Moguri 9.0 is now available! (2024-08-11)
Moguri is generally compatible with any other mod that doesn't replace Memoria, please report if you find some that are incompatible, or try switching their priority
Don't install "FFIX Scaled Battle UI" or "Remove Time Limit For Excalibur 2", they're not compatible and their features are already included as settings in Memoria. Avoid "Fairer AF bosses" as it is outdated and will create problems with Alternate Fantasy
Reshade | choose OpenGL when asked | zePilot's preset
To install on top of a previous Moguri 8.3 install, uncheck the old one from the Mod Manager to make sure it doesn't overwrite the new one
It's not compatible with the Windows Store version of FFIX (this is a limitation of the store), nor with console/mobile versions, and it won't install on a pirate version
For SteamDeck/Linux/Mac, go to Install
If you have a technical problem or want to make a suggestion, you can post them on Memoria's github
For an easy way to show visual bugs or would like some areas improved, please use the Bug Report Form
Patching Memoria gives a "Magic Number" error / general install problem
Restore your game files through steam (right-click the game >> Properties >> Installed Files >> Verify integrity of game files) and try patching again). This won't affect installed mods like Moguri or AF
You may also get this error if the game is not legit
My screen is black when I go in battle:
if playing with another mod like Alternate Fantasy, make sure it is up-to-date with the latest one is the catalog
The Mod catalog doesn't work:
Download this file, for example using ctrl+shift+s
Put it in the game folder
I messed up the options in Memoria.ini:
just delete Memoria.ini and start the launcher
The patcher says it can't find the game directory:
Make sure you've launched the game at least once
It can happen when you've move the install drive through steam
In that case, launch Memoria.patcher.exe in the game folder
The launcher has mistranslations in my language:
You can help fix those on github
You can switch to english by putting "LauncherLanguage=en" in Settings.ini
The font I chose is not working:
Try installing that font for all users
Manual Trance doesn't work with PSX HUD:
This will be fixed in the next version, switch to another battle UI
If you have another problem or the solution here didn't work, please report it!
What is memoria?
Memoria has been included in Moguri since the beginning (it's a necessary part of the mod), it's the community rewrite of FFIX's engine, it exists since the 2016 steam release. It's a very well established central piece to most other existing mods now.
The list of features, bugfixes, QoL and options in Memoria is huge, you can read it here.
⚠️ This has nothing to do with Memoria Project: Final Fantasy IX Tribute, a 2023 proof of concept render by a team of 3D artists, and not actually playable.
You can show descriptions for each setting by hovering over them
More options are available in Memoria.ini (in the game folder), with description for what each setting does
30fps FMVs frame skips
This is due to the technology in 2020 which did not allow for perfect inter-images, this part will need to be redone at one point with newer algorithms.
Monster idle animations frame skip
This is a limitation that we're trying to overcome, it's due to the idle animation not looping
Battle SFX low framerate
This is one of the last things that we cannot fluidify for the moment. The SFX system is one of the most complicated and hardcoded part of the game
Some screens are not widescreen
This is normal. The game was created with 4:3 in mind (technically 4:2.8). The only thing we can do is display more of the original image when it's larger than the screen. When the original game did not have any camera pan, the image doesn't have anything on the side to make it widescreen. For comfort, I advise avoiding resolution wider than 16:9.
There might be 2 ways to overcome this limitation in the future, but both are very complex:
Make the camera zoom in: this is a feature we want to introduce, but the system for displaying backgrounds is pretty difficult to work with, and we can't yet find the way to do it.
Generating the missing parts: 1) this would be extremely complicated to put in place in the actual game (I'm certainly not able to do it myself) and until this is solved, it's useless to try and generate images 2) Generating the images in a natural way would be a huge endeavor, a logistical and creative nightmare 3) this raises ethical questions and crosses a big line that I'm not comfortable to cross.