I tried going to the original optifine page, the update came out a week ago from what I know I am just curious how people are playing on 1.20.2 with Optifine but the version doesn't seem to be available?

I am playing SkyBlock on a single player world and im not able to make cows, pigs, sheep, etc spawn. i built a 7x7 grass area in a plains biome and the mobs dont spawn. i dont know whats the problem. its 24+ blocks away from the place i wait and still they dont spawn


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Note: While the Bukkit API makes every effort to ensure stability, this isnot guaranteed, especially across major versions. In particular thefollowing is a (incomplete) list of things that are not API.Implementing interfaces. The Bukkit API is designed to only beimplemented by server software. Unless a class/interface is obviouslydesigned for extension (eg BukkitRunnable), orexplicitly marked as such, it should not be implemented by plugins. Althoughthis can sometimes work, it is not guaranteed to do so and resulting bugswill be disregarded.Constructing inbuilt events. Although backwards compatibility isattempted where possible, it is sometimes not possible to add new fields toevents without breaking existing constructors. To ensure that the APIcontinues to evolve, event constructors are therefore not plugin API.Implementation classes. Concrete implementation classes packaged withBukkit (eg those beginning with Simple) are not API. You should access themvia their interfaces instead.PackagesPackageDescriptionorg.bukkitThe root package of the Bukkit API, contains generalized API classes.org.bukkit.advancementClasses relevant to advancements.org.bukkit.attributeClasses relevant to attributes.org.bukkit.banClasses relevant to bans.org.bukkit.blockClasses used to manipulate the voxels in a world,including special states.org.bukkit.block.bannerClasses relevant to banner blocks.org.bukkit.block.dataGeneralized BlockData classes.org.bukkit.block.data.typeSpecific BlockData classes relevant to only a given block or set of blocks.org.bukkit.block.signClasses relevant to signs.org.bukkit.block.spawnerClasses relevant to mob spawners.org.bukkit.block.structureClasses relevant to structure blocks.org.bukkit.bossClasses concerning the creation of boss bars that appear at the top of theplayer's screen.org.bukkit.commandClasses relating to handling specialized non-chat player input.org.bukkit.command.defaultsCommands for emulating the Minecraft commands and other necessary ones foruse by a Bukkit implementation.org.bukkit.configurationClasses dedicated to handling a plugin's runtime configuration.org.bukkit.configuration.fileClasses dedicated to facilitatingconfigurations to be read andstored on the filesystem.org.bukkit.configuration.serializationClasses dedicated to being able to perform serialization specialized forthe Bukkit configurationimplementation.org.bukkit.conversationsClasses dedicated to facilitate direct player-to-plugin communication.org.bukkit.enchantmentsClasses relating to the specialized enhancements to item stacks, as part of the meta data.org.bukkit.entityInterfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc.org.bukkit.entity.memoryClasses concerning an entity's persistent memory.org.bukkit.entity.minecartInterfaces for various Minecart types.org.bukkit.eventClasses dedicated to handling triggered code executions.org.bukkit.event.blockEvents relating to when a block is changed or interacts with the world.org.bukkit.event.enchantmentEvents triggered from an enchantment table.org.bukkit.event.entityEvents relating to entities, excluding some directly referencingsome more specific entity types.org.bukkit.event.hangingEvents relating to entities that hang.org.bukkit.event.inventoryEvents relating to inventory manipulation.org.bukkit.event.playerEvents relating to players.org.bukkit.event.raidEvents related to raids.org.bukkit.event.serverEvents relating to programmatic statechanges on the server.org.bukkit.event.vehicleEvents relating to vehicular entities.org.bukkit.event.weatherEvents relating to weather.org.bukkit.event.worldEvents triggered by various world states or changes.org.bukkit.generatorClasses to facilitate world generationimplementation.org.bukkit.generator.structureClasses to facilitate world Structuregeneration.org.bukkit.helpClasses used to manipulate the default command and topic assistance system.org.bukkit.inventoryClasses involved in manipulating player inventories and item interactions.org.bukkit.inventory.metaThe interfaces used when manipulating extra data can can be stored insideitem stacks.org.bukkit.inventory.meta.tagsClasses that allow attaching custom data to items.org.bukkit.inventory.meta.trimArmor trim meta types.org.bukkit.inventory.recipeNew location for recipe-related classes.org.bukkit.lootClasses relevant to loot table manipulation and generation.org.bukkit.mapClasses to facilitate plugin handling of map displays.org.bukkit.materialClasses that represents various voxel types and states.org.bukkit.material.typesClasses relevant to specific material types.org.bukkit.metadataClasses dedicated to providing a layer of plugin specified data on variousMinecraft concepts.org.bukkit.packsClasses dedicated to handling data pack information.org.bukkit.permissionsClasses dedicated to providing binary state properties to players.org.bukkit.persistenceClasses that allow attaching persistent data to various objects.org.bukkit.pluginClasses specifically relating to loading software modules at runtime.org.bukkit.plugin.javaClasses for handling plugins written injava.org.bukkit.plugin.messagingClasses dedicated to specialized plugin to client protocols.org.bukkit.potionClasses to represent various potionproperties and manipulation.org.bukkit.profileClasses relevant to player profiles.org.bukkit.projectilesClasses to represent the source of a projectileorg.bukkit.schedulerClasses dedicated to letting plugins runcode at specific time intervals, including thread safety.org.bukkit.scoreboardInterfaces used to manage the client side score display system.org.bukkit.structureClasses related to creating or using structures without creating Structureblocks in the world.org.bukkit.utilMulti and single purpose classes to facilitate various programmaticconcepts.org.bukkit.util.ioClasses used to facilitate stream processing for specific Bukkit concepts.org.bukkit.util.noiseClasses dedicated to facilitating deterministic noise.org.bukkit.util.permissionsStatic methods for miscellaneous permission functionality.org.spigotmcSpigot-specific classes.org.spigotmc.event.entitySpigot-specific entity events.org.spigotmc.event.playerSpigot-specific player events.Copyright  2023. All rights reserved.

A Minecraft Redditor by the name 'u/procraftermc' recently posted a picture of Far Lands in both the Overworld and End dimensions. To further prove that they were in the 1.20 version, they had the debug screen on, which showed the 'Minecraft 1.20.1 vanilla' version.

Since Far Lands was an extremely popular location in older game versions, the recent post of the terrain being added to the 1.20 version by the original poster gained a lot of attention on the subreddit. Within two days, it received over 3,000 upvotes and numerous comments.

Others discussed how Far Lands should have never been removed from the game as it served as an interesting location for determined players to visit and explore. They discussed how it could contain some extremely overpowered or rare blocks, items, and mobs.

The post about Far Lands being coded into the Minecraft 1.20 version has been fascinating to witness on the official subreddit. This means that the newer versions of the game could also have it if certain source codes are tinkered with. Even after two days since the post went live, it continues to gather views, upvotes, and comments.

The Super Duper is a new piece of equipment installed in the Oak Lab. Players will find the Super Duper machine the next time they visit BURG.L! This machine will allow players to duplicate specific equipment and items using Raw Science. To use the Super Duper, players must locate Duper Discs throughout the yard. The first disc unlocks operation of the machine, while the other discs grant the player the ability to unlock duping of higher-tier equipment and items.

It can even duplicate trinkets, unique items, and upgrade stones. Making this even more helpful for players, any item duplicated will include all of the item's Smithing upgrades, saving a lot of time for when you and your friends need to gear up quickly and get back to adventuring.

To help players out with their bases and to start working on gaining those coziness levels, this update also brings with it close to 100 new crafting items. The community has already shown a talent for creative bases, and we are super excited to see what new masterpieces you will create with the additional building pieces and furniture. We hope the Base Coziness system and new base buildings help you and your friends make a new home in the backyard.

The Handy Gnat Unlocked custom game option will be defaulted to active in Creative and Creative with Bugs game modes. To activate this new friend in Survival game modes, players must convert their games into Custom Games in the Game Settings menu. Once active, Handy Gnat can be activated in the Crafting menu or the Construction radial. The Handy Gnat feature a fantastic resource (and friend) to help you build or upgrade your home in no time.

Groundedis available now on Xbox Series X|S, Xbox One, Windows 10/11, and Steam for $39.99. It's also available with Xbox Game Pass, PC Game Pass and Xbox Cloud Gaming (Beta). To learn more about Grounded and for full details on the Super Duper update, check out the latest Developer Vlogs on the Obsidian YouTube Channel or visit the official website.

There will be a new weekly boss, Phantylia the Undying, for players to test their metal against in addition to several new events and side activities. Version 1.2 will unlock Simulated Universe: World 7 and partake in the Underground Treasure Hunt minigame in Belobog. ff782bc1db

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