Here is the series' official timeline. Like the Samurai Shodown series, the chronology of the series takes place in the Edo period (in this case, during the last years of the time period and in the end of the Togukawa Shogunate):

Whichever way you chose to play through, there are 12 characters for you to pick from with differing speeds, strengths and attacks. The character lineup is well-balanced, meaning these differences are just that and no-one is clearly more powerful than anyone else. The weapons also lead to variances in the fighting styles, with a number of differently sized bladed items and tools - Juzoh for instance, is swinging a baseball bat and Okina attacks with a fishing rod.


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-You're probably better off playing Kojiroh in speed. She has more high/low options. If you play her in power, you're much more reliant on her pokes and dash mix-ups.

-Her jumping is your best air-air and her jumping is your best jump-in close up.

-Low jump and are your friends.

-Jumping can cross up. 

-Off a sucessful ground-air parry, do ::

-Do her speed combos without the first + and you can get more range.

-Standing can link to itself so you can use it as a hit confirm from a bit of distance away

-Using instead of + in power lets you get your DM off from a huge distance away provided that you can cancel it consistently enough.

-Try command dashing behind people and then doing a fireball. (Alternatively you can try doing her super, but it's not safe if blocked)

-You must manually block every hit of her DM (Except for like the last few), otherwise you'll get hit by the whole thing. She's the only character this is true for.

-If you can't seem to do her super cancel consistently. Try hitting her DM off :+/ > + instead.

-If you hold on her SDM long enough, it becomes unblockable.

-Holding until she glows red for her unblockable makes it travel further.

-Her :+ ground attack has poor range. Use standing instead.

-More of a general tip: speed combo activations are only ever guaranteed off a parry

Last Blade of the White Forge GeneralSlotWeaponWeapon typeSwordSoulboundUniqueSell value705Buy value5,288WeaponCombat typeMeleeHandingOne-handedSpeedAverageInterrupt0.5 sec (Average)Damage14-21 Weapon bonusesWeapon bonus: Best attack: Uses most efficient damage typeEnchantmentsExceptional: +8 ; +30% Speed 20: +20% Attack SpeedPoints 7 / 14Possible enchantsAll weapon enchantmentsRelatedWeapon focusWeapon Focus: KnightAbilitiesWeapon Specialization: KnightTechnicalWeapon IDsword_last_blade_of_the_white_forgeLast Blade of the White Forge is a unique sword in Pillars of Eternity.

The owner of this sword was an orlan from Twin Elms who claimed he found the naked blade near the skeleton of a dwarf in the foothills near Stalwart. Many were skeptical of his claims that it was a Durgan Steel blade, but it bore the maker's mark of the White Forge. The orlan had artisans from the Fisher Crane tribe create a guard, grip, and pommel to dress the blade, resulting in its unusual appearance.

The proud owner's luck did not last long. He went missing somewhere near Elmshore shortly after receiving his finished sword. Many locals believed that he had been killed for his prize, but neither he nor his weapon were ever seen again.

Destiny is a tricky thing as it is something that you should not be aware of. I want to be surprised if it turns out that I save the world, or perhaps destroy it. Some characters have their destiny thrust upon them from a young age and are told what it will be. Anton is a Blade Priest for Craithe, the God Mountain, and has been trained since childhood. His job? To carry out the human sacrifices, but Anton does not like violence. Sometimes destiny can pick the wrong person for the job, but is there something else in store for the last blade priest?

The excellent reboot of the Samurai Shodown series released last year is going to be receiving a third season of DLC and as it just so happens, a character from The Last Blade will be included. To drum up some hype, SNK ported over this particular Neo Geo Pocket Color title. That's certainly a way to do some cross-promotion.

Suddenly, the ice collapses beneath me as my thumb finds the edge. Here it is dangerous and scraping, piercing as if made of tiny barbs. The texture is a warning not to tarry, for this is not my friend: this is a blade. I heed the warning and lift my thumb, feeling nothing but open air and a weight in my palm. The knife weighs no more than a glass, yet drags like an anchor. be457b7860

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