Note: If you are going to be running a Minetest server on a non-headless system, using the regular minetest binary with the --server argument works the same as minetestserver. If you are on a headless Linux system without a graphical environment minetestserver is recommended as it is smaller and does not have extra dependencies that are unnecessary for a server.

Usually your Linux distribution of choice will have minetestserver in its official repositories. However this package may be several releases outdated, so obtaining a server binary through other means is to be recommended.


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You may choose to build from source, in which case you should specify -DRUN_IN_PLACE=TRUE -DBUILD_CLIENT=FALSE -DBUILD_SERVER=TRUE which will build a minetestserver binary running in place. When built, you can move bin/ and builtin/ to a new folder, or if you're building on a separate machine from the server, transfer them onto the server. See the README.md file for more information about compiling Minetest from source.

I am trying to run a minetest server from my computer but I'm unable to connect it from another computer connected to the internet in the different network. I'm running the minetest server using minetestserver and it gives the following output :

Yes, I am using that IP address but it's showing "Connection timed out" message when I try to connect with it from the minetest. Also, I tried the ping that address and it's not working either (should that be working?).

Please consider to add update information to the Minetest AppImage and ship a .zsync file so that it can be updated using AppImageUpdate. Tools like appimagetool and linuxdeployqt can do this for you easily.

Not sure what could be the issue. I just installed the minetest Snap v5.3.0. Does not seem like libGL is working with the snap, because I can run glxgears, so it seems like the GL drivers are working for that.

Absolutely clean fresh install. Updated apt. Installed snapd. Installed minetest snap. Literally nothing else done with this install. No good. Maybe some dependency is missing? I thought snap was supposed to eliminate dependencies.

This docker has been rebased to alpine with s6 overlay and moved from our lsiodev repository to our main linuxserver repo, please make sure you backup your appdata first before you update to this latest image.

@ROllerozxa: installs fine now, but: "minetest: error while loading shared libraries: libhiredis.so.1.1.0: cannot open shared object file: No such file or directory". So need "hiredis" as dependency with this PKGBUILD.

I have now become the new maintainer of the minetest-git package, taking over from the previous maintainer. I've taken the time to go over the PKGBUILD, updating and improving it. Some information for users:

As per upstream request this image no longer includes minetest_game, so if required you will need to either install via ContentDB or download it from their repo and copy to /config/.minetest/games/minetest

$ cmake . -DRUN_IN_PLACE=1CMake Error: CMake was unable to find a build program corresponding to "Unix Makefiles". CMAKE_MAKE_PROGRAM is not set. You probably need to select a different build tool.CMake Error: Error required internal CMake variable not set, cmake may be not be built correctly.Missing variable is:CMAKE_C_COMPILER_ENV_VARCMake Error: Error required internal CMake variable not set, cmake may be not be built correctly.Missing variable is:CMAKE_C_COMPILERCMake Error: Could not find cmake module file: /home/martin/building/minetest/CMakeFiles/3.1.0/CMakeCCompiler.cmakeCMake Error: Error required internal CMake variable not set, cmake may be not be built correctly.Missing variable is:CMAKE_CXX_COMPILER_ENV_VARCMake Error: Error required internal CMake variable not set, cmake may be not be built correctly.Missing variable is:CMAKE_CXX_COMPILERCMake Error: Could not find cmake module file: /home/martin/building/minetest/CMakeFiles/3.1.0/CMakeCXXCompiler.cmakeCMake Error at CMakeLists.txt:8 (project): No CMAKE_C_COMPILER could be found. Tell CMake where to find the compiler by setting the CMake cache entry CMAKE_C_COMPILER to the full path to the compiler, or to the compiler name if it is in the PATH. CMake Error at CMakeLists.txt:8 (project): No CMAKE_CXX_COMPILER could be found. Tell CMake where to find the compiler by setting the CMake cache entry CMAKE_CXX_COMPILER to the full path to the compiler, or to the compiler name if it is in the PATH. CMake Error: CMAKE_C_COMPILER not set, after EnableLanguageCMake Error: CMAKE_CXX_COMPILER not set, after EnableLanguage-- Configuring incomplete, errors occurred!

I'm going to use the PPA to get the latest stable version, you could also use the daily unstable build, but at times it does get unstable, so it's probably best to stick with stable unless you know what you're doing, and at that point you may as well be compiling from source yourself. We'll open a terminal, Ctrl + Alt + T, and type in sudo add-apt-repository ppa:minetestdevs/stable. We'll get a prompt to endter out password, and once we successfully do that, it will give us a bit of information about the PPA and let us accept or decline adding it with Enter or Ctrl+C. Of course we want to add it, so we'll hit enter. A few things will print out in the terminal and then we'll want to type in sudo apt-get update. Your system will check for updates and new software. Once completed you can install Minetest by typing sudo apt-get install minetest. Once that is completed you can launch minetest by opening the menu and clicking on Minetest.

Minetest is made up of two parts: the main engine and the mods. It is the mods that make the game playable. If you have installed Minetest from your distro's repositories, look into your /usr/share/minetest/games/minetest/ directory. You'll see that the brunt of bringing the game to life is born by the files in the mods/ directory. A "world" in Minetest is, to all practical effects, its mods.

Let's grab some animals, shall we? Notice that, apart from the minetest/ directory in /usr/share, you also have a hidden .minetest directory in your own home directory. Change into the mods/ subdirectory:

I upgraded an older Ubuntu computer to 20.04. Everything went well. But now the kids are telling me they cannot connect to their favourite minetest servers. The game complains aboutProtocol version mismatch. Server supports protocol versions between 24 and 32. We support protocol versions between version 37 and 39. Looking it up, I see that minetest had a big change when it went from v0.4 to v5, and newer versions are not backwards compatible.

I've tried running the Minetest server both from the game, from Docker image (used port 30000), and command line. When running from command line, I use minetest --server --terminal from inside my ~/.minetest folder (minetest is installed from Arch repos), and I've got the following in my ~/.minetest/minetest.conf:

Minetest is weird. If I run from the command line minetest --server --terminal, it publishes my server to I have to join my server via 0.0.0.0:25565 (because that's the port I specified in my minetest.conf), but my friends join via xx.xxx.xxx.xx:25565 (my IP). They can also search for my server name in the Minetest Server list

By default, Linux Mint comes with a firewall application GUFW, which is a front end for ufw. If you have it disabled, then there is no need to whitelist minetest port in it. But if you have it enabled you will need to set it to allow the specific port to allow incoming connections to your system.

The function minetest.register_node(name, table) is responsible for adding new blocks to the game (node=block, but also torches, rails, ...)

It takes 2 Parameters: The name of the new block ("tutorial:decowood", the string before : MUST be the name of the mod folder) and a table with several properties of the block.

Crafting does not only play an important role in Minecraft, Minetest also uses different crafting recipes. Therefore it is important to know what crafting means and how to code it!

Crafting means to creating Tools, Blocks and Other Objects.

In minetest you have a 3x3 crafting area by default with a 1x1 output field.

So what is default? 'default' is the most important "mod" of minetest, in fact minetest itself is more like just a game engine,all the contents, materials, and other stuff are in several mods, like 'default' (standard tools/blocks), 'bucket' (Buckets: Lava/Water),...

minetest.env:add_node has 2 parameters.The position parameter (more information later)

A table which defines the properties of the block, e.g. the name, the direction it faces, ...


In this case the name is enough to define what block you can see.

There are some small other differences to our first abm.

The interval is 1 in this case, but the chance (probability) is 100.Therefore the function is executed every second, but only in 1 of 100 cases.

This makes your minetest garden slowly been overgrown by junglegrass.Part Three - Lua Files and DebuggingChapter # - Including FilesThe dofile functionSometimes you have so much code, a single init.lua file is too hard to maintain.But there is a solution! dofile(minetest.get_modpath("tutorial").."/anotherfile.lua") will tell Minetest to look for anotherfile.lua in the same folder as init.lua, and load its contents.

I am trying to update the package minetest from 0.4.9 to 0.4.10, but when I update the whole system, it states that there are no updates available.If I try to update the package alone, I get the same output. 2351a5e196

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