Hello, peeps. Got another issue in hopes of solving it.

In Homeworld Cataclysm/Emergence (mine is Emergence version 1.01), skirmish play, I cannot determine how exactly does player, when playing as the Beast, 'assimilates' the technology it normally doesn't have. By means of researching it I mean.

I figured this thus far: when infecting a Somtaaw ship and turning it yours, I get a notification saying that "New technology discovered, retire ship", something like that, and it made me assume that by retiring that ship would 'assimilate' the technology and making it possible to implement on applicable ships.

Hello, everyone.

I was wondering, is there any mod or add-on for Homeworld: Cataclysm/Emergence (I'm having Emergence variant, version 1.01) that increases the regular starting number of available SUs (Support Units - the fleet capacity), or that removes SU completely? I'm inquiring because, even though I finished the game over 10 times with current settings, I still believe that this current, relatively small / low number of SUs is very troubling, especially at first few missions, but even after the upgrades to increase the SUs become available I still don't find the number worthy enough to say that it makes the game enjoyable, or at least not worrying too much about losing your ships (especially the ones with veterancy) due to already low fleet capacity.

So, is there any way to bypass that ridiculous establishment? Anything at all?




Homeworld Cataclysm No Cd Patch 1.01