Student choice, gamification, game-based learning, place-based augmented reality learning, multilevel classrooms, makerspaces, global perspectives on educational technology
Irie, N. R. (2018). Review of Play to learn: Everything you need to know about designing effective learning games by Sharon Boller and Karl Kapp [Book review]. Performance Improvement, 57(1), 39-41. doi: 10.1002/pfi.21748
Irie, N. R., Hsu, Y.-C., & Ching, Y.-H. (accepted). Makerspaces in diverse places: A comparative analysis of distinctive national discourses surrounding the maker movement and education in four countries. TechTrends.