The present project is an empirical endeavor for development of reliable and valid diagnosis and rehabilitation game for the children with reading disorder. It is seen that the activity of diagnosis and rehabilitation is boring for the children, consequently being less effective for them. So to devise a technique through which children learn more, is the main focus of this project. Children now a days show keen interest in computer games. Due to the proposed game, children will be able to differentiate between different sounds, words and letters. This would be done by different techniques and creating different scenarios and levels. This game is a good platform for rehabilitation along with providing the results of performance at the end of game. The game is developed using unity 3D engine, which provides variety of tools for game creation.
An inside of dyslexia evaluation, how it is conducted manually by SLP.
Research on dyslexia is conducted through various sites, but intervention tasks and exercises are taken from Orton Gillingham(OG) technique. the links are given at the bottom from where exercises are taken. previous works are also kept in view for example
Graphs to maintain progress of an individual are employed. Here each game keeps its own progress and maintains the Graph. Y axis keeps the record of scores while X axis records dates.
Dr. Usama Ijaz Bajwa
Supervisor:
HEC Approved PhD Supervisor,
Assistant Professor & Associate Head of Department
Department of Computer Science,
COMSATS University Islamabad, Lahore Campus, Pakistan
BS Computer Science
nooreman631@gmail.com
COMSATS university Islamabad, Lahore campus
BS Computer Science
nayabamir15@gmail.com
COMSATS university Islamabad, Lahore campus