Hey there everybody, I hate to post negative stuff but I could really use a little help here. I ordered an awesome bartop from Monster Arcades and I never received the photoshop templates to make the art. I have been bugging the guy for 3 weeks and I have given up hope of getting what I paid for from him. Does anyone out there have the files I need to design the art accurately?

UPDATE: He responded to his facebook today after I asked for the templates as a comment on his wall right before I posted this. He sent me an email just now with an apology. If anyone finds this thread because they are in a similar dillema PM me and I will give you the files myself. Thanks guys. I'm new here but I can already see this is a very helpful community to be a part of!


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Our favorite part of this activity was the building part! After we were done sorting, each child got to choose a monster bag. Then they took their monster bag to the carpet, dumped out the LEGO bricks, and had to create something using all of their colored LEGO bricks.

Young learners will have fun working on letter recognition with this fun, free printable feed the monster alphabet game. This learning letters A-Z is silly and loads of fun for toddler, preschool, pre k, and kindergarten age children. Use this feed the monster printable for your next monster theme or use the abc printable to work on visual discrimination.

Feed the _____ games are always so much fun for our toddlers, preschoolers, and kindergartners to work on a variety of skills. This Feed the Monster alphabet game will engage your child so they are excited to learn their letters. Learn to identify capital letters using our feed the monster printable; you can also use this to work on letter sounds.

1. Have a way for each player to roll a 6-sided die.

2. Each player rolls the die and moves forward as many fields as the number on the die shows.

3. If you roll a 1 you have three options:

a. Move forward 1 field

b. Pick a player to move forward 1 field

c. Pick a player to move back 1 field

4. If you land on a red traffic light, you skip your next turn.

5. If you land on a numbered field you have to roll the die again and move to the number you rolled.

6. If you land on a field that sends you forward or back, follow the link and place your avatar on the new field.

7. If you land on a "Slayed It" field, on your next turn pick a person AND then roll the die. They go back, you move forward.

8. If you land on a "Miro Hero" field, on your next turn the last person (pick one, if multiple players share the field) moves as many fields forward as you.

9. First monster to reach the "Problem Solved" field wins the love of all the people of Townsville.

We were blown away by all your creative templates! You all are rockstars. All of your templates are available in Miroverse for the world to enjoy. Stay tuned for more exciting ways to get involved within the Miro Community!

New Top Trending unity game template (Monster Friends Runner 3D) from GOOD IDEA GAMES!


In this monster runner game, You are the master of your monsters friends train and evolve them running with the squad along the way to increase their powers and fight again other monster masters opponents in the battle arena and win.

In Version 2.1.8, the Memory Game has been completely refurbished as a card-matching game, allowing a selection of all random available monsters to be available per Memory Game, adding another place where these portraits can be seen.

Until Late 2016, Rares had the same portraits as their common counterparts in everywhere within the game application (except on the News). However, on Facebook, when Rares got featured in a fortnightly voting period, or any other voting period, the Rares each had a unique type and style of portrait, different from the non-Rares, which is also evident in the News. Their positions in the portraits are often much like the portraits found on the usual portraits, except the portraits is not like the gray-colored Bubblerite Path pattern. Instead, these portraits have the monsters presenting on a dull-blue circular platform, with the purple background and a white cloud behind the "platform". Additionally, some monsters in portraits have a pair of eighth-notes in a speech bubble coming out of their mouth or their head.

In Dawn of Fire, portraits are unlocked after having at least once possessed their respective monsters of their respective ages, young or adult. If you had ever obtained any monster of a certain age, be it baby or adult, portraits for such monsters can be obtained, even if any of the species of monsters no longer exist on Continent or the Outer Islands. Portraits are also unlocked by getting a Celestial on Starhenge.

Epic Monster Tea Party is a 10-20 minute game for all ages where the monsters are in charge! Heroes have braved the labyrinth to fulfill an epic quest, but they must beware, for it's tea time! Epic monsters are on the hunt for tasty morsels to flavor their tea.

In this 2 -4 player game, you choose your monster and grab heroes from the labyrinth to flavor your tea. Squish the heroes to use their special abilities or drop them into your teacup for a chance to earn victory points.

Need more players? There is an Epic Monster Tea Party Expansion that includes 2 more epic monsters and 22 more hero meeples, making it a 2-6 player game! *OR, you can get the expanded 2-6 player game here, all packaged together in one box!

How to play: The game is pretty simple. A paper is divided into thirds and different players draw a monster head, body, and feet, creating a silly monster masterpiece (or monsterpiece) that everyone can laugh at, because the results always end up being funny.

On the included printable, there are two monster drawing blanks to a page. The drawing space is divided into thirds; once you draw a monster head, fold the paper down until the top edge meets the first line, covering the head. Repeat with the other two sections. The small vertical marks on the horizontal lines tell you how wide to make the monster neck and waist, so the three sections fit together well.

This is obviously only the start, I won't completely refactor all of your code, but I hope this gives a good idea of how you can use objects and methods to reduce code duplication. Now you could have 1 method to handle combat with a monster instead of 1 x the number of monsters in your game!

Also, the methods combatskel() and combatzombie() contain a lot of common code. It would be better to put this common code in one place, and only put that which is specific for a skeleton or a zombie (i.e. the health points, the damage and the name of the monster) into the methods combatskel() and combatzombie(). For example, you could write a method combatMonster(String name, int health, int damage), and call this method from within combatskel() and combatzombie():

Are you in search of fantastic creatures of all kinds? Well, if you need monsters in your presentations as a stylistic resource, you won't need to look under the bed, nor cross a magic door that transports you to a "scare floor", just take a look at this collection of Google Slides themes and PowerPoint templates. Be careful, you might get scared editing the slides!

Rich mathematical tasks engage students in sense-making through deeper learning that require high levels of thinking, reasoning, and problem solving. The VDOE Rich Mathematical Task Committee, composed of mathematics teacher leaders from across the Commonwealth, created mathematically rich tasks aligned to the 2016 Mathematics Standards of Learning. The committee created task implementation templates prior to administering the tasks in classrooms. For many of the tasks, the committee scored the tasks individually, calibrated their scoring with a team, provided scoring rationales and selected student work to serve as anchor papers. The Virginia Department of Education would like to extend a special thank you to the Rich Mathematical Task Committee, as well as their colleagues who supported this work in their divisions.

These resources, along with the Planning for Remote Implementation of Rich Mathematical Tasks guidance document, are provided to support teachers in implementing the 2016 Mathematics Standards of Learning in their classrooms. Teachers are encouraged to not only use these tasks with their students, but also to endeavor to implement them with fidelity by utilizing the detailed information provided in the task implementation templates.

Dragon Quest Monsters or Dragon Warrior Monsters as its known in North America is a spin off series of the Dragon Quest games. Published by Square Enix, it sets the player in a medieval/fantasy world filled with magic, monsters and knights. Unlike the original Dragon Quest games, the player's character doesn't do any of the fighting in battles; instead the player has to rely on capturing, breeding and raising monsters to do the fighting for them. The character and monster designs are by Dragon Ball creator, Akira Toriyama.

The second Dragon Warrior Monsters game for the Game Boy Color featured two different versions of the same game, Cobi's Journey and Tara's Adventure. Unlike the first game, this one focuses on attaining keys to unlock new worlds to explore and find monsters.

File:Slimemonster.gif The first monster the player gets in each Dragon Quest Monsters/Dragon Warrior Monsters game (excluding Joker) is the Slime, who is also the official mascot of the Dragon Quest series.

A message may appear that says "will attempt" for some of the commands; this is because each monster is given a certain personality depending on the player's actions used in combat. Those actions are Charge, Mixed and Cautious, which when used can raise/lower one of three hidden stats, Bravery, Prudence and Caring. These stats are determined at high, medium, and low levels. Personality is affected by Morale, which determines how quickly Bravery, Prudence, and Caring rise and how much is lowered from the plans used. be457b7860

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