Modo is better suited to animation and visualization than manufacturing, it can be used for 3 d printing. I would find it much easier to work from an orthographic drawing in Rhino. Booleans, chamfers and bevels are all much

neater with Rhino, you also have the benefit of grasshopper and a large range of other plugins. Could you tell me the type of designs that you are working on . Anything designed in Rhino can be imported into modo as obj files.

Yeah, modo is a crash fest. Great program but Save every 5 minutes or less. You will lose work. Rhino on the other hand is a work horse, runs all day - day in day out - with no complaints, no crashes.


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I know this is nearly 6 years ago that you wrote this but having just started learning rhino and dabbled in modo. How would you use both? I work in set design, so often have to model things such as banquet halls, space ports, police stations, labs etc. Just have no idea how to integrate these two amazing programmes into my workflow. Thanks in advance.

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Modo (stylized as MODO, and originally modo)[3] is a polygon and subdivision surface modeling, sculpting, 3D painting, animation and rendering package developed by Luxology, LLC, which is now merged with and known as Foundry. The program incorporates features such as n-gons and edge weighting, and runs on Microsoft Windows, Linux and macOS platforms.

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