Beyond the original factions of Swadia, Rhodoks, Vaegirs, Khergit Khanate, and the Nords, Warband expands on the original game by introducing a sixth faction (the Sarranid Sultanate), increasing political options, adding the ability for the player to start their own faction, and incorporating multiplayer modes. Reviews of the game were generally favorable, with the addition of multiplayer.[7] The game places a focus on horse-mounted combat and giving orders to one's warband in the field, such as telling archers to hold a position or infantry to use blunt weapons.

As with the first game, Mount & Blade: Warband is a sandbox role-playing game that takes place in the medieval land of Calradia. At the start of the game, the player customizes the character and is spawned into the world. Traveling around the overworld map is done by pointing and clicking on the desired location. If the player encounters other parties, combat may occur, at which point the game switches to real time. If the player wins the battle, their level of renown increases. With enough renown, the player can work for lords, set up their own fiefs, attack towns, and hire more soldiers. The player can also encounter companions across the map to add abilities to their warband. The game is non-linear and has no set objectives, but a common goal is to conquer the entirety of Calradia.


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Yes, there are many ways to raise your own army. You may recruit basic warriors from villages for a low price. However, these will usually be poorly trained novices. Another option is visiting taverns within the towns, and hiring seasoned mercenaries. These hired soldiers will be well trained, but offer their services at a higher price. Also located in the taverns are heroes who may be convinced to join your party after you talk to them. Heroes are very useful since they do not die in battles, and keep accumulating experience, just like your own in-game character. They also add their skills like engineering and first aid to your warband.

Yes. You will need some amount of 'Renown' points and a good relation with the king, before a king may accept you as his vassal. The easiest way to earn renown points is by winning tournaments or battles. Check your renown points at any time by clicking on the "Reports" button. Once a king takes you on as his vassal, he may grant you villages, castles and towns that you conquered in combat.

Mount&Blade: WarbandDeveloper(s)TaleWorldsPublisher(s)Paradox InteractiveVersion1.174EngineDazubo/Mount&bladePlatform(s)Windows, Android, Mac, Linux, PS4, Xbox OneRelease date(s)March 30, 2010Genre(s)Action RPG, Strategy, SimulationMode(s)Single-player, Multi-playerMount&Blade: Warband is a stand-alone expansion pack for its predecessor, the action role-playing video game Mount&Blade. The game was developed by TaleWorlds and was published by Paradox Interactive on March 30, 2010.[1]

Multiplayer for Mount&Blade: Warband includes a lobby with LAN and internet capabilities and rooms with a maximum of 200 players. In-game you could choose classes below the maximum upgrade. For example you could choose from a Swadian Infantry, Swadian Crossbowman, or a Swadian Man-at-Arms. You can also customize your in-game character with the money that you get from killing other players. The amount of money that you start with is decided by the host.

Within the trial version, one can amass a large amount of experience with the game. This is the period in which a player learns about the game's mechanics and fighting. Eventually the character will understand in-game politics and begin to choose different pathways in character creation to boost their chances of being a vassal. Several players who still rely on the trial version of the game can easily become vassals of their chosen faction due to their experience with the game.

The new map is slightly larger than the map from the original gekokujo, I used the maps created by rgcotl to create my map of Japan. The country is full of mountain ranges and passes, the map has many places with narrow gorges and not much open space, also meaning you can't get past enemy castles or towns, as they stand in narrow mountain openings, you have to find another way if you don't want to besiege the fortifications that block the way. For the first version, only the Japanese islands were made and no Korean peninsula yet.

150 peasants on foot, heraldic mounted knights, byzantine halberdiers, nordic axe-throwers, mongol horse archers, and monkish daggermen all firing, collecting, slicing, stabbing, blocking, kicking, bashing, and bludgeoning their way through a battlefield in various degrees of coordinated and chaotic reverie combined to make Warband cRPG mod battles the most absurd, technically impressive and wonderful sights I have ever beheld in a video game.

On top of this, damage is dealt with physics calculations taken into mind. If you are riding towards a target and hit it with a bow shot, you will do more damage than if you were riding away from it. If you slash a person whilst side-stepped and rotating to make your blade move faster, you will do more damage than just facing them and swinging.

There was a reason, it turned out, that *Friend who normally plays really difficult games* was playing a lot of Warband, and not most others. In most prominent third-person games with melee combat, the player can mash buttons in whichever way they choose and take a back seat while the code and animation teams at whichever AAA studio made the game step in to show us their magnum opus. A wild flurry of Player 1's uninformed fingers can become a poetic and deadly dance of blades and limbs befitting the era, location, and creative direction of the game, while the AI stands back, waiting for their moment to strike. Not so in Warband.

When you press the swing button in Warband, you do so in the direction that you are moving your mouse; Mouse left and left-click and you will charge a left swing, forward and you will ready an overhead slash with a blade, or a bonk over the head with a bludgeoning weapon. In order to not be hit by any of these, those without shields must ready a block in the appropriate direction in order to not be stabbed, sliced or bludgeoned. Those with shields had better find a way out of the threat, as they'd eventually be broken, more quickly by those with axes. This level of accuracy in combat -- compounded by the multiplayer setting -- demands a high level of skill and cool-headedness from players.

Quite a few people in our Mongol themed clan were openly into it because of the historical reality of their location. For me it was a little different. My father's side of my own family were historically Iranian mountain nomads, renowned for horsemanship, horsewomanship, and for whom horse archery would have been a thing. Iran to this day competes in global horse archery competitions. Even though I've never been there, playing Warband with people who had a similar interest was a way for me to exercise that curiosity a little bit.

Games are abstractions, and I feel like Warband has allowed me to have a huge amount of fun, in ways that are now hard to replicate. I'm very excited for the sequel Bannerlord to launch soon, and hope it allows me and my friends to play together, many of whom I haven't now spoken to for years, as we used to.

While other mods have a lot to offer, I have to admit that Persino is a personal favorite. I have a soft spot for fantasy and for mounting a killer wolf or dragon and charging over enemy soldiers as I can do here. Other games lack that, and the mixture of Dwarfs, Elves, Giants, and Humans create a useful fantasy setting that has some very interesting factions and troop lines. The minor factions play a big role here, and it even includes a conqueror who comes partway through the game with huge armies, tossing things into disarray and becoming a major faction.

Prophesy of Pendor is one of the better-known mods for Mount and Blade: Warband and for good reason: It's really good. That said, Prophesy of Pendor is also really hard and not recommended for new players. Prophesy has a lot of unique and different things about it, including the ability to create your own knighthood order, a lot of weird factions, as well as a rich world to explore. One of the standout things about Pendor is the amount of detail that goes into the world building of the low-fantasy realm, including the number of events, quests, goals, and more you can find. ff782bc1db

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