Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.

This book attempts to provide all the necessary tools and crafts in order to enable you to achieve both technical and artistic aims. All of them? Both software packages, Max/MSP and TouchDesigner, are well documented. Trying to replace this documentation of two fast-changing pieces of software would be inappropriate. This book relies on you to consult this documentation, and therefore, the content of this book will go a lot further. While the initial chapters will address people who have never worked with the software, at the end of this book, very advanced topics will be covered. The idea is to not only provide a very profound basis to start with multimedia programming, but also to rely on the documentation and integrated help systems of the software packages, thereby covering as much material as possible. This idea of both providing a solid basis and reaching for advanced techniques also makes it a good repository of concepts, techniques, and best practices. This is even true for me, the author, as I have also learned a lot during the course of writing this book, and have already found myself using it to look up techniques I forgot. 




Multimedia Programming Using Max MSP And TouchD...