Chertsey, UK October 13, 2005 - Electronic Arts (NASDAQ: ERTS) today revealed an in-game soundtrack that will get gamers' hearts thumping as they race their way to the top of the Blacklist to become the most notorious street racer in Need for SpeedTM Most Wanted. In addition to hot tracks from T.I. Presents The P$C, Jamiroquai, and Disturbed, composer Paul Linford will bring a Hollywood-caliber score to the game. Linford has composed music for such popular films as Bad Boys II, Gone in Sixty Seconds, Coach Carter, Enemy of the State and Con Air among other blockbusters.

The game's subtitle alludes to a list of Fairhaven's ten "most wanted" racers, and you'll have to work your way up by challenging the other drivers for their spots. Once you've beaten them on the track, you'll need to take them out for good to earn their rides. These races act like boss battles, with superpowered concept cars that require finesse and fast wheels to outrun, and are a thrill to drive once you get your hands on them.


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Your climb up the wanted list is perhaps the most structured part of this largely freeform game, and the open-world philosophy extends to vehicle selection, too; most cars are yours right from the start, while others become available as you find them hidden around town at 'Jack Spots'. There's a huge collection of licensed cars to chose from, including modified sedans and coupes, classic objects of desire like Porches, Maseratis, and Lamborghinis, and even the all-electric Tesla Roadster. Car lovers will be over the moon, but you don't need to be a piston junkie to appreciate the variety - each model handles differently, and has its own set of races to run and upgrades to win.

The best part about the game's design is that it can be as open-world or as menu-based as you like at any given moment. When you're looking for a race or Most Wanted showdown, you can either set a course to the event on your mini-map and drive there, starting the challenge by revving your engine - or you can just press right on the D-Pad and use the Easy Drive menu to quick-start any event. It's nice to see a game embrace immersion without jettisoning traditional menus, and the fact that the open-world elements are largely optional means they never get old. In fact, simply cruising around Fairhaven is one of the most enjoyable parts of the experience. It's easy to finish one event with every intention of heading straight to the next race, only to find yourself still roaming the streets an hour later, hitting jumps and finding billboards, goading cops into giving chase, or setting personal bests on speedcams.

Part of what makes Most Wanted U so much fun is the smooth, tight control, which lands in a sweet spot between semi-realistic handling and pure, arcade fun. Driving is responsive and intuitive, but it's still easy enough to lose control of your ride by making large adjustments at full speed - as you might logically expect. It feels like you're driving the dream cars that you are, and a combination of drifting, pedal-feathering, and judicious use of the handbrake makes almost anything possible. Pulling off hairpin turns at speed feels fantastic, and crashing isn't such a big headache either; recoveries are Lakitu-like in their speed and won't set you back too far.

Helping to set the atmosphere for your high-speed antics, Most Wanted U sports a genre-hopping soundtrack with songs from deadmou5, Green Day, Icona Pop, The Who, and Dizzee Rascal, among many others. There's a definite slant towards recent electronica, but it's still an impressively varied selection; while there's no option to edit the playlist, a quick tap of the R button will skip over any tracks you're not crazy about. For players who appreciate the roar of a good super-engine, Need for Speed's meticulously lifelike sound design will be gearhead heaven; for the rest of us, there's the mercifully silent Tesla Roadster or the welcome ability to turn down the effects volume.

As much as Need for Speed: Most Wanted U does right, it's not a perfect game, and every once in a while its seams start to show. We experienced a few graphical glitches, including the odd instance of pop-up and shadows jumping while standing still, and two serious freezes that required unplugging the Wii U from the wall. And while the game normally does a good job of masking load times with in-engine cinematic sequences, its commitment to a seamless experience leads to a strange problem after races. There's a sort of post-race limbo where you're able to (and in most cases, need to) keep driving after you hit the finish line, but before the HUD and associated options load back up, and if you happen to crash during this interval, the game will let you shake it off and keep driving before finally registering the crash - and stopping you dead in your tracks - when the HUD returns several seconds later. It's not a huge issue, but it's jarring and feels glitchy nonetheless.

Need for Speed: Most Wanted U also features a unique online multiplayer mode that maintains the open-world ethos of the singleplayer. Instead of waiting in lobbies or jumping into single races, you'll join an online version of Fairhaven populated by up to five other drivers, and play through sets of challenges ranging from team races to long-jump contests, speed runs to circuit races. True to the spirit of the game, getting there is half the fun - you'll need to watch your mini-map to see where the next event starts, and racing to be the first player at the meet-up spot is a fun and frantic challenge on its own. We had no trouble with lag or dropped connections in our time online, and voice chat worked quite well using the GamePad's built-in microphone and speakers. The only issue we had with online play was that it doesn't seem possible to skip over music tracks in this mode - an odd restriction. And as fun as the online component is, it's disappointing that there's no local multiplayer option whatsoever; it would have been a blast to tear around Fairhaven with one player on the GamePad and the other on the TV.

Need for Speed: Most Wanted U delivers on every level. It's fast, fun, and absolutely beautiful, with an open-world design that creates a real feeling of freedom to go with the sense of speed. There's a staggering amount of content, with races to run, cars to find and mods to unlock, and the unique online multiplayer adds heaps of replay value. This is also a perfect example of a port done right - the graphical upgrades and GamePad-specific features make this the definitive console version. Racing fans, make room at the top of that most wanted list.

Damn, thats me out. When I saw that this game was two player thats what I imagined it to be. Even a split screen would have been awesome. I really wanted to buy this game. I need more Wii U games and am quite happy to support 3rd party games and this looked like the one to get. No local multiplayer though stops me from buying though. I'm so dissapointed.

The original NFS: Most Wanted was my favorite in the series. It combined tight car handling with epic police chases and an immersive storyline that develops as you complete races and unlock cars to progress up the most wanted list. This game doesn't even deserve to be called a cheap knockoff of the original. If it had gone straight to the $10 bargain bin I still would have rated it "Buyer Beware." e24fc04721

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