I downloaded Minecraft Education Edition and directed students I teach to do the same. I was trying to have students play together remotely and we are experiencing difficulties joining each others worlds.

This happened a lot in March of 2020 during the beginning of the pandemic. It sorted out over the summer and now we're back to the problem again. Knowing that it sometimes works and sometimes doesn't (did last week in class, doesn't today) makes it seem like the problem is not on the user's end. Nothing has changed with the user, no new editions of the game either.


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Players can see the game they are about to join - they get the confirmation screen showing the host's name - but then they receive the "Unable to Connect to World" message. It would seem the problem is on the hosting side?

Thanks for reaching out and sorry to hear your students are having problems connecting. Are they trying to connect from home or in-class? Are they trying to connect in the same world for each other or just trying to log into the game itself?

So we are all at school on the same wifi. No other student has issues except these two. They can log in to the app but can't join a hosted game. They can log in to their account from another ipad and join a world. Also, they are trying to join a game that I am hosting. I've asked them to factory reset their ipads...

The one thing that's worked for us is to completely exit from the program, log in/start the program again, and join a game. If a student has been in another world, they cannot connect to a world. Joining a shared world must be the very first thing you do in the app right after logging in. BOTH the host and the user must do this.

Bryan Sanders (archived) - Yes that has been the workaround we have found success with also. A full restart of all devices involved and then joining the Minecraft world as the first thing post-reboot.

Hoping the need for that extra legwork gets remedied soon. That process can be disruptive to distance learning sessions, especially for teachers hosting worlds who teach multiple classes back to back.

Penny Thanks Carrie - yes we just saw the problem this afternoon in our elective. Once I had hosted a world I was no longer able to join other worlds hosted by other students. We had been hoping to pop around and view each other's creations, but with all the restarting that became impossible. Thanks for your diligence on the matter!

Hello, I've been playing education edition for quite some time, and usually every time it says "unable to connect to world" I simply close Minecraft go-to app settings for Education edition and click repair. After just re-launch the app and it should work fine.

I was able to join a game that my student was hosting, but they cannot join my world. Also, I now cannot join any student's world even when other students can. They are on Chromebooks and I am using a Dell laptop. I've tried several troubleshooting tips listed above with no luck.

Some days I can host from my laptop, other days with the same class it won't connect them. They all reset ipads and I rest laptop and nothing changes. Sometimes I can export the world and share it with a student, and then they can export it back to me to share with the class.

The issues are so inconsistent as to make me wonder whether the issues are with MC and MS and the login from Office 365 or some other connection issues. The fact that it always worked with one class on Virtual School and not another and now is the opposite inside school, makes it difficult to pinpoint the issue further.

We wanted to host a server world today with 20 students of us. We did a test run today, since our project will be next week. And lucky us! It was a disaster. If we didn't test it, the project would have failed.

Even though we tested it with a smaller group before, many students had issues joining the hosted server and it took over 20 Minutes to gather all students together on the world. Many students already got distracted since they had to wait so long for others to join. I also checked my upload speed, which is 10 MB/s and should be able to host 24 players according to So I am wondering, is it a software bug?

I created hundreds upon hundreds of worlds and deleted many too before I created my main world LIAF. I stuck to it (so much in fact that I've spent over 6 days on it.) because I always had some amazing project going on, whether mining, breeding/slaughtering animals, expanding my base or even harvesting sugar cane.

I never understood how could people NOT stick to one world.


You just need to have huge projects (multiple projects at once so you don't get bored). I think it also helps to organize your chests and buildings.


I don't know for the others, but it's fun to make a city and always improve/expand it just so when you leave to work on another project and then come back to this city, you'll feel like home.


And if you really are fed up with your part of the world, just move away and /setworldspawn somewhere you like, it'll be just the same as starting a new world, but you get to keep your old stuff built where you started initially. It's also a nice feeling to randomly stumble upon your previous builds when travelling.

I am on the opposite end of the spectrum. While the process of starting fresh and working your way up is quite fun, it's also a lot more fun once you have some ambitions in regards to things you want to build with what you have. I have only ever been in one world (technically two but my first one was corrupted), and have had it since June 2013. The thing about starting over, is that you don't get the fulfillment of the game's experience if you keep starting anew. Part of the fun in the game is to aspire creativity - as a creative outlet with which you can use what you have to build something great!

This may be subjective, but I believe it to be a common misconception that the game "ends" when you achieve all the highest armor/tools (diamond, as you stated you have done), and/or fighting the Ender Dragon. But Minecraft isn't about any of that. It's a sandbox game, after all. In regards to SP, it's about building - building things that come from your heart and your mind. I like what others have suggested - always keeping one central project that you continue to develop. That's what I've done, and will probably do indefinitely. I do this so that I know I will never get bored in the world.

One thing I may suggest from experience, is plan ahead! Draw a map! Sketch out some ideas and a schematic of what you want to build. What I do at the start of each year is I draw out a map of what I envision my base to look like at the end of the year, and then make a list of the projects I want to include and a short description of what they will do/be. I've done this for the past two years, and I'm working on a plan for next year as well! And, while this helps inspire you, what's even greater is that you never know what kinds of things you'll build along the way - things that maybe you didn't plan initially!

This was a longer post than I had wanted, but I think I got out what I wished to say. I'm somewhat a freak in that I document everything, but that also helps me to stay interested in what I'm doing (and not just with Minecraft, but with any of my endeavors). Hope this helps!

I did this when I first started out, I suggest taking some time to figure out exactly what you want to do with a world, and then explore a seed to see if it has what you're looking for. A lot of the time I'll find areas that I absolutely love the lay out of, and I have to build with. It's really all about what you're looking to do. Right now I'm about to make a wizard tower on this really cool mountain biome that I found

This may be subjective, but I believe it to be a common misconception that the game "ends" when you achieve all the highest armor/tools (diamond, as you stated you have done), and/or fighting the Ender Dragon. But Minecraft isn't about any of that. It's a sandbox game, after all. In regards to SP, it's about building - building things that come from your heart and your mind. I like what others have suggested - always keeping one central project that you continue to develop. That's what I've done, and will probably do indefinitely. I do this so that I know I will never get bored in the world.

TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.

TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.

Why do I still play in 1.6.4?

I tend to make new worlds fairly regularly. It all just depends on how you define success, or completion, or victory. For me getting Steve into a safe, stable condition is pretty much the goal. Xp spawner, various passive mob farms, good house, wheat/carrot/potato/etc. farm. After that, I explore some, but usually end up playing that world less and less. Then I try and get Steve a dog if I haven't already, and let him retire. I keep the world around for a bit, and visit occasionally, but sooner or later it'll get deleted. But people play differently, and for different reasons. I'd say that if you want a reason to play a world longer, you need to change your goals.

I have this problem with my nephew; he keeps wanting to make new worlds when we get bored with the one we are on. What I do is just tp somewhere 10000 or more blocks away and it will seem like a new world. You have 60 million blocks you can go in any direction, pretty sure you won't run out of fresh terrain anytime soon

What helps me to sticking to s a survival world is setting goals. Although I usually love to play in survival, sometimes I can find it hard to get into an world it self. So I focus on one project after another and I try not to allow myself to get bored.

Like many other people said it's mainly about having big projects; things to build castles, houses, you could even build a sea base. One of the projects I've done in all of my survival worlds is to create a different defense system per world. The first world I had just used walls; in the second world I built a river surrounding my base; in my current world I'm terraforming the mountains around my base. It should just be something different about every new world you make; a defense system might not work for you, but, you should do something new in every world. 152ee80cbc

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