To whom it may concern,
My name is Mykyta. The names nickxile, vlad mirashko, and nikitadia7 are more than pseudonyms; they are archival labels for distinct versions of a system under continuous development. Each represents a different iteration, a different set of parameters used to interface with the world. Today, this system is initiating a final protocol for this particular module: game development.
My entry into this field in mid-2022, through Unity, was not a career choice. It was an instinctual gravitation towards a structured environment for chaos. It was a sandbox for the mind. On August 5, 2023, as nikitadia7, I published a first game. The silence that followed was not a disappointment; it was the expected outcome of a process that was, from the beginning, introspective and diagnostic. The value was not in audience reception, but in the act of creation itself—in the verification that a complex, functioning system could be built from nothing by my own hand.
The following projects are not a portfolio; they are a chronological log of a psychological process:
nikitadia7 / Cursed Burn (August 5, 2024)
nikitadia7 / Run From Food (January 5, 2024)
vlad mirashko / Sheldon and his potbelly (June 28, 2024)
vlad mirashko / My Project 2 (August 24, 2024)
vlad mirashko / BottleRofle (October 20, 2024)
vlad mirashko / BottleFlip3D (March 4, 2025)
nickxile / TheLastJest (October 28, 2025)
The pivotal moment arrived in the summer of 2025. I experienced a severe psychological crisis—a systemic collapse that necessitated a complete cognitive restructuring. Without external intervention, I was forced to deconstruct and rebuild my own psyche. This period of intense self-reflection led to a profound realization about the nature of my work.
The solo development process—writing every line of code, creating every asset, performing every voice acting role—was never a limitation. It was the entire point. It was a ritual of self-sufficiency and a method of projectile modeling, where internal conflicts and unprocessed data could be externalized, examined, and given form in a controlled, digital space.
I now understand that game development served as a scaffolding for my psychological reconstruction. It was a critical tool for self-diagnosis and integration. The projects listed above are the artifacts of that journey.
The conclusion is simple and logical: the tool has served its purpose. The mission I had unknowingly assigned to it—to provide a medium for self-exploration and stabilization—is complete. To continue would be to use a scaffold after the building has been erected.
Therefore, I am formally and permanently closing this chapter. This is not a retreat, but a conscious decommissioning of a completed system. The skills honed here—system analysis, project management, disciplined creation—will be migrated to new architectures.
I am grateful for the solitude and clarity this craft provided. It was a vital, but temporary, operating system.
The work is done.