Modular Window Builder is an advanced editor utility for creating customizable window frames and layouts directly within your scene. It supports live configuration, automatic fitting to wall openings, and clean prefab generation for efficient reuse in 3D projects.
Design modular windows in seconds
Reusable across scenes
Auto-fit any opening
🔹 v1.0.1 – May 10, 2025
Added: Custom window naming field for each created window.
Fixed: Frame and glass material persistence via EditorPrefs.
Fixed: Suppression flag prevents unintended material overwrites.
🔹 v1.0.0 – May 8, 2025
Initial release with prefab export, Measure Mode, and subdivision sliders.
v1.0.0 – Initial Release
Base Modular Window Builder system
Subdivision sliders, prefab export, config saving/loading
Measure Mode and visual Created Windows list
v1.0.1 – First Update
Custom window naming field (manual or auto-named)
Frame/glass material persistence across sessions
Internal material save suppression logic
Minor bug fixes and UI polish based on user feedback
Always released before major new features
Profile Designer System
Create and manage custom profile dies
Import/export support for user-designed profiles
Cross-section preview display
Modular die architecture for flexibility
Designer Mode Integration
Link Profile Designer with float-driven Designer Mode
Replace sliders with real profile selection for visual editing
Die Management Backend Refactor
Split out core die logic for cleaner extensibility
Foundation for supporting more profile types in future
Door System Support
Hinged and sliding doors with similar logic to windows
Door prefabs, opening directions, frame customization
2D Floor Plan Designer
Top-down room planning in 2D
Automatically generates 3D room structures with walls, windows, and doors
All placements are editable using the Modular Window Builder system
Ideal for full building/house layout creation inside Unity
For support or collaboration, contact me at:
davidmcpherson84@gmail.com
Hi, I’m David McPherson, an independent developer focused on building productivity tools for game designers and 3D artists.
Modular Window Builder began as a personal solution during the development of my own game, I needed to create a variety of windows and doors, and the repetitive process quickly became tedious.
So I thought, “Why not build a tool to streamline it”
As the system grew more powerful and flexible, I realized it could save time for other developers too, and I then decided to polish it up and make it available to the wider community.
This is just the beginning. I'm actively working on expanding the tool with a Profile Designer for custom shapes and styles, and later, support for doors and sliding systems, all designed to integrate seamlessly into the same workflow.