My heroes -
Amazing stories of outstanding people - from painters, musicians, designers to scientists and explorers!
A series of books that will inspire children of all ages - from young to early school.
Our stories will allow the child to identify with great characters and draw patterns from them, such as passion, persistence and courage in pursuing the goal, necessary to achieve fulfillment and life success in the future!
At the end of each book you will find challenges - tumors, riddles and many other activities that provide a valuable learning element.
We begin our adventure together, a journey through time. Thanks to the collection of our books you will learn how talent, imagination and strength of character made our heroes changed the WORLD!
The project consists of 3 stages: warm-up tasks that allow children to integrate and familiarize themselves with the topic of the project, thematic challenges - related to the leading topic of the project, and summary tasks (project evaluation).
The project tasks are based on STEM and STEAM.
Students will build a time machine. At the same time, they will awaken spatial imagination and develop their manual skills. In addition, they will jointly create e-books about the heroes of all time, training cooperation, creativity and creating innovative solutions. They will consider what the world will be like in 100 years. They will create presentations, mental maps, inspiration boards. They will look for answers to "difficult" questions, check their messages by taking quizzes.
The project aims to meet a dozen or so extraordinary people who have changed the world. Among them are inventors who are the creators of devices without which we cannot live today, scientists, travelers, and people who have done great deeds. Leonardo da Vinci, Maria Skłodowska - Curie, Edison, Einstein and others are all-time heroes worth knowing more about.
During the implementation of the project, you will learn about who they were and how people whose technical, scientific and cultural achievements shape our reality to this day worked.
OBJECTIVES:
Student:
• uses new information technologies;
• presents his impressions in an artistic form,
stimulates and develops imagination, creates original ones
images, it stimulates the clarity of ideas;
• communicates with others, develops abilities
visual-spatial;
• creates creative forms of expression;
• takes care of its online safety;
• they know how to use well-known applications.
STUDENT ACTIVITIES
• we plan our own e-books;
• we use applications known to us;
• we learn how to use the Internet;
• we create texts and computer graphics.
1. Time machine - machines that transfer us in time.
2. Electronic e-books - My heroes - educational collection - information, films, quizzes:
a) eboki in international teams,
b) shared e-book - other heroes
c) individual e-books - partners to partners.
3) Design challenges:
Online meetings, video-conferences.
Our selfies - Canva video.
To be like Skłodowska. Paper mask -Maria Curie, any experiment - Wakelet Collection.
What is Galileo known for? Mind map.
What did Leonardo da Vinci discover? Miro array.
Conquests of space - famous astronauts - presentation.
Albert Einstein - art Gallery.
4. Electronic time capsule.
5. Check your messages - quizzes.
The Time Machine is an unusual machine that will allow you and your team to move through time and space. The vehicle - a kind of port - will help you move to places separated by centuries.
The Time Machine will turn out to be the beginning of a fascinating adventure for you. In this project, you will find it very useful: efficient communication in a group as well as perceptiveness and matching facts. GOOD LUCK !!!
ANIA - class 4
JULKAN- klas 3
JULKA - class 3
Have you ever wondered what the world will be like in 100 years? We invite you on a journey to the future ... A place for your works - drawings, descriptions, mock-ups and whatever you want.