Interesting Items

Ciphers

Have you ever wanted to write something so only you and your friends could read it? How about encrypting your message with a cipher. Ciphers go back to the beginning of written language, to the Freemasons, to present day military encryptions. In the document are a few that are easy yet look super confusing to those people trying to intercept your message. Below are some more advanced ciphers.

Advanced Ciphers

Ciphers.docx

Morse Code

Consisting beeps of different lengths, Morse Code allows you to communicate in through a variety of different mediums: through beeps, lights, taps, or anything with an on or off switch. When learning Morse Code you read dots and dashes, but it is recommended that you do not try to remember dots and dashes, but remember the sounds instead. Use the "trainer" to here the sounds and the "keyer" to code them back.

Trainer

Keyer

KAKooma

In a group of numbers, find the number that is the sum or product of two others. Sounds easy, right? Sometimes it is, but other times the answer is right in in front of you and you just can't see it. To solve a single puzzle, you often end up doing dozens of calculations in your head. Before you know it, your mind is sharper and your math skills are better. Kakooma makes you smarter."

Play Online

Kakooma.pdf

Hex / Nash

Each player has an allocated color. Mark x’s on opposite sides of the board with that color. Players take turns placing a stone (or coloring in the hexagon) with their color on a single cell within the overall playing board. The goal for each player is to form a connected path of their own stones (hexagons) linking the opposing sides of the board marked by their colors before their opponent connects his or her sides in a similar fashion. The first player to complete his or her connection wins the game. The game can never end in a tie, a fact proved by John Nash: the only way a player can prevent an opponent from forming a connecting path is to form their own path. In other words, Hex is a "determined" game.

Play Online

Hex Boards.pdf

Ultimate Tic-Tac-Toe

Like the original Tic-Tac-Toe, Player 1 is represented by X and Player 2 is represented by O. To start the game, Player 1 places an X on any one of the 81 empty squares, and then players alternate turns. However, after the initial move, players must play the board that mirrors the square from the previous player. If the next move is to a board that has already been won, then that player may choose an open square on any board for that turn. You win boards as usual, but you win the game when you win three boards together (across rows, columns or diagonals).

Play Against a Friend

Play Against a COM