Buy old station to rebuild the depot. A realistic simulator of a public transport manager. Repair old buses, decide what trams will look like, hire best people. Earn money and give people the best transport in the city!

Transport Tycoon is a city-based pixel video game designed and programmed by Chris Sawyer, and published by MicroProse on 15 November 1994[1] for DOS. It is a business simulation game, presented in an isometric view in 2D with graphics by Simon Foster, in which the player acts as an entrepreneur in control of a transport company, and can compete against rival companies to make as much profit as possible by transporting passengers and various goods by road, rail, sea and air.


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The game begins in 1930, and ends in 2030. The player starts out by borrowing money to finance construction of transport facilities, and is charged interest until the loan is repaid. As the user plays the game and earns revenues, they have the choice of expanding service along existing routes, or expanding their transportation network. The game features a progression of technology: in any particular year of the game generally only contemporary types of technology are available. For example, railroad signals which allow more than one train to use a section of track are initially semaphores. Later, they are replaced by red and green traffic-light signals. Similarly, in the beginning there are only steam engines, but later diesel and electric engines are introduced. In the game year 1999, monorails become available. These require a separate track system from railroads. If the player remains in business until 2030, the game announces that they have won, allows them to post their name on the "hall of fame" and then continues. At this point, the year stays 2030 and never goes any higher, although the game can continue indefinitely. Playing the entire 100-year campaign takes about 40 hours. The game allows the player to save at any time, and multiple saves of a particular game at any point are possible.

The player earns revenue by picking up resources or passengers at a certain station, and delivering them to another station where there is a demand for them. Demand is determined by the area which surrounds the station; for example stations close to towns will demand passengers. The revenues will depend on the delivery time, distance, and quantity delivered. The influence of these factors on revenue varies according to the type of goods being delivered. For example, mail will rapidly fall in value, meaning that it can only be delivered profitably over short distances, or over long distances very fast. On the other hand, coal loses value very slowly, so it can be transported in bulk over long distances whilst remaining profitable.

At times, subsidies are offered to the first company to move a particular resource from one place to another. This encourages the player to create a larger more complex transport network, rather than focusing on previously profitable routes.

The game features a system of Local Authority. Each city has a rating for every transport company based on the impact of their transport network. When the rating falls too low, the player will no longer be able to demolish buildings or construct new stations. The rating depends on, among others, the level of service and the deforestation caused by the company.

In the course of a game cities develop and expand according to various economic factors, and new industries (demand) or other resource sites (supply) may appear. Some natural resources may also eventually be exhausted and industries without adequate transport service may shut down. Also, new models of vehicles are introduced and eventually come to replace older models. At introduction such a new model will likely have improved characteristics, but may suffer from reliability issues.

No one would have expected truck simulator games to be so popular. Yet classics like Euro Truck Simulator 2 took the gaming world by surprise, receiving high praises and millions of truck-loving fans. Turns out simulators are serious business!

You can play truck simulator games in your web browser and explore a range of open-world destinations. Now you can drive trucks transporting dinosaurs or explore Russia's vast and rugged landscapes in Truck Simulator: Russia. Perfect for the long-haul-aholic! Just make sure the cargo is delivered successfully.

Microsoft has revealed all of the games that will come to Xbox Game Pass between today and May 3. It includes a lot of day-one game releases, including two directly published by Xbox Game Studios.

Of course, the two games in question are Mojang Studios and Blackbird Interactive's Minecraft Legends, which launches today, and Arkane Studios' Redfall, which comes out on May 2. Xbox Game Pass subscribers can also expect four other day-one releases on the service, two of which are also Xbox exclusives. These new day-one titles include the "talking simulator" sequel Coffee Talk Episode 2: Hibiscus & Butterfly, console-exclusive magical farming game Homestead Arcana, the Pokmon-inspired RPG Cassette Beasts for PC, and console-exclusive horror platformer The Last Case of Benedict Fox.

Here's the full list of games coming to Xbox Game Pass, along with the date they will be added.

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