Im playing minecraft java edition on 1.20.1 with optifine and i used to average around 300-400 fps with no shaders anything now im gettign around that a bit lower but constantly getting frame drops that go as low as 2 fps CONSTANTLY really annoying please help or tell me if its just my game version (also i have no mods isntalled or texture packs on)
Adds the given IItemStacks to the drops, modifying their count based on the level of the given
MCEnchantment on the tool used, if available.
In case no tool is used to obtain the stack, then this loot modifier behaves exactly like
this#addAll(IItemStack...).
The fortune modifier is applied separately for each IItemStack.
The formula used is based on the binomial_with_bonus_count formula used by vanilla. In this case, the
value of extra is added to the current tool's enchantment level; that determines the amount of times the
randomness will roll. Every roll that is higher than p will add one element to the stack. This is the
formula used by potatoes and carrots to determine their drop count.
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Adds the given IItemStacks to the drops, modifying their count based on the level of the given
MCEnchantment on the tool used, if available.
In case no tool is used to obtain the stack, then this loot modifier behaves exactly like
this#addAll(IItemStack...).
The fortune modifier is applied separately for each IItemStack.
The formula used is based on the ore_drops formula used by vanilla, which multiplies the stack's
original count by a random number between 1 and the tool's enchantment level + 1. This is the formula used by
all vanilla ores to determine their drop count.
Adds the given IItemStacks to the drops, modifying their count based on the level of the given
MCEnchantment on the tool used, if available.
In case no tool is used to obtain the stack, then this loot modifier behaves exactly like
this#addAll(IItemStack...).
The fortune modifier is applied separately for each IItemStack.
The formula used is based on the uniform_bonus_count formula used by vanilla. In this case, the
enchantment level is multiplied by multiplier and a random number is extracted between 0 and the result.
This number is then added to the original's stack count. This is the formula used by redstone ore and glowstone
to determine their drop count.
Adds the given IItemStack to the drops, modifying its count based on the level of the given
MCEnchantment on the tool used, if available.
In case no tool is used to obtain the stack, then this loot modifier behaves exactly like
this#add(IItemStack).
The formula used is based on the binomial_with_bonus_count formula used by vanilla. In this case, the
value of extra is added to the current tool's enchantment level; that determines the amount of times the
randomness will roll. Every roll that is higher than p will add one element to the stack. This is the
formula used by potatoes and carrots to determine their drop count.
Adds the given IItemStack to the drops, modifying its count based on the level of the given
MCEnchantment on the tool used, if available.
In case no tool is used to obtain the stack, then this loot modifier behaves exactly like
this#add(IItemStack).
The formula used is based on the ore_drops formula used by vanilla, which multiplies the stack's
original count by a random number between 1 and the tool's enchantment level + 1. This is the formula used by
all vanilla ores to determine their drop count.
Adds the given IItemStack to the drops, with an amount chosen randomly between the given bounds.
Any original stack size given to this method is ignored; if an addition behavior is desired (as in random
chance on top of the original stack size), a combining loot modifier should be used instead.
Adds the given IItemStack to the drops, modifying its count based on the level of the given
MCEnchantment on the tool used, if available.
In case no tool is used to obtain the stack, then this loot modifier behaves exactly like
this#add(IItemStack).
The formula used is based on the uniform_bonus_count formula used by vanilla. In this case, the
enchantment level is multiplied by multiplier and a random number is extracted between 0 and the result.
This number is then added to the original's stack count. This is the formula used by redstone ore and glowstone
to determine their drop count. e24fc04721
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