I would like to be able to adjust the volume of the different sounds. In order to hear certain sounds at a reasonable level, it is necessary to keep the volume turned up loud enough that other sounds are incredibly loud. Walking, climbing ladders and other effects are super loud compared with opening chests and doors, mining blocks, and even mob noises. I read about a 'sounds.json' file I could maybe edit, which allows volume adjustments between 0.0 and 1.0 for each effect, but I have been unable to find this file. It may be only on the Pocket Edition. Any help would be appreciated.

As far as I know this is not possible at present in the game. Just a volume slider for music and another for overall volume. I really hope they change that in future updates. In my main base I have wooden floors and the sound of me walking across them is insanely loud, same with walking on dirt or gravel...


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Thanks, I think. I downloaded it. No idea what to do with it though, I'm a bit of an older player and not very technically minded I'm afraid. What do I do with the files you say I need above? it's like a different language, lol Will doing this give me a user-friendly display in the sound settings like in the Java version where I can adjust the different types of in-game volumes?

Those are all the files you need to make your own resource pack. You basically use it as a guide and replace whatever you want with your own in order to make the game look and feel the way you want it to. If you don't want to include something in your pack, just omit it. The hardest part is messing with the .json files. Those will require some programming knowledge or you can just tinker with them a little at a time and see what changes. It is a bit of an undertaking if you've never done anything like it before. There's also a behavior pack that I didn't link which allows you to change other aspects of the game like how mobs function. And don't worry about your age. There's no such thing as an age limit to gaming. I'm a 37 y/o Marine Corps veteran and love gaming.

Thanks for your reply, I will try and look into things further with the sound issues. Probably will ask one of my sons who knows his way around a computer better than me Nice to know there are other more mature Minecrafters around. I've only got about 10 years on you, so I'm not 'old' old or anything - just feel that way sometimes Good to know people of all ages and walks of life play!

Because it's the month of May, may we tempt you with the first Snapshot for Java Edition 1.21? This one looks as excellent as it sounds, thanks to the 20 new paintings and 3 new music discs it adds to the game. And we're not stopping there, data-driven enchantments are also being thrown into the fray with this Snapshot (hence the 900+ line changelog). We also included a batch of new bug fixes for good measure.

Enchantments are now set through data. An Enchantment is a set of core properties like level ranges and cost together with some effects. Most effect types also support a set of conditions, making it possible to apply them only when certain criteria are met.

Many effects of Enchantments depend on the level of the Enchantment. For these fields, a type called Level-Based Values is used. In their most basic form, Level-Based Values can be written as floating-point constants, which is interpreted as a value that isn't in fact level-based, the constant is used as-is for all levels.

An Entity Effect that applies a random Mob Effect to the affected Entity, chosen from a set of options. The duration and amplifier are randomized within a given span. The effect of specifying larger maximum values than the minimum value is undefined.

An Entity Effect that applies damage to the affected Entity. The amount of damage is randomized within a given span. The effect of specifying a larger maximum value than the minimum value is undefined.

Location-Based Effects are special effects that activate and deactivate depending on where the owner of the Enchanted Item moves. Location-Based Effect only trigger when such items are initially equipped and subsequently when the owning Entity moves to a new space in the Block grid - i.e. when their coordinates change to a new integer value.

Most Enchantment effects are filtered using Conditions (same types as in loot tables). This enables effects to be specific for different situations. Each Effect Component defines which parameters are available for the condition to evaluate - some parameters are available for all of these parameter sets, while some are specific to a certain set.

The effects field in an Enchantment is a map of Effect Component type the Effect List data. Most Effect Components are lists, so any number of Effects can be added of any Component Type. The data for each effect generally involves having a specified condition context and Effect Type, but some Effects also deviate from this format.

In cases where the documentation specifies a Condition Context and Effect, the Component is a list. Each entry in the list has a field named effect with the effect of the type used by the list. Entries can also optionally include a field named requirements specifying the condition parameters, which are then evaluated with the documented context.

An Enchantment Provider which works like enchantments_by_cost, but where the cost is calculated partially based on the local difficulty of the area where the event happens causing the Enchantments to be added.

The used cost is a minimum cost plus a uniformly randomized factor up to a base cost span multiplied with the special factor, which starts at 0 for local difficulty up to 2, increases linearly up to 1 for local difficulty 4 and stays at a constant value of 1 for any difficulty above that.

A factor to how long an Entity remains on fire after being ignited. A factor of 0 removes the entire burn time, a factor of 1 lets the Entity burn the default fire time - larger values increase the amount of time the entity remains on fire.

The mining speed factor when submerged. A factor of 1 means mining as fast submerged as on land, a factor of 0 means unable to mine while submerged. Note that this represents only the submersion factor itself, and other factors (such as not touching the ground) also apply.

How much of the base attack damage that gets transfered transfer to secondary targets in a sweep attack. This is additive to the base attack of the sweep damage itself of 1. A value of 0 means none of the base attack damage is transferred (sweep damage is 1). A value of 1 means all of the base attack damage is transferred (sweep damage is attack_damage + 1)

The movement speed factor when submerged. The higher, the more of the underwater movement penalty is mitigated. Note that this represents only the submersion factor itself, and other factors (such as not touching the ground) also apply.

Hello, friends, I've been having this strange problem for a few days. I'm losing interest in Minecraft because I can't hear any sounds on there. Is this a problem that anyone else has had? How did you handle it? Please help

Thank you so much everyone for reverting back. After posting the thread here, I searched on Google for resolving the issue and came across some articles like this one. Then I updated the device driver and after doing this, the problem got resolved. Now I don't have to face any problem on Minecraft. I would suggest Abraham Bautista Norberto and Dani Noble to follow the article above. They discussed some another solutions that might be useful in resolving the problem. Anyway, thank you again, and please let me know if you have any further questions. Have a great day.

f you're experiencing an issue where you can't hear any sound in Minecraft, there are a few potential solutions you can try. First, make sure that your computer's audio is not muted or turned down too low. Check the volume controls on your device and ensure that the sound is enabled more

If the sound issue persists, it may be related to the game settings. Open Minecraft and navigate to the Options menu. From there, select "Music & Sounds" and verify that the "Sound" and "Music" options are enabled and at an audible level.

Don't worry - it's quick and painless! Just click below, and once you're logged in we'll bring you right back here and post your question. We'll remember what you've already typed in so you won't have to do it again.

Has anyone else ever experienced the volume levels changing during a song? The only way I can describe it is it feels like someone's playing with the volume, lowering it for half a second before returning it to it's previous level.

Try going to the following - Control Panel > Sound > Communications - And taking a look at the check boxes here. There should be one that says "Do not adjust volume" or "Do nothing - Ensure that this is ticked. Hopefully this should stop the volume from messing around!

Pretty sure Spotify is being hacked as the variying volume issue randomly occurs. It isn't a setting on the local client or anything to do with auto volume adjustments. The audiosource is simply turning down and will pause a random bit of time and then turn up and pause a random bit of time. This radomly happens.. some days it does not, some days its un-usable. The EXACT same thing happens when you use Spotify Connect and turn down the volume from a different device. This is the same behavior however some ghost of a geek is traversing through Spotify's streams and having a good ol time manipulating the volumes. This will soon end my spotify relationship however

I extrapolated a solution to my issue from that post, after months of irritation. I immediately noticed a drastic reduction in volume, but it's been consistently lower rather than swaying up and down. The instructions in the link inside that link aren't accurate, but if you open your control panel, sound, select your device (for me it was my "Communication Headphones" which was the only place I can use spotify at work), go to advanced, and uncheck the box for "Enable audio enchancements" near the bottom. Click ok a few times to get out of the windows and there you have it. I've not had a volume slide since. 152ee80cbc

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