TOO EASY.
TOO EASY.
TABLE OF CONTENTS.
01. sleep headcanons.
02. character info sheet.
03. senses and other oddly specific headcanons.
04. character info sheet 2.
05. language headcanons.
06. character outline.
07. muse survey: battle edition.
08. character truths.
09. emotional baggage.
10. random headcanons.
headcanon 01.
sleep headcanons.
01. type of bed / / mara's safehouse isn't decorated due to its purpose and uncertain permanence, but it is kitted out with the necessary tools and furniture etc. she owns a simple bed base with an inexpensive but comfy enough mattress. she tends to end up falling asleep on her couch, however, due to her evening wanders when insomnia wakes her. mara has, twice in her life, lived on the streets and navigated sleeping rough so she's able to function in most sleep scenarios, regardless of comfort. her bed is positioned away from the window and away from the door, and certainly beside a weapon. there are traps always set at both entrances, with her bed being the appropriate distance away from reaction time.
02. number of blankets / / one. it's extremely light, though she often ends up sleeping with her legs sticking out regardless. it needs to be easily removeable in case of an incoming threat, but in mara's mind a blanket can make a perfect weapon or distraction.
03. number of pillows / / two. another potential weapon and weapon-blocker if need be. she favours positioning herself to be more propped up.
04. type of clothing / / mara might sleep in a variety of clothing and she certainly doesn't bend to the will of the temperature. she might sleep in sweats or sweatpants and a t-shirt, or on the opposite end of the scale maybe a pair of shorts and a vest. she prefers less layers, meaning she can react to situations faster and maintain more stamina. shoes are positioned nearby as well as socks, but aren't within immediate reach. it should be noted if someone broke in, mara wouldn't be running — she's fight over flight.
05. does it matter where they sleep / / yes. having been held hostage twice, she's trained herself to stay awake. it's a tactic she learned in her training, also. staying awake meant gathering intel she'd otherwise be missing, observing plans and emotions and potential threats. it means never letting your guard down. she will only sleep in the presence of someone extremely close to her, such as max or simon riley, or when she's alone. she won't sleep if there's two or more people in her company, excluding herself, regardless of how familiar she is with them. she will designate a specific area as an area for rest when on assignment, to avoid mistaking potential risky locations for somewhere to rest when tired. it presents her with a checkpoint of sorts, somewhere to return to in order to continue the next step.
06. what do they do if they cannot fall asleep? / / mara doesn't struggle so much to fall asleep, it's staying asleep that's the problem for her. if this happens, she will make a point of getting up, walking around, occupying herself with something like reading or exercise. then, she'll try again. if she continuously wakes up, she'll preoccupy herself with something relating to the day ahead and stop trying.
07. frequent dreams, nightmares / / for a period of time, she suffered nightmares relating to her betrayal. of her time on the streets. of her uncle and of al-qatala. once specific nightmare was her burying her uncle alive unknowingly, and witnessing his suffering under the dirt. she dreams of a lot of violence, not necessarily always in the form of a nightmare but as a processing of details or a yearning of sorts. sometimes they're judging herself. she doesn't try to avoid them anymore, but some leave her feeling shameful or uncomfortable and will prompt avoidant behaviour for the following days. if sleeping in the presence of someone, she'll typically have violent nightmares regarding them.
08. when do they sleep / / when safe, when necessary and when progress has been made. mara doesn't agree with reward-less rest and prefers to sleep knowing she's achieved something. sometimes her hyperfocus on missions will prevent sleep at all for a short period of time, and thus she has to make a point of reminding herself. if her teammates want sleep, she finds it immensely difficult to respect their needs and to stop until they're ready again and has previously gone off ahead alone because of this.
09. what could wake them / / previously, anything and everything. but mara has since learned to tune out most sounds, other than ones she's trained herself to recognise that mean danger. she sets up traps in the location she's resting in and around the property, for warnings on distance, time etc. unusual or unexpected noises naturally would easily pull her from sleep, as would even the touch or presence of someone she knows to be there that'd been agreed upon prior to her falling asleep. other than this, mara struggles to wake in the morning.
headcanon 02.
character info sheet.
name: redacted. goes by mara.
name meaning: the literal meaning is ironically 'bitter.' however, mara was chosen as her new identity due to her being a maracucha ( native to maracaibo. )
alias(es): mara.
ethnicity: venezuelan ( latina. )
/ / one picture you like the best of your character:
there are very few pictures of mara available. her past was burned to the ground and due to her line of work, she avoids pictures being taken of her. however, there are a few similar to this — a blurred, woman's silhouette. as though it's impossible to catch the flame that she is. this picture was taken by simon riley at a beach in [ redacted. ] while her request for no pictures is usually respected, simon took this one for himself to keep. she's not identifiable and mara doesn't know it exists, but it sums her up perfectly.
/ / 3 headcanons you never talk about often:
1 ) very little is known about 'max', aka mara's cia guardian. he was brought into her life when she was fifteen years old and lived alongside her at her safehouse. max cooked for mara, helped educate mara, kept her safe, answered any questions she had and would put her to bed. while max rarely indulged mara in discussing his personal life, and certainly never in depth, he told her he had family somewhere — though never specific who or where, that he was self-taught in much of what he knew and that his favourite movie was the good, the bad and the ugly.
he introduced mara to it in her late teens, and she often plays it in the background in her safehouse in memory of him. max explained much to mara that she missed in her earlier life and was prepared to answer the majority of questions she asked him. he was a knowledgeable man and even suggested towards the end of their time together that she should get out if she could ( of the cia's grasp. ) while max was well-versed in weapons handling, he enjoyed writing, physical fitness and also owned a trumpet that he'd sometimes play for her. she never followed in his footsteps musically, merely capable of carrying a tune by voice, but she secretly enjoys the sound the trumpet makes but will become flustered and uncomfortable experiencing it with anyone else.
2 ) mara's uncle, bernardo, was an integral part of mara's childhood. not only did he play a huge role in cultivating the woman she becomes, teaching her about the military and how to handle weapons, but because he was a source of inspiration for her. suffering how he did with his ptsd, bernardo appeared on the surface to cope as best he could and continue on for the sake of mara. through this however, she would come to learn a significant amount about ptsd — perhaps at a younger age than she should've but it meant she was able to aid him through his worst episodes, educating herself on what worked and what didn't.
this is why, despite her difficulties with empathy, she's able to disconnect and aid those exhibiting or experiencing ptsd symptoms. while her uncle maintained strict rules and protection over his guns, mara was allowed to interact with them under his supervision at an early age, learning to shoot as well as dismantle and clean varying pistols, assault rifles and one sniper. it meant that, when she inevitably had to face al-qatala after bernardo's murder, she was armed and skilled.
3 ) in 2014, mara was tasked with intercepting an aq sleeper cell based in the u.s. she would have to befriend and earn the trust of 'amira walton', who was part of the cell. this mission occured at the time of her former handler's betrayal. it lead to her being taken hostage and interrogated by the agents within the cell. mara was tortured in a variety of ways, from being stabbed once in the right thigh, slashed across the shoulder and abdomen, as well as having two of her left fingers, pinky and ring, broken. they starved her, refused water, blindfolded and gagged her and mercilessly beat her for intel. but mara never cracked.
she was never rewarded for her loyalty to the cia, it should be noted, despite the damage sustained. all of these injuries had to be self-treated for a period of time as immediately after, she was forced to go into hiding. mara was able to strap her broken fingers and encourage them to heal, but they healed very slightly wonky. she's undergone years of physio therapy to regain any decent mobility to them. her arm tattoo covers the wound on her shoulder, but the abdomen scar ( gained after breaking free and fighting with amira ), is visible beneath the waistline of her bottoms. mara turned to her old habits during this period of time, shoplifting and fighting others sleeping rough to gain access to necessary survival tools, including medicals ones.
/ / things your muse likes doing in their free time:
1 ) mara's utmost favourite location is the beach — any beach, though she specifically misses the one she grew up with in maiquetia. her current safehouse is on the coast in [ redacted ] and is a short walk from the local beach. she spent much of her time in the sea as a child, enjoying the environment, and swimming in the sea under the sun is her favourite pastime. sand isn't something she's shared with anyone, other than simon riley and her uncle. even max never made it to the beach with her. for space, peace and quiet, and time to herself she will travel to the beach at quieter times and rest on the sand. it's one place she's never allowed to have taken from her. due to this background, mara also favours swimming and will swim at any chance she gets. it's a large part of her physical fitness routine. her tattoo sleeve is solely based around sea life and objects, too.
2 ) it should be noted that mara doesn't enjoy training. it's not something she craves or looks forward to. however, she likes it because it helps regulate her energy and challenge her emotions in a healthy space. whether it be weapons training, physical fitness, close quarters combat or improving her general awareness and skills, mara favours the ability to focus on the tasks at hand while expelling or utilising negative energy. she is a perfectionist, to an unhealthy degree, and finds spotting and correcting mistakes and oversights beneficial.
3 ) something max used to do with her, to take her mind off things, was go hiking. away from other people, from cars and responsibilities, he'd take her to locations specifically made accessible to the public with hiking in mind. they'd take bergens and supplies and be gone for most of the day, admiring the scenery, talking things out or walking in complete but respectful silence. mara misses the scuff of another's boots on her walks, but has yet to trust anyone with this level of companionship. when on a walk, everything is turned off and for once — she becomes uncontactable until she returns.
/ / people your muse likes / loves:
mara doesn't like nor love anyone. it's not that she isn't capable, but she isn't emotionally aware enough to recognise these experiences in the moment or after the fact. the affection she feels towards those close to her is exhibited in very specific ways which will be discussed in a future meta, however some hints can be seen in this headcanon wherein she plays max's favourite movie in the background in her safehouse or invites those she perceives as important to sentimental locations or experiences with her.
mara is somewhat of a very stealthy sponge, absorbing details of those around her and even sometimes mirroring them if idealised by her. and this is largely a tremendously significant part of how these dynamics play out with mara. she never learned to favour, enjoy, love or healthily admire others. instead, she idealises or devalues. for example, someone like simon riley. she idealises simon, putting him on a pedestal in her mind — essentially viewing him as "like her." this is a high opinion, granting significant freedom when it comes to bonding with and being in her presence.
outside of this, there are dynamics she has where it's transactional. handlers, military personnel, teammates. just because she's getting along with them doesn't mean she cares for or is interested in them, unless they actively have a connection with someone she idealises. then, there are those she devalues, meaning their worth to her isn't beneficial and she's unlikely to acknowledge or give them any of her time.
therefore this is a complex section to fill out due to mara's unique dynamics and equally, her reluctance to meet new people means she has a select few of trusted people and that's it. her uncle, bernardo, was very dear to her. she held respect for him, and would've liked to have known him into her adult years. the same applies to max, her caregiver and guardian as a teen. she liked his company, sense of humour and appreciated the space he gave her. above all else, simon riley is very important to her. she has altered her behaviour, personality and attitude before in favour of earning his interest, but with time has felt more able to be herself in his company. she idealises him.
/ / two things your muse regrets:
mara is often only regretful when outcomes impact or do not directly benefit her. that being said, one specific thing she regrets is that she didn't make it to max in time, post-escape from being held hostage, to warn or protect him from her former handler, david. max was shot and killed by david upon mara's arrival at her safehouse. she believes she could've reached the location sooner, that she should've guessed david would be there waiting for her, that she should've snuck in and caught him off-guard... it's something she's always struggled to make any kind of peace with. no one would give her any details on who max was, after her return to the cia.
another regret is that she didn't make use of her time with her uncle to maximum her benefit from him. to this day, she still has questions about things he'd said or done that she didn't understand that no one else can explain. she wishes she'd asked more questions and pushed him for answers when he refused. wishes she'd sought answers on what happened to their neighbour. if he had just approached her instead of talking to her birth father behind her back, regarding moving her in with her father due to local danger, she never would've run away and time between them wouldn't have been wasted by her getting kidnapped by aq. they never would've suspected his or her involvement and he might still be alive...
/ / one phobia your muse has:
her sole purpose on living revolves around revenge. she seeks to punish al-qatala for involving her and wants nothing more than to watch their empire burn to the ground. thus, her biggest phobia is ( while not scientifically a phobia ) is being prevented long term from achieving this objective. it's why she approaches most challenges and problems with a nonchalant, somewhat reckless mindset, as she has to convince herself she can escape any situation regardless of context or restraints. to have it proven that this isn't always doable, that she can be prevented from achieving her goal and seeing out justice for herself, would be genuinely scarring for her.
headcanon 03.
senses and other oddly specific headcanons.
what does your muse smell like? the beach. in every sense of the word. mara utilises products specifically picked out by her that smell similar to the beach experience. tropical, salty, sweet, citrus, floral and fruity scents with zesty hints. sandalwood, amber, orange, waterlily, bellini — it's never overpowering, just enough to be able to be smelled but only when you get close enough. depending on the timeline, there's likely to be hints of cigarette smoke mixed into it due to her having been a habitual smoker, but for espionage-related missions she might be inclined to wear more citrus and floral scents. anything involving potential gunfire requires a more natural scent to her, given anything more could put her at risk of being discovered or trackable.
what does your muse’s hands feel like? slender, bony and firm, typically. everything about mara is sharp, harsh, cold and fast-paced. however, it's surprising how this can change depending on the context. with espionage in mind, they can be light, gentle, tender and warm. a friendly but tempting guide, a careful and considerate presence. or they can be like hawk claws, volatile and deadly, capable of slicing throat or cutting out eyes. she's also an experienced pickpocket and thief when it calls for it, meaning invasive, distracting touch, self-aware hands and flexible fingers.
they're well moisturised and cared for, and she has minimal scarring save for a noticeable scar on her right knuckle where a tooth impaled the flesh there after punching someone in her younger years. her nails are well kept, rarely painted but sometimes, if they are, they'll be a rich red or sandy shade, short enough that they don't catch during missions. her palms are slightly calloused from weapons handling and if you were to run your fingertips over her left ring and pinky fingers you'd notice a subtle crookedness from them having been broken and left to heal. she doesn't wear jewellery on her hands due to it lessening accessibility.
what does your muse usually eat in a day? mara isn't a good cook. she can create simple meals and knows how to microwave or oven-cook pre-made meals but cooking from scratch isn't a skill. despite food being something very involved in her culture back in venezuela, it was only her and her uncle, bernardo, and he never took the time to teach her to cook due to her young age. being a us marine with an honourable discharge, he also was never much involved in his own culture. mara struggles to remember to eat, often having to set timers or make notes for herself, and sometimes her hyperfocus during missions will prevent her from eating altogether.
outside of this, she prefers meals over snacks and favours savoury over sweet, rarely if ever indulging in sweet foods. she won't eat in public and will only eat around those particularly close to her. she absolutely will utilise take-out and food stalls if they're there, she's regularly fit enough that consuming high calories etc isn't a concern for her. mara's stomach is also highly adaptable to different types of foods from different cultures, due to her espionage experience within other countries and among ethnicities different to her own.
does your muse have a good singing voice? she can carry a note or tune if she feels like it. it's certainly not bad but she's not trained to sing. something to entertain herself more so than anyone else. mara won't sing by request or command. you're more likely to find her singing songs in spanish over english, despite her utilising english in speech more.
does your muse have any bad habits or nervous ticks? mara was a habitual smoker. this began after the betrayal she faced in 2014. she has since replaced it with near-obsessive physical fitness. i've also mentioned previously how she is often inclined to make a game out of things — she can exhibit bully behaviour and will pick on or poke / prod at your muse to make them feel small or vulnerable. this is a defence mechanism for her own comfort. prone to a dark humour, or outright insensitivity sometimes, this can make for bad company if you're uncomfortable being around this.
unlike others who use humour as a coping mechanism however, mara is extremely morbid and a lot of the time she jokes or makes comments purely because of this difficulty in acknowledging what's socially appropriate. while it is a form of coping, it's very aggressive and involved rather than passing comments or observational jests. mara complains a lot due to impatience. she is competitive and will actively compete against you, having created something to compete over in her mind. for nervous ticks, she might tap or leg bounce. other than that, she's well contained.
what does your muse usually look like / wear? her hair will typically be braided and hanging at her back, which is generally her preferred style. she might have a side parting, meaning the hair is swept over half of her forehead and over an ear, or she also might have a middle parting with no hair covering the face. when on assignment, her mission outfits can vary from short to long, snug to adaptable, revealing to coverage — all depending on mood, weather and context. she favours wearing clothing that will encourage others to misjudge or doubt her, making her proving them wrong all the more satisfying. during espionage missions, she might utilise casual or formal dresses depending on the event, and style her hair more impressively. at her safehouse, on lazier days she prefers sweats — hoodies, sweatpants or pullovers. that being said, mara is a big fan of shorts and vests, being a regular beach-goer. she shifts between winter and summer shades, favouring both, though can often be found in greens and greys too. it's important to bear in mind mara as a persona, an alias, is all about comeuppance. underestimation. she gains great pleasure out of being underestimated.
is your muse affectionate? how much? how so? no. certainly not traditionally, as discussed in headcanon 02. she is capable of exhibiting and experiencing affection, but it's a much more muted and disillusioned for her. she doesn't experience romantic feelings for others, as aromantic, and both being autistic as well as having narcissistic personality disorder means her perception of love language is often skewed and complicated, having never been correctly taught to regulate or express this. her affection can range quite dramatically from lowkey to high-key, appropriate to inappropriate, subdued to in your face. the thing to note about mara is how up and down she is personality and attitude-wise. she can be receptive but equally completely closed off and reserved. she can be aloof or overly analytical. i find this song in particular to be a useful glimpse into mara's fickleness and contradictive nature.
this is because mara is, while traumatised and very closed off, always trying to adapt. she's a social chameleon for much of her younger years and this continues into adulthood, varying depending on the individual she's with, but for the most part she's always trying to adapt to her current company and change depending on their own beliefs and ideals. especially if she's trying to manipulate their perception of her, or if she's trying to appear more likeable for whatever reason. this isn't even necessarily work-related, in can be somewhere as simple as grocery shopping. how people perceive her is highly important to her. the general consensus of love is confusing and difficult to navigate for mara, and equally she finds it extremely confusing and disinteresting. as someone who is high risk high reward, often pursuing thrill to prove herself as well as to feel the rush, she's rarely thinking about slow, steady, gentle, tender affections and love languages. in fact, when she does eventually spend more time with simon and things slow right down for her, it's a very conflicting, unusual experience.
some signs of affection from mara might include invasion of space, significant shifts between loud and obnoxious behaviour and quiet, reserved behaviour, extremes of love and hate ( wanting to spend time with you but then pursuing confrontation or conflict / arguments ), lingering gazes or outright fond staring, joking or subtle flirting, leg touching ( a vulnerable part of herself, in comparison to her hands which are desensitised to touch outside of work ), fast speech, more verbally violent or aggressive ( towards you ), competitiveness ( to be like you, not to be better than you. )
what position does your muse sleep in? mara sleeps with her upper half elevated, on her back. it's not overly comfortable, but it enables her to get up at a second's notice. however, she is a night owl and finds it very difficult to sleep purely because she becomes more active at night. this is partially due to avoidance tactics, relating to fear. when she does manage to sleep, she is essentially on the edge of her mattress. it's difficult for mara to wind down at night and to even accept sleeping at night. with this in mind, she frequently power naps — and not necessarily by choice. she will fall asleep and wake up after short intervals, with episodes of pacing, exercise, research, reading or zoning out in between.
could you hear your muse in the hallway from another room? if she wanted you to. mara being a quiet or loud individual depends on context but she is very much capable of being both. what's more common for her is to want to avoid being heard, and therefore she'll keep her volume down, movements quiet and tame. she is a trained spy, thus silence is something she's perfected when required. she does often commentate and make comments on her surroundings to herself, out-loud, meaning if anything — this is what you'd hear. but on missions, she's refined becoming a literal shadow until the time calls for her to move or reveal her position. you would be hard pushed to find her in a game of hide and seek, that's for sure. mara has a fairly stern, harsh tone that can be throaty, but she's skilled at manipulating it to suit her.
headcanon 04.
character info sheet 2.
— 𝐛𝐚𝐬𝐢𝐜𝐬.
is your your muse tall / short / average?: 5'6, which is average.
are they okay with their height?: her height is extremely useful to her line of work, particularly when swiftly escaping and evading is necessary. despite being shorter than her average enemy, mara's fully trained and capable of apprehending or weakening them, or taking them down.
what's their hair like?: long, down to the centre of her back and typically plaited, tied out of the face. she sometimes will wear her side fringe swept across and behind the ear. she maintains some sense of practicality while indulging in what she's comfortable with. coarse and thicker in texture, her hair ( unbraided ) has natural waves and some bounce to it, and is slightly silky to touch. it's not always reliable to be adaptable enough for undercover missions, meaning sometimes she has to rely on wigs.
do they spend a lot of time on their hair / grooming?: styling the braids comes very naturally to her these days, meaning it takes no more than a few minutes. outside of this, she keeps it maintained through washing it regularly. all body and hair cleaning substances are specifically selected by her, scented with the beach and ocean in mind. mara doesn't spend much time on her appearance however, and is always keen to get on with what's next.
does your muse care about their appearance / what others think?: due to her being a cia asset and operating under warcom, there are certain standards expected of her but for the most part, considering she's undercover the majority of the time, she has no uniform code or expectations to follow and thus can indulge in her own style or clothing choices. preferring snug, comfortable clothes that allow her to operate to the best of her ability, she favours being creative outside of espionage missions. her appearance, for others, often reflects her capability on the surface which is something she combats why wearing clothing to encourage others to underestimate her. her hygiene is well kept and she takes pride in her general appearance as 'mara'.
— 𝐩𝐫𝐞𝐟𝐞𝐫𝐞𝐧𝐜𝐞𝐬.
indoors or outdoors?: outdoors. she's always preferred the outdoors, whether it be hiking, the beach, missions in different countries... having been held hostage on more than one occasion inside stuffy rooms or underground, mara has a significant dislike towards the indoors.
rain or sunshine?: sunshine. especially when it warms the sea.
forest or beach?: beach.
precious metals or gems?: precious metals. favourable within espionage and useful to bribe or sway people in modern times.
flowers or perfumes?: perfumes, another useful espionage tool but equally, scent is a very powerful sense for her and she likes strong, pleasant but controllable smells.
personality or appearance?: personality. mara doesn't experience sexual attraction regardless, but when she's as difficult to get along with as she is, there has to be a compromise. she also personally finds it difficult to trust and feel comfortable in the company of more aesthetically attractive men.
being alone or being in a crowd?: alone. she is a highly paranoid individual and crowds are extremely unnerving for her. being alone is also something she finds peace in, where she doesn't have to perform to other's standards.
order or anarchy?: anarchy. it defines her very purpose of being, to find justice and bring revenge.
painful truths or white lies?: white lies. mara lies, frequently. it's part of her job and is in her nature. outside of it being a compulsion, she prefers to avoid unnecessary conflict that isn't entertaining to her in some form or beneficial.
science or magic?: science. the most magic she'd been exposed to was the fairytales of mermaids in the ocean, and she feels mankind couldn't be trusted with it. they can barely handle science.
peace of conflict?: conflict. as aforementioned re: order or anarchy - mara thrives in conflict. regardless of what shape it takes, it's where she feels safest is what she's most familiar with. she likes to locate peace for herself too, but conflict is something she can step away from. if everything was peaceful all the time, she wouldn't be able to cope.
night or day?: night. she's a night owl.
dusk or dawn?: dusk. mara had never been good with mornings.
warmth or cold?: warmth. growing up on beaches in venezuela, she favours more tropical, beach-like, sunny climates.
many acquaintances or a few close friends?: many acquaintances. this is what she's most familiar with in espionage, and despite numbers is much easier for her to maintain, survey and control.
reading or playing a game?: playing a game. she'll read on her own from time to time, but mara prefers mental and physical stimulation. trust that in your company, you will also want her as preoccupied as possible.
— 𝐪𝐮𝐞𝐬𝐭𝐢𝐨𝐧𝐧𝐚𝐢𝐫𝐞.
what are some of your muse's bad habits?: mara was a habitual smoker. it's something she picked up after the betrayal of her former handler. it has since been replaced by near-obsessive physical fitness. she also tends to scrutinise and somewhat bully others if they're not close to her. she enjoys testing boundaries and pushing her luck, which can make her difficult company to bear. her competitiveness can also be a bad habit that can harm dynamics that can't withstand it.
has your muse lost anyone close to them? how has it affected them?: yes. her uncle was murdered by al-qatala, her guardian, max, was killed by her former handler, david, and david betrayed her and enabled her to suffer immense torture at the hands of al-qatala. she was then forced to kill him herself. these loses have played an integral role in mara's development and perspective on life. she feels her purpose is to take down al-qatala and get revenge. she is prepared to do whatever it takes to achieve this, often putting herself in danger in the process. she struggles with abandonment and insecurity, often blaming herself for the unfolding of events. the death of her uncle caused mara to go on a warpath to eliminate the local aq cell responsible, which prompted her arrest and then the recruiting of her as a cia asset. she is legally dead, a ghost, because of it.
what are some fond memories your muse has?: mara represses a lot of her past. she is avoidant when it comes to most details, good or bad, and part of her cia training involved forgetting her past and focusing on 'mara.' however, some fond memories might include her times at the beach as a child, shooting guns with her uncle, listening to max play his trumpet and her first meeting with ghost.
is it easy for your muse to kill?: yes. she's killed many and her mission comes first. mara is able to emotionally disconnect from the moment and utilises apathy, objectivity and focus to complete her missions. she can't be pressured or guilted into a reaction or response. at most, if her response might impact the opinion or perception someone important to her has of her, it'll dissuade her from doing so. that being said, mara only kills when she feels it's necessary and never outside of work. there can be great consequences to carelessness in her line of work, which she's aware of and takes into consideration. she is a weapon that has been trained to kill.
what's it like when your muse breaks down?: hyperfocus. mara isn't an emotional individual — outside of anger. she rarely cries, is very stoic and keeps herself in check. the only way you'd know she's breaking down is through an extreme hyperfocus on something, especially if it's in relation to the stressor. she won't talk much, will become preoccupied with an idea or problem, won't get much sleep, will behave irritably or isolate herself, among others. on the surface, she might appear immensely absorbed in something, but internally she is imploding. due to her difficulty in communicating things such as this, unless you're observational or know her well, you likely won't notice until she snaps at you in an outburst or disappears entirely without any warning.
is your muse capable of trusting someone with their life?: no. not since her former handler's betrayal. she will trust others in her company to get the job done, but mara is always scheming and planning a solo escape, anticipating a knife in the back etc. even with someone like simon riley, who she trusts more than anyone else in her life, she regularly questions his intentions and motives, is always analysing him closely for real or imagined reasons not to trust him.
what's your muse like when they're in love?: as discussed in headcanon 02, mara can experience love and affection but it's very specific and non-traditional, and she doesn't have the ability to fully comprehend or recognise it as that. only that she can, subconsciously, engage in it. mara is an extremely mistrustful, paranoid, complex and traumatised individual. she also idealises individuals over loving them, due to having never been taught how to correctly manage or regulate that as a child. those she loves, or holds feelings and affection for, such as simon riley, are put on a pedestal and are perceived by mara as perfect. this makes managing these dynamics very complicated for both parties, due to mara setting unreachable and unreasonable expectations. she's never truly experienced love in the way it's defined, more so experiencing strong and sometimes debilitating levels of admiration instead. ways she might exhibit this behaviour is through mirroring, picking up behaviours or quirks, seeking to spend time with the other, outwardly competing against them, feigning confidence or self-security.
headcanon 05.
language headcanons.
# 𝐎𝐅 𝐒𝐏𝐎𝐊𝐄𝐍 𝐋𝐀𝐍𝐆𝐔𝐀𝐆𝐄𝐒 : 1 / 2 / 3 + .
𝐓𝐎𝐍𝐄 𝐎𝐅 𝐕𝐎𝐈𝐂𝐄 : high / average / deep.
𝐀𝐂𝐂𝐄𝐍𝐓 : yes / no.
𝐃𝐄𝐌𝐄𝐀𝐍𝐎𝐑 : confident / shy / approachable / hostile / other.
𝐏𝐎𝐒𝐓𝐔𝐑𝐄 : slumped / straight / stiff / relaxed.
𝐇𝐀𝐁𝐈𝐓𝐒 : head tilting / swaying / fidgeting / stuttering / gesturing / arm crossing / strokes chin / er, um, or other interjections / plays with hair or clothing / hands at hips / inconsistent eye contact / maintains eye contact / frequent pausing / stands close / stands at distance.
𝘾𝙊𝙈𝙋𝙇𝙀𝙓𝙄𝙏𝙔
𝐕𝐎𝐂𝐀𝐁𝐔𝐋𝐀𝐑𝐘 : ◼◼◼◻◻
𝐄𝐌𝐎𝐓𝐈𝐎𝐍: ◼◻◻◻◻
𝐒𝐄𝐍𝐓𝐄𝐍𝐂𝐄 𝐒𝐓𝐑𝐔𝐂𝐓𝐔𝐑𝐄 : ◼◼◼◼◻
𝙋𝙍𝙊𝙁𝘼𝙉𝙄𝙏𝙔
𝐏𝐑𝐎𝐅𝐀𝐍𝐈𝐓𝐘 : ◼◼◼◻◻
𝐂𝐑𝐄𝐀𝐓𝐈𝐕𝐈𝐓𝐘 : ◼◼◼◼◻
𝘽𝙊𝙇𝘿 𝘼𝙇𝙇 𝙏𝙃𝘼𝙏 𝘼𝙋𝙋𝙇𝙔.
arse. ass. asshole. bastard. bitch. bloody. bugger. bollocks. chicken shit. crap. cunt. dick. frick. fuck. horseshit. motherfucker. piss. prick. screw. shit. shitass. son of a bitch. twat. wanker. pussy.
𝙂𝙄𝙑𝙀𝙉 𝙋𝙍𝙊𝙋𝙀𝙍 𝙍𝙀𝙇𝙄𝙂𝙄𝙊𝙐𝙎 𝘾𝙊𝙉𝙏𝙀𝙓𝙏.
christ on a bike. christ on a cracker. damn. goddamn. godsdamn. hell. holy shit. jesus. jesus christ. jesus h christ. jesus h. roosevelt christ. lord have mercy. jesus, mary and joseph. sweet jesus.
𝙏𝙃𝙄𝙎 𝙊𝙍 𝙏𝙃𝘼𝙏.
contractions or enunciation? straightforward or cryptic? jargon or toned? complexity or simplicity? finding the right word or using the first word that comes to mind? masculinity, neutrality, or femininity? formalities or abrasiveness? praise or equivocation? frankness or lies? excessive or minimal hand gestures? name-calling or magnanimity? friendly or blunt nicknames?
𝙄𝙈𝙋𝙊𝙍𝙏𝘼𝙉𝙏 𝙌𝙐𝙀𝙎𝙏𝙄𝙊𝙉𝙎.
𝙳𝙾 𝙿𝙴𝙾𝙿𝙻𝙴 𝙷𝙰𝚅𝙴 𝙰 𝙷𝙰𝚁𝙳 𝚃𝙸𝙼𝙴 𝙷𝙴𝙰𝚁𝙸𝙽𝙶 𝙾𝚁 𝚄𝙽𝙳𝙴𝚁𝚂𝚃𝙰𝙽𝙳𝙸𝙽𝙶 𝚈𝙾𝚄𝚁 𝙼𝚄𝚂𝙴? almost always / frequently / sometimes / rarely / never.
𝙳𝙾𝙴𝚂 𝚈𝙾𝚄𝚁 𝙼𝚄𝚂𝙴’𝚂 𝙿𝙾𝙸𝙽𝚃 𝙲𝙾𝙼𝙴 𝙰𝙲𝚁𝙾𝚂𝚂 𝙴𝙰𝚂𝙸𝙻𝚈 𝚆𝙷𝙴𝙽 𝚃𝙷𝙴𝚈 𝚂𝙿𝙴𝙰𝙺? almost always / frequently / sometimes / rarely / never.
𝚆𝙾𝚄𝙻𝙳 𝚈𝙾𝚄𝚁 𝙼𝚄𝚂𝙴 𝙸𝙽𝙸𝚃𝙸𝙰𝚃𝙴 𝙲𝙾𝙽𝚅𝙴𝚁𝚂𝙰𝚃𝙸𝙾𝙽𝚂? almost always / frequently / sometimes / rarely / never.
𝚆𝙾𝚄𝙻𝙳 𝚈𝙾𝚄𝚁 𝙼𝚄𝚂𝙴 𝙱𝙴 𝚃𝙷𝙴 𝙾𝙽𝙴 𝚃𝙾 𝙴𝙽𝙳 𝙲𝙾𝙽𝚅𝙴𝚁𝚂𝙰𝚃𝙸𝙾𝙽𝚂? almost always / frequently / sometimes / rarely / never.
𝚆𝙾𝚄𝙻𝙳 𝚈𝙾𝚄𝚁 𝙼𝚄𝚂𝙴 𝚄𝚂𝙴 “𝚆𝙷𝙾𝙼” 𝙸𝙽 𝙰 𝚂𝙴𝙽𝚃𝙴𝙽𝙲𝙴? yes / no / only ironically.
𝚈𝙾𝚄𝚁 𝙼𝚄𝚂𝙴 𝚆𝙰𝙽𝚃𝚂 𝚃𝙾 𝙼𝙰𝙺𝙴 𝙰 𝙲𝙾𝚄𝙽𝚃𝙴𝚁𝙿𝙾𝙸𝙽𝚃. 𝚆𝙷𝙰𝚃 𝚆𝙾𝚁𝙳 𝙳𝙾 𝚃𝙷𝙴𝚈 𝚄𝚂𝙴? but / though / although / however / perhaps / mayhaps.
𝙷𝙾𝚆 𝙳𝙾𝙴𝚂 𝚈𝙾𝚄𝚁 𝙼𝚄𝚂𝙴 𝙴𝙽𝙳 𝙲𝙾𝙽𝚅𝙴𝚁𝚂𝙰𝚃𝙸𝙾𝙽𝚂? walk away / ask if that’s everything / say that that’s everything / give a proper goodbye / tell their company they’re done here / remain quiet / they don’t.
𝙷𝙾𝚆 𝙳𝙾𝙴𝚂 𝚈𝙾𝚄𝚁 𝙼𝚄𝚂𝙴 𝙰𝙳𝙳𝚁𝙴𝚂𝚂 𝙾𝚃𝙷𝙴𝚁? titles / first names / surnames / full names / nicknames.
𝚆𝙷𝙰𝚃 𝚂𝙾𝙲𝙸𝙰𝙻 𝙲𝙻𝙰𝚂𝚂 𝚆𝙾𝚄𝙻𝙳 𝙾𝚃𝙷𝙴𝚁𝚂 𝙰𝚂𝚂𝚄𝙼𝙴 𝚈𝙾𝚄𝚁 𝙼𝚄𝚂𝙴 𝙱𝙴𝙻𝙾𝙽𝙶𝚂 𝚃𝙾, 𝙷𝙴𝙰𝚁𝙸𝙽𝙶 𝚃𝙷𝙴𝙼 𝚂𝙿𝙴𝙰𝙺 ? upper / middle / lower.
𝙸𝙽 𝚆𝙷𝙰𝚃 𝚆𝙰𝚈𝚂 𝙳𝙾𝙴𝚂 𝚃𝙷𝙴 𝚆𝙰𝚈 𝚈𝙾𝚄𝚁 𝙼𝚄𝚂𝙴 𝚂𝙿𝙴𝙰𝙺 𝚂𝚃𝙰𝙽𝙳 𝙾𝚄𝚃 𝚃𝙾 𝙾𝚃𝙷𝙴𝚁𝚂? accent / vocabulary / tone / level / politeness / brusqueness / it doesn’t.
headcanon 06.
character outline.
𝐅𝐋𝐀𝐖𝐒.
moody | short-tempered | whiny | volatile | controlling | conceited | possessive | excessively mistrustful | liar | impatient | cowardly | bitter | selfish | power-hungry | greedy | lazy | judgmental | forgetful | impulsive | spiteful | stubborn | sadistic | petty | unlucky | absent-minded | abusive | addict | aggressive | childish | callous | clingy | cocky | competitive | corrupt | cynical | cruel | depressed | out of their mind | egotistical | envious | insecure | insensitive | lustful | delinquent | overthinker | guilt complex | reclusive | reckless | nervous | oversensitive | perfectionist | pessimistic | naive.
𝐒𝐓𝐑𝐄𝐍𝐆𝐓𝐇𝐒.
honest | trustworthy | thoughtful | caring | brave | patient | selfless | ambitious | tolerant | lucky | intelligent | confident | humble | generous | merciful | observant | wise | clever | charming | cheerful | optimistic | decisive | adaptive | calm | protective | proud | diligent | considerate | compassionate | good sportsmanship | friendly | empathetic | passionate | reliable | resourceful | sensible | sincere | witty | funny.
𝐒𝐊𝐈𝐋𝐋𝐒 & 𝐇𝐎𝐁𝐁𝐈𝐄𝐒.
art | acting | astronomy | animals | archery | sports | belly dancing | bird watching | blacksmithing | boating | calligraphy | camping | candle making | casino gambling | ceramics | racing | chess | music | cooking | crochet | weaving | exercise | swordplay | fishing | gardening | ghost hunting | ice skating | magic | engineering | building | inventing | leather-working | martial arts | meditation | origami | parkour | people watching | swimming | puppetry | pyrotechnics | quilting / sewing | reading / collecting | shopping | socializing | storytelling | writing | traveling | exotic dancing | singing | yoga | gaming | surfing.
headcanon 07.
muse survey: battle edition.
fight honourably / fight dirty.
prefer close-quarters / prefer range.
chat during / go silent.
low pain tolerance / high pain tolerance.
attack in bursts / attack steadily / go for the kill / aim to disarm / fight defensively / strike first.
provoked easily / provokes their opponent / tease / gets visibly frustrated / shout while attacking / use strategy / focus on their battle / experience conflicting thoughts during battle / rush in recklessly / try to read their opponent before fighting.
fight wildly / fight calmly apathetically / fight with anger / fight with excitement / fight because they have to / fight because they want to.
fight without regard to wounds / run away when wounded / hide wounds / take a blow to protect another.
prefer a blade / prefer a gun / prefer a bow / prefer a shield / prefer a spear naginata / prefer a personalized weapon / prefer magic or spells / prefer brawling.
their greatest weakness is physical / their greatest weakness is mental / their greatest weakness is emotional.
transform for battle / fight as they appear / rely on strength / rely on speed / use everything they have / hide their full potential.
exhaust quickly / high stamina / doubt their strength / proceed with caution / behave arrogantly / brag after landing a hit / belittles opponent’s abilities.
use psychological tactics / use brute strength.
avoid civilians / strike down civilians / damage surroundings / avoid damaging surroundings.
signature fighting style / making it up as they go / mastered skill set / learning their skill set / fancy footwork / sloppy footwork / messy fighter / elegant fighter.
accept defeat / refuse defeat / beg for mercy.
compliment their opponent / insult their opponent.
use unnecessary movements ( flips, twirls ) / move efficiently / barely move / prefer to dodge / prefer to block / defend their blindside / has no blindside / use all available advantages ( ex; use a gun but also throw punches, kick out while blades clash, etc. ) / strictly use one main method / play around / hold back / fight ruthlessly / show mercy / wait for opponent to be ready / strike when opponent isn’t ready.
fears death / fears pain / fears killing / has PTSD / avoid fighting.
has lost a fight / has won a fight / has killed / refuses to kill / wants to die standing.
headcanon 08.
character truths.
001. smoking: the action or habit of inhaling & exhaling the smoke of tobacco or a drug.
002. binge drinking: the consumption of an excessive amount of alcohol in a short period of time.
003. drug abuse: the habitual taking of illegal drugs.
004. nail biting: a common body language sign of anxiety / tension.
005. lip biting: a common body language sign of anxiety / tension.
006. night owl: a person who is habitually active or wakeful at night.
007. early bird: a person who rises , arrives , or acts before the usual or expected time.
008. negative attitudes: a philosophy of approaching life with criticism & pessimism.
009. positive attitude: a philosophy of approaching life with optimism & confidence.
010. swearing: the use of offensive language.
011. superstitious: an irrational belief that an object , action , or circumstance not logically related to a course of events influences its outcome.
012. inspecting fingernails: a common body language sign of boredom.
013. scratching your neck: a common body language sign of uncertainty.
014. foot & finger tapping: a common body language sign of stress / impatience.
015. nose touch: a subtle body language sign of deceit.
016. flipping hair: a common body language sign of craving attention.
017. twirling hair: a common body language sign of flirtation.
018. cracking knuckles: a common body language sign of readiness.
019. hands behind back: a common body language sign of confidence.
020. finger pointing: a common body language sign of authority.
021. hands on hips: a common body language sign of readiness.
022. hands in pockets: a common body language sign of mistrust / reluctance.
023. frequent touch: a common body language sign of warmth / familiarity.
024. throat – clearing: a common body language sign of rejection / doubt.
025. jaw – clenching: a common body language sign of hostility.
026. eye – rolling: a common body language sign of irritation.
027. head – tilt: a common body language sign of interest.
028. whistling: to emit high – pitched sound by forcing breakthrough a small hole between one’s lips or teeth; usually to a tune.
029. humming: make a low , steady continuous sound like that of a bee ; usually to a tune.
030. perfectionism: refusal to accept any standard short of perfection.
031. photographic memory: the ability to remember information or visual images in great detail.
032. paranoia: a mental condition characterized by delusions of persecution , unwarranted jealousy , or exaggerated self - importance , typically worked into an organized system.
033. exaggeration: a statement that represents something as better or worse than it really is.
034. intuitive: using or based on what one feels to be true even without conscious reasoning; instinctive.
035. quick – witted: showing or characterized by an ability to think or respond quickly & effectively.
036. interrupting: breaking the continuity of a conversation with one’s own statements.
037. doodling: to scribble or make rough drawings, absentmindedly.
038. irritable: having or showing a tendency to be easily annoyed.
039. gambling: to play games of chance for money; bet.
040. travel – sick: suffering from nausea caused by the motion of a moving vehicle , boat , or aircraft.
041. sensitive: having or displaying a quick & delicate appreciation of others’ feelings.
042. melancholy: a feeling of pensive sadness, typically with no obvious cause.
043. chewing gum: the exercise of chewing flavored gum which is not intended for swallowing.
044. fidgeting: to make small movements , especially of the hands & feet, through nervousness or impatience.
045. skeptical: not easily convinced; having doubts or reservations.
046. obsessively neat: compulsively obsessed with cleanliness.
047. gossiping: divulging personal information about others.
048. prim: feeling or showing disapproval of anything regarded as improper; stiffly correct.
049. abbreviating: giving others nicknames / shortening names / giving pet names.
050. having a catchphrase: having a sentence or phrase typically associated with a specific person.
headcanon 09.
emotional baggage.
been cheated on | been bullied | had your heart broken | broken someone’s heart | told a horrible lie | been betrayed | been framed / set-up | stolen something of value | overdosed on drugs | been drunk | cheated | bullied | been publicly humiliated | punched someone in the face | been beaten up | broken a bone | been admitted to a hospital | put someone in the hospital | had a near-death experience | been drugged | done drugs | smoked | been arrested | been homeless | been forced to commit a crime | died and came back to life | kissed someone you weren’t attracted to | bled severely | killed someone | been forced to kill someone | had an attempt on your life | made an attempt on your own life | lost someone | loved someone | watched a loved one die | failed to save / help a loved one | felt helpless | watched your world die / disappear | had your life’s work stolen / destroyed | gone without food for over three days | gone without sleep for over three days | been tortured / questioned | been shot | been stabbed | been poisoned | been held prisoner | been trapped | been buried alive | been held hostage | held someone hostage | been stuck in a different world / universe / time | been abused by someone who should have loved / appreciated / valued you | had a panic attack | had night terrors | been in a car accident | lost your job | lost a fight | had sex with a stranger | been divorced | been abandoned | passed out from pain | cried yourself to sleep | spent a whole day in bed | hurt yourself | taken your anger out on yourself | taken your anger out on someone you love | been used | been manipulated | felt used | manipulated someone else | had your memories / mind wiped / stolen or tampered with | been taken over by a hostile force | been terrified | played a cruel game on someone | been forced to smile | felt too many things at once | laughed when you felt like crying | been in denial | been denied | faced your demons.
headcanon 10.
random headcanons.
APPEARANCE.
i am 5'7" or taller.
i wear glasses.
i have at least one tattoo.
i have at least one piercing.
i have blonde hair.
i have brown eyes.
i have short hair.
my abs are at least somewhat defined.
i have or have had braces.
PERSONALITY.
i love meeting new people.
people tell me that i’m funny.
helping others with their problems is a big priority for me.
i enjoy physical challenges.
i enjoy mental challenges.
i’m playfully rude with people i know well.
i started saying something ironically & now i can’t stop saying it.
there is something i would change about my personality.
ABILITY.
i can sing well.
i can play an instrument.
i can do over 30 push–ups without stopping.
i’m a fast runner.
i can draw well.
i have a good memory.
i’m good at doing math in my head.
i can hold my breath underwater for over a minute.
i have beaten at least 2 people in arm wrestling.
i know how to cook at least 3 meals from scratch.
i know how to throw a proper punch.
HOBBIES.
i enjoy playing sports.
i’m on a sports team at my school or somewhere else.
i’m in an orchestra or choir at my school or somewhere else.
i have learned a new song in the past week.
i work out at least once a week.
i’ve gone for runs at least once a week.
i have drawn something in the past month.
i enjoy writing.
i do or have done martial arts.
EXPERIENCES.
i have had my first kiss.
i have had alcohol.
i have scored the winning goal in a sports game.
i have watched an entire season of a tv show in one sitting.
i have been at an overnight event.
i have been in a taxi.
i have been in the hospital or er in the past year.
i have beaten a video game in one day.
i have visited another country.
i have been to one of my favorite band’s concerts.
RELATIONSHIPS.
i’m in a relationship.
i have a crush on a celebrity.
i have a crush on someone i know.
i have been in at least 3 relationships.
i have never been in a relationship.
i have asked someone out or admitted my feelings to them.
i get crushes easily.
i have had a crush on someone for over a year.
i have been in a relationship for at least a year.
i have had feelings for a friend.
MY LIFE.
i have at least one person i consider a “ best friend ”.
i live close to my school.
my parents are still together.
i have / had at least one sibling.
i live in the united states.
there is snow right now where i live.
i have hung out with a friend in the past month.
i have a smartphone.
i have at least 15 cd’s.
i share my room with someone.
RANDOM.
i have break–danced.
i know a person named jamie.
i have had a teacher with a last name that’s hard to pronounce.
i have dyed my hair.
i’m listening to one song on repeat right now.
i have punched someone in the past week.
i know someone who has gone to jail.
i have broken a bone.
i have eaten a waffle today.
i know what i want to do with my life.
i speak at least 2 languages.