6+ Years of Experience • 30+ Games & Interactive Experiences • PC, Android, iOS & WebGL
Photon Fusion, WebSockets, matchmaking, real-time synchronization
Gameplay systems, core controllers, debugging, UI implementation, monetization, performance optimization, and store publishing.
Supabase, Azure Functions, CBS, authentication, APIs
A real-time multiplayer team-roping game that brings competitive rodeo gameplay to mobile devices.
Developed gameplay systems using Unity and C#.
Implemented 1v1 and 2v2 multiplayer modes with Photon Fusion.
Integrated Supabase database services and APIs.
Unity • C# • Photon Fusion • Supabase
An online multiplayer Buraco card game featuring real-time tables, matchmaking, and automated handling of inactive players.
Integrated a custom multiplayer server using WebSockets.
Implemented the complete real-time card-table system.
Implemented automatic handling of inactive or disconnected players.
Unity • C# • WebSockets • Custom Backend
A competitive multiplayer domino game featuring tournaments, social systems, AI opponents, and cross-platform authentication.
Integrated Azure services and Azure Functions.
Implemented 1v1 and 2v2 public and private matchmaking using Photon Fusion.
Implemented a complete friends system, including sending, receiving, accepting, and declining friend requests.
Unity • C# • Complete Backend Services (CBS) • Photon Fusion • Photon Chat • Azure Functions • AdMob