Just started playing the Steam version and was really looking forward to the composer island. I just finished my iteration of Last Surprise from Persona 5, or if you've never heard of the game the "you'll never see it coming" funny from a while ago.

Does anyone know what monsters have a bass sound to use on the composer island? I'm trying to remake 'Tank!' by seatbelts and need a bass sound like the beginning of the song, or at least anything that could work as a substitute, anything is appreciated :)


My Singing Monsters Composer Island Free Download


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Downloaded the game today, and I have been working on a song for 2 hours. Now I learned that 64 is the maximum amount of bars. Ridiculous. And new composer islands costs diamonds. Alot of diamonds. So splitting the songs isn't all that economical either.

I have been using my singing monsters composer island and I really like the way the system works but the sounds and the measures are so limited (i can't blame it for being what it is) so im trying to find an alternative app/game/website that works similar to composer island but with its own custom sounds and such

In My Singing Monsters, players collect and breed many different types of Monsters, each of which has a unique musical line that is either sung or played on an instrument. Breeding two elements of Monsters will create a new Monster species, which depends on what levels the breeding Monsters are. Each island possesses a unique set of available Monsters that together play a certain musical theme. Monsters that are present on an island will generate various types of in-game currency which can, in turn, be used to acquire more monsters, buy decorations, build structures, remove obstacles, and buy food for the Monsters to level up and generate more currency, and at a faster rate. There are also achievements and goals to direct gameplay, with in-game currency as rewards.[5] It is also possible to buy currency such as Coins, Diamonds, Treats, Relics, Keys, or Shards using real money. Certain currencies may be obtained for free by completing third-party offers.

Islands are the various places that monsters inhabit. Some islands follow the method of buying four single elements, and then breeding those into even more monsters (i.e. Plant Island, Cold Island, Air Island). Other islands require teleporting monsters from another island (i.e. Ethereal Island, Magical Sanctum, Seasonal Shanty). There are also two 'fire' islands (i.e. Fire Haven and Fire Oasis). Other islands have the player buy the monsters as "statues" or "vessels", then zap monster eggs from breeding structures on other islands into one of the statues to wake up the statue and hence, unlock its song and its ability to earn currency (i.e. Wublin Island, Celestial Island, Amber Island). Ethereal Workshop involves the player attuning Meebs before being synthesized in the Synthesizer in order to create a triple ethereal. The Colossingum is a combat island where the player can do quests to level up their Colossingum level or battle other players using the versus feature. Players are also able to collect Costumes in The Colossingum. Composer Island is where players can create their own songs with the natural monsters. There are Mirror Islands only for the Natural Islands which functions as a secondary version of the associated island. Mirror Islands have moderately different designs from the Natural Islands, mostly covered in pink wire, similar to that of cobwebs.

The distinction of My Singing Monsters from other simulation games is the "building" process of making music that is primarily driven by the use of the eponymous musical monsters. Players make their own decisions on what determines the "perfect" island by selectively picking monsters that they determine would improve their game overall through a combination of design and in-game currency generation. Some special monsters or decorations are more difficult to unlock, often requiring exclusive currencies, special events (such as holidays and in-game events), "Wishing Torches", or other special methods in order to obtain or activate them.

Some Monsters sing in nonsensical gibberish such as the Mammott (bum), Fwog, (wow), and Toe Jammer (doo), some sing fractured or short lines in English (such as the PomPom (hey), Shugabush (yeah), and Hoola (yippee yay), and others play real-world or fictional instruments such as the Shellbeat (drums) and Bowgart (cello). There are also special Monsters known as "Werdos" that sing lyrics (the Parlsona, Tawkerr, Stoowarb, and Maggpi). The characters are often designed as exaggerations of real-world animals or objects (such as the common Fwog (frog) and T-Rox (T-rex), cartoon caricatures of monsters from folklore and mythology (such as the Epic Blabbit (jackalope) and Dragong (dragon), fusions of living creatures and instruments such as Floogull (flugelhorn/seagull) and Sox (saxophone/fox), resemblances to real-world people such as the Shugabush (Kristian Bush) and G'joob (Wilford Brimley), or representations of the monster's in-game elemental makeup such as Clackula (Bone) and Potbelly (Plant). Some monsters work differently, for example, the Wubbox is hatched in a box form and must have all Natural Monsters on the Natural Islands "boxed" into it to power it up, however, on Fire Haven and Wublin Island, the player has to box non-natural monsters (Rare and Epic Wubbox take Rares and Epics instead, as well as make different noises). Most Monsters have "Rare" and "Epic" variants, Rares are only available to obtain during special events and can either be bought from the Starshop with Starpower or bred with the same breeding combination as the common and Epics are also only available during special events but have unique breeding combinations and are harder to get. In addition, you can also get Seasonals which are monsters that you can only get for certain times every year like the Yool that plays the (bell) but also says (ho) or the Spurrit that says (huzzah). Other features such as the top islands, Tribal Island, achievements, friends, battles, and special events are also present.Certain gameplay mechanics have been discontinued, such as the Mine, which was replaced with a Mini Mine that gives 1 gem every 24 hours available on every island. There is also a Maximum Mine available on Plant Island and Mirror Plant Island if the player had made at least one in-app purchase that gives 2 gems every 12 hours.[6]

My Singing Monsters: Dawn of Fire is a prequel of the original My Singing Monsters, set in a time when the element of Fire was born. Unlike the original game which introduced the fire monsters to players, the main song is on "Continent", a supercontinent land that was formed similarly to Pangaea. The Monsters are depicted as babies on the "Continent", and the starter Monsters are Noggin and Kayna. There are five sections of the continent, unlocked at different player levels and based on the Natural Islands from the original game. Monsters in their toddler form are initially raised on Continent, each of which plays a unique tune that contributes to the musical theme. Each monster requests a unique set of "crafting items" that can be used to increase their level up to level 20; filling these requests will reward in-game currency plus additional benefits that can unlock additional features of the game. At a certain monster level, unique to each monster, toddler monsters are able to permanently teleport to additional islands known as "Outer Islands" as adult monsters, gaining new musical lines on an island with a unique group of musical monsters that produce an entirely different song theme. These include Party Island, Space Island, Cloud Island, and Cave Island. There is also one other island, called Starhenge, which is the original version of Celestial Island from the original game. ff782bc1db

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