The last dev diaries have talked about supporting mods in the future, so I would assume that this means it will come to most (or at least some) platforms. Some games through Microsoft have a mods option in the Microsoft store, and I'm assuming (and hoping) that there will be an option there for mods for The Long Dark eventually. Of course, this is on PC, so I don't know if it would be there for Xbox too or not.

Basically in this case it means as an xbox player you are not allowed to change the game files directly. Mods allowed on other games like Skyrim go through an approval process and everything needs to be cleared through Microsoft and then it's added as an option in game.


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sound mods wouldnt be impossible for this game.. but it would require the devs to add mod support and then just like the other games that support mods on xbox.. have a way to actually handle the mods and such and this just isnt that kind of game. I would love it if we could get better sound mods or the more realistic reticules and such but ive also accepted that it isnt going to happen just because the way the game is. I would honestly rather them allow us to manage squadrons and such from the console version more than mod support.

Bethesda runs their own in-built mod browser and manager. All mods have to go through certifications and proper review to make it to console. That would be a massive undertaking for funcom to do, especially as a significally smaller studio

sim guru drew said at the start no mods or cc for console users so no it's never going to happen you could do what I did and save up for a pc and play it on that. Also someone tweeted sim guru legacy a couple of days ago and they said no mod or cc support for console's.

BTW - do mods work for other game Launchers like games which use Steam or Epic - but then further open them in the Ubisoft Launcher or just the Ubisoft Launcher on its own? Similar question for EA/Origin Launcher games...

Ive always had a better experience on console of the game but I've always wanted to transfer mods from my phone to Xbox. All I'm wondering is if I can do this anyway without violating the rules? I know of one way which gets a lot of people banned from minecraft so I dare try it!

Much like a netflix style queue, the top row will list your current library of downloaded mods, while the row below will list current popular mods, and scrolling down will reveal more curated rows like ratings and categories on what the mod changes.

Once downloaded, head to the page for the mod you downloaded (easily accessed from the My Library row in the search list, or pressing Y to bring up the order that mods will be loaded), and under "Favorite" there will be an option to "enable" the mod. This will ensure that the mod is active when you load up your new modded game.

Some - but not all mods - may be dependant on other mods to work. If this is the case, you will want to change the load order to have the primary mods at the top, with dependant mods lower on the list.

It is important to remember that the Xbox One can only support 2 Gigabytes of mods at a time, and you can check your capacity in the top right corner. If this becomes a problem, simply deactivate other active mods and swap them in to build a collection that reflects what you want to do with your game.

- First thoughts that I suspect causing this issue are those mods that alter the engram system. Since Primitive+ has new engrams that might replace or modify some of the original engrams or items. This is my thought and will get to this when I have time to wait for the server to restart multiple times to test one mod at a time wich ones causes the issue. Won't go further than for the mods I like to use but this is something to keep in mind when starting Primitive+ dedicated server with mods.

Well at least for me, I didnt need the mods subscribed to my account to get the error... just needed to remove them from the server. As long as the server is not running game crashing mods should be fine. If other people are able to join that specific server then it might actually be client side issues. In my case none of my friends were not able to join either. I run my server on a separate pc that only runs the ARK server with Primitive+ enabled.

Funny thing this issue is appearing even though the server is running "Battleye disabled". And even uninstalled Battleye from my gaming rig. Now of course I have it installed since the server works without mods at least for now. No crashes or nothing. My friends get a timeout twice when joining the server but if game is not restarted between joining attempts it will continue from the point it timed out.

Still haven't got time to look further for this issue yet. My suggestion is to try the mods one by one and hope some of the mods you want to use works... This will take time and I personally want to take the time for that when possible... since it's 20mins for the server to boot up and 10 to 20mins to try to join the server or get that far for the mods to start loading.

One of the most popular way to modify the Xbox is by using softmods, which are basically new software files that exploit the programming to give the user control over the system. Another popular Xbox modding method is hot swapping, which involves physically swapping the Xbox hard drive onto a computer, and then using a Linux-based Live CD to alter the data.

Almost any game that involves combat or players exploring open worlds can have tremendous modding possibilities. Some games/franchises that people really enjoy modding for Xbox include Call of Duty, Borderlands, World of Warcraft, Left 4 Dead, Dead Island and Halo. Whatever your favorite game is, get in there with your mods and experiment!

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Starfield has had a successful launch in early access on Xbox and PC, and with it about to hit Xbox Game Pass for it's full release, many are asking if the console edition players will get to have as much fun with mods as the PC players are having. My personal favorite so far being the Nicolas Cage Flashlight Mod, which as you can guess, beams the Hollywood stars face from your torch in-game. What's not to love?

Bethesda titles like Fallout 4 and Skyrim have enjoyed insane longevity and replayability thanks to their thriving modding communities, however Skyrim on Xbox didn't get mod support until 2016, five years after the release of the game.


Hopefully, we won't have to wait that long for mod support for Starfield on Xbox, as Bethesda has already confirmed via an interview with Pete Hines that it's coming. 


"You'll be able to use mods both on PC and Xbox" said Hines, and while no timeline has been given for this, it's likely as the legwork has already been done in Skyrim that it shouldn't take quite as long. 


That being said, we probably won't get to have quite as much fun with mods on Xbox as the PC community is enjoying currently. Third-party mods have been in the works since before the release of the game on PC, but the selection on Xbox, like with Skyrim, is likely to be more limited and restricted depending on the size and content.

There is no official word on this, but using mods for Fallout 4 and Skyrim on Xbox consoles does mean that you have to concede earning any achievements in the game. Some mods will give an unfair advantage in the game, so it's a fair trade-off and will likely also be implemented with Starfield on Xbox when mods are finally introduced. Once you've played through Starfield once though, mods may enhance another playthrough and you may be less inclined to care about achievements. 


One savvy modder has already created an 'Achievement Enabler' that switches the achievements back on in the game, touche, but we doubt this will be downloadable on the Xbox version.

Yes. Mods are game codes designed to "modify" the game in various ways, such as improving graphics, changing the inventory system or bypassing the lockpicking mini-game, but they're available only on the PC version of Starfield. Modders have already made their own mods for the game, but Bethesda said Wednesday that official support for mods will come early next year.

You need to launch SMAPI through Steam if you want the Steam overlay, achievements, and playtime tracking to work. (If you don't care about achievements or tracking game time, you can just launch StardewModdingAPI.exe in your game folder to play with mods.)

You need to launch SMAPI through GOG Galaxy if you want its playtime tracking to work. (If you don't care about tracking game time, you can just launch StardewModdingAPI.exe in your game folder to play with mods.)

Skyrim's modding community has been vital to the game's remarkable longevity, creating hours upon hours of brand-new content from fresh armor designs, original stories, and even entirely new parts of Tamriel for the player to explore. Not all mods, however, are available for Xbox players.

Of course, it would be impossible to talk about Skyrim without mentioning the wealth of mods that have enhanced the longevity of this title quite a bit. The fact that certain mods have become standalone projects in their own right is a testament to the success of Skyrim as a modding platform, and here are some of the best mods that players can download on the Xbox One to enhance their enjoyment of this game even more! 0852c4b9a8

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