frustrate some players. They also considered V-Rally a more attractive game due to its better-looking graphics, which were highlighted for their details and long draw distance.[2] The replay value was seen as one of the game's strongest points, mainly because of the variety of tracks and weather conditions.[15][4] The Spanish video game magazine HobbyConsolas noted the game's varied scenery, stating that each track offers unique challenges. The magazine said that, although it can take some time to get used to the controls, the effort is ultimately rewarding due to the game's "impressive" sense of speed.[4]


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Other publications were more positive towards the game.[3][7] GameRevolution enjoyed the fact that weather conditions impact the gameplay experience, stressing that "once you understand that you actually need to use your brakes and concentrate on the race, the realism proves to be a great asset",[7] while IGN felt that the game was highly rewarding and fun, and that it is best experienced when played on higher difficulty settings.[3]

V-Rally was developed over the course of nearly two years by a team within Infogrames based in Lyon, France, comprised of 20 full-time people which would later be known as Eden Studios. The PlayStation development kits did not cover the requirements needed for the game, so the developers created their own programming tools, including the game engine, which renders the environments and cars in 3D using the Gouraud shading method. Ex-rally world champion Ari Vatanen gave the developers insight on how the cars should handle collisions and drifts.

V-Rally 3D is iFone's first in a series of 3D games expected to be launched in 2006 and is based on Atari's best-selling PlayStation console version. Synonymous with high speed and adrenaline thrills V-Rally 3D pushes the limits of the mobile phone platform to deliver a spectacular multi-player console-like racing experience.

Dominate dangerous roads, hostile conditions, and environments, constantly striving for more speed. Let adrenaline boost your reflexes at the wheel of the most legendary off-road vehicles in each category, and take on the most difficult routes in fabulous surroundings. 2351a5e196

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