I installed Homeworld Cataclysm on my Windows 10 machine, applied the 1.01 patch, and tried recommended command line settings I found in various threads online, such as cataclysm.exe /heap 256000000 /enableSSE /triple /disableAVI /safeGL. One recommended thing I wasn't able to do is set compatibility options to NT, which isn't available as an option in the compatibility settings, but I tried other compatibility settings (Windows 95, 98, XP SE2, XP SE3). I'm also running it in administrator mode.
The game takes place fifteen years after the original game. After destroying the Taiidan Emperor and reclaiming their ancient homeworld of Hiigara, the Kushan re-establish their clans, or "kiith", in a great council, though some clans have precedence over others. The Mothership, with Fleet Command and the hyperspace core removed from it, remains in orbit over Hiigara as a shipyard. Meanwhile, the Taiidan Empire has collapsed after years of civil war, and the new Taiidani Republic has arisen as an ally of the newly minted Hiigarans, while the Imperialists and their Turanic Raider allies continue to raid both Hiigaran and Republic space.
Following this, the Kuun-Lan makes contact with a Hiigaran carrier known as the Caal-Shto, which takes the majority of the information that the Somtaaw have on the Beast so that they could return with reinforcements. Unfortunately, the Caal-Shto becomes subverted by unknown means and leads the Kuun-Lan into a trap, where the Hiigarans have to fend off a massive Beast fleet led by a mothership class vessel. This ship was no other than the former research module that they jettisoned early in the campaign. It was not only capable of communication, but was also seeking their origin point of the Naggarok. Despite these setbacks, the Kuun-Lan manages to locate their sister ship and finally get vital information to their homeworld, whose territories were on the verge of buckling with both attacks from the Imperialists and the spreading Beast infestation.
Homeworld: Cataclysm works on both 32-bit and 64-bit versions of Windows XP, Vista, and 7 after being patched to version 1.01. However, as with its predecessor, graphical glitches frequently occur when not using the software renderer. OpenGL may be enabled by running the game in compatibility mode of Windows NT 4.0 (Service Pack 5). The game is locked at a 4:3 aspect ratio, however, Widescreen resolutions may be applied by editing the registry.[17]
@evilsbane: You make it sound way more broken than it really is my point. Not "Broken games are ok" a tiny bit of patience and WAY less melodrama, the way you put made it seem as disastrous as Colonial Marine and should never have been released. This is something that could have and probably did happen with 1.00 of Homeworld when it was first released guess what happened? 1.01 probably fixed it and far more hanouse bugs than the ones you encountered in the Remastered. Then if that didn't work they patched it again all the way up to 1.05 as it was last updated.
@evilsbane: I'm kind of glad that I never played homeworld up until now. I'm having a blast with the campaign and because I never played the original I'm not missing the formations working the way they used to. It is indeed a breathtaking game to watch. Seeing a couple destroyers take out the other ships with their cannons and beam guns is awesome,and the way they implemented three dimensional unit control just feels great.
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