2020-2024
2020-2024
I started my creative journey in game development as a mod creator. Being a devoted fan of Stardew Valley and wanting to contribute to the expansion of the game world, I decided to create new custom NPCs.
This paved the way for me to develop skills in world building, character design and storytelling, pixel art, and coding.
A former dentist from the big city moves to Pelican town and becomes the local florist.
You can often find him walking in nature or gathering materials for his work in the woods.
With strangers he acts cautious and unfriendly, but once you get to know him better, you'll see how kind and sensitive he is.
A young girl who decided to study magic and become a real witch in order to curb the most complicated spells and atone for past mistakes.
She is an energetic and cheerful person who practices her magic skills and spends time with her friends during the day and works part-time at the local saloon at night.
Each of the characters has their own backstory, unique dialogue lines, heart events, relationship progression, and gift tastes. The characters also have seasonal and special variations of portraits and sprites, as well as a wide range of emotions.
The environment has several important functions. Not only is it an important element in the storytelling process, but it also adds new locations for the player to explore and creates a unique game atmosphere.
Creating each location, I tried to add something distinctive and cozy to them, and through certain details of the interior of the characters' residences, to reveal their individuality.
Some places, such as East Woods and the Secret Forest, are freely accessible to the player, but in order to get to some other places, such as Sable’s room, Greenhouse and Wilford’s room, you need to meet some conditions, such as a certain time of day and the level of friendship with characters.