Play as a stranded astronaut crashlanded on an alien planet. Explore this strange, desolate planet and find what history and secrets it holds.
I have worked on this game for roughly 3 months, implementing new mechanics and bug fixing as well as working on the game feel. This project had been in production for 3 months before I joined.
A triggerable event that will trigger other systems that are linked to it.
In this clip the earthquake triggers a rock to fall.
Another system triggered by an earthquake. Each pillar has its own random delay and speed to give some variance to how they move.
While in the air a trace detects what is in front of the player. If they can mantle it another trace will find the edge and launch the player to it as long as it's not too high.
After being interacted with, the rock blocking the mines is swapped for a geometry collection. Then a physics field is applied and fx are played.
Interacting with the checkpoint sets a value in the player character. There is then an event that can be called to teleport the player back to the checkpoint.