A C# based software renderer with interface made in Windows Form.
Just a naive implementation as I am new to computer graphics and still learning.
All assets(except the skybox) were made by me. Made Using Shader Graphs in URP.
Real-time water simulation in Unity. Collision-based physics with some postprocessing and a shader for water visuals.
Drag Input and Interaction in Unity
Game made for the 2024 GameOff Game Jam.
I worked on making the dialogue system.
Made using free assets. The Water Flow and its shadow is made using a 2d texture.
Made Using 360 images. Web based and made in Playcanvas
Assets Made By Me. Currently In Work.