Thanks for the reply @Caliguvara

Unfortunately that doesn't quite do what I want. What I need is an action that moves the mouse cursor like this:

Monitor 1 -> Monitor 2 -> Monitor 3 -> Monitor 1 -> etc.

I.e. not just a one-time movement to a specific position, but continuously cycling between monitors.

There is no acceptable way to do this with current scripting capabilities.

"adapting the coordinates" will not work with monitors of different resolution or if the mouse changes monitor without using the script.


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Because of this limitations we need the ability to get the current active monitor and to get the current mouse position to be able to implement this with a scrip.

Getting the action to actually move the mouse would be better, though.

This happens in Parallels because of SmartMouse is On or on Auto.In order for a program in Parallels VM to control the mouse with SetCursorPos you need to hide cursor first. You can do that with ShowCursor(0); before you do any mouse movement e.g. SetCursorPos.Now you will be able to control the mouse while SmartMouse is set to Auto or Off.

I have a project trying to use Muscle signal to move a mouse cursoron computer screen. Basically, if the signal is positive, it moves tothe right, and if it is negative it moves the cursor to the left.

Moving the mouse on the cursor can be done using operating system calls. On Windows you can use the Windows API, and examples of doing this have been posted before, though you can see the attached VI.

I'm going to revive this thread because this script is almost exactly what I'm looking for but I need to modify it to move(and click) the mouse once and then wait till I make a move. This one keeps moving the cursor continuously..

I have been using this code for a few months now inside my master script and so far, it's done exactly what it promised: every 9 minutes (as I set it up), it moves the mouse a tiny bit and this way, I'm able to circumvent the forced lock screen after 10 min. idle which I can't change.

so you'd expect to see the mouse jump 10px to the right, and 10px to the left one second later, repeating every three seconds. What I see is nothing. Anyone have an idea of what I'm doing wrong here? It used to work, configured exactly like this (except the values).

I'm facing the same situation so I came up with a similar script some months ago. The only difference is, mine presses the right-shift key every minute, if the computer is idle. This might work better than jiggling the mouse because the right-shift key is "do nothing" in most programs and in Windows, but it is enought to wake the computer up.

Don't know much that I can give at the moment but all I really know is that if i press a key i cannot move my mouse. If its an arrow key, I can move it only.

Model: Sony Vaio: VGN-FW560F

I guess its some software Sony implemented that isn't supported with linux(?)

For touchpads, this is a feature enabled by default in libinput, so you don't accidentally move your mouse while typing.

You might be able to change this behavior using xinput (assuming you are using Xorg):

This shows I could move the mouse from the left side of screen 2 direct into screen 4. It also shows that I can move from the right side screen 2 into screen 1. Other than these 2 changes, the rest would work as normal.

A couple of days ago I was struggling getting my player to switch nicely between the different levels on the map I had created. The player/frame was skipping the levels going from 1 and directly to 4.

After some great help here on the forum, I fixed the skipping of the player by using the action: -Move mouse cursor when touching screen: Yes-

The strange thing now is when the level starts, the player is constantly jumping as the button for jumping is on the same spot as the choose level button from the map. Is there a way to turn off or make the cursor appear on another place before or after the level has started?

I tried to toggle the -move mouse cursor when touching screen: No- (thinking the cursor would kind of disappear or be inactive) but it didnt help. Does someone here have any idea how I could solve this?

Thanks for taking the time to try and help me out.

To the map scene I tried to add the -a touch has started- but the result is the same. The player is constantly jumping when the level starts. Ive tried with/without the action -move mouse cursor when touching screen- ,on the level scene. Both states: yes and no. The result is still the same. Im a bit lost here. I thought that either of the actions of -touch started and -touch ended would have done the trick. Any other ideas of how I can resolve this?

Thanks for all help.

I was having the exact same problem as @sabrinee (see her question below) - I checked my Settings on my MacBook >> Displays >> Arrange. That was the issue -- now it's fixed. My iPad needed to be to the right of my MacBook to allow the cursor to move without causing the "iPad lock" to occur.

Sabrinee's situation>>>> I've setup sidecar and i can move my window from the MacBook to the iPad. but when I move my cursor over to the iPad, the grey sidebar shows up with my cursor on it (so the iPad is registering my cursor) but as soon as I move the cursor beyond the sidebar and onto the mainscreen of the iPad, the iPad locks and the window moves back to my mac. I've turned handoff on and off and that hasn't worked. I'm up to date on latest updates. how do I fix this?

I had to rearrange my iPad to the left at first, and that's when I noticed that the screens were smooshed together. So I moved it back from the left and suddenly it just clicked in. I don't know exactly how to get it reliably to do this every time, but mess with it a bit and you should eventually be able to eliminate the gap.

I noticed the arrangement displayed in the 'screen mirroring' section must match the actual positioning of the iPad in relation to the Macbook display. My arrangement was set to have the iPad's screen to the left, while the actual device was positioned to the right of my Mac, so it kept locking every time I moved the mouse to the iPad's screen. I then rearranged the iPad's screen to the right to match its actual position.

You might have to install the Mouse and Keyboard Center or if you already have that, go through your settings and enable the middle button functionality.

 -us/surface/forum/surfaccesso-surfmice/surface-arc-mouse-middle-button-click/7e6a05ec-937c-40a4-be88-7972b6c778db

5.7. Navigating with the Mouse

When you move the mouse, NVDA by default reports the text that is directly under the mouse pointer as the pointer moves over it. Where supported, NVDA will read the surrounding paragraph of text, though some controls may only read by line.

NVDA can be configured to also announce the type of object under the mouse as it moves (e.g. list, button, etc.). This may be useful for totally blind users, as sometimes, the text isn't enough.

NVDA provides a way for users to understand where the mouse is located relative to the dimensions of the screen by playing the current mouse coordinates as audio beeps. The higher the mouse is on the screen, the higher the pitch of the beeps. The further left or right the mouse is located on the screen, the further left or right the sound will be played (assuming the user has stereo speakers or headphones).

These extra mouse features are not turned on by default in NVDA. If you wish to take advantage of them, you can configure them from the Mouse settings dialog, found in the NVDA Preferences menu.

Although a physical mouse or trackpad should be used to navigate with the mouse, NVDA has a few key commands related to the mouse:

Name

Desktop key

Laptop key

Description

Left mouse button click

numpadDivide

NVDA+[

clicks the left mouse button once. The common double click can be performed by pressing this key twice in quick succession

Left mouse button lock

shift+numpadDivide

NVDA+control+[

Locks the left mouse button down. Press again to release it. To drag the mouse, press this key to lock the left button down and then move the mouse either physically or use one of the other mouse routing commands

Right mouse click

numpadMultiply

NVDA+]

Clicks the right mouse button once.

Right mouse button lock

shift+numpadMultiply

NVDA+control+]

Locks the right mouse button down. Press again to release it. To drag the mouse, press this key to lock the right button down and then move the mouse either physically or use one of the other mouse routing commands

Move mouse to current navigator object

NVDA+numpadDivide

NVDA+shift+m

Moves the mouse to the location of the current navigator object and review cursor

Navigate to the object under the mouse

NVDA+numpadMultiply

NVDA+shift+n

Set the navigator object to the object located at the position of the mouse

5.7. Navigating with the Mouse

 When you move the mouse, NVDA by default reports the text that is directly under the mouse pointer as the pointer moves over it. Where supported, NVDA will read the surrounding paragraph of text, though some controls may only read by line. 

 NVDA can be configured to also announce the type of object under the mouse as it moves (e.g. list, button, etc.). This may be useful for totally blind users, as sometimes, the text isn't enough. 

 NVDA provides a way for users to understand where the mouse is located relative to the dimensions of the screen by playing the current mouse coordinates as audio beeps. The higher the mouse is on the screen, the higher the pitch of the beeps. The further left or right the mouse is located on the screen, the further left or right the sound will be played (assuming the user has stereo speakers or headphones). 

 These extra mouse features are not turned on by default in NVDA. If you wish to take advantage of them, you can configure them from the Mouse settings dialog, found in the NVDA Preferences menu. 

 Although a physical mouse or trackpad should be used to navigate with the mouse, NVDA has a few key commands related to the mouse: 

 Name

 Desktop key

 Laptop key

 Description

 Left mouse button click

 numpadDivide

 NVDA+[

 clicks the left mouse button once. The common double click can be performed by pressing this key twice in quick succession

 Left mouse button lock

 shift+numpadDivide

 NVDA+control+[

 Locks the left mouse button down. Press again to release it. To drag the mouse, press this key to lock the left button down and then move the mouse either physically or use one of the other mouse routing commands

 Right mouse click

 numpadMultiply

 NVDA+]

 Clicks the right mouse button once.

 Right mouse button lock

 shift+numpadMultiply

 NVDA+control+]

 Locks the right mouse button down. Press again to release it. To drag the mouse, press this key to lock the right button down and then move the mouse either physically or use one of the other mouse routing commands

 Move mouse to current navigator object

 NVDA+numpadDivide

 NVDA+shift+m

 Moves the mouse to the location of the current navigator object and review cursor

 Navigate to the object under the mouse

 NVDA+numpadMultiply

 NVDA+shift+n

 Set the navigator object to the object located at the position of the mouse 2351a5e196

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