"Pint Sized" is an award winning game that focuses on local multiplayer co-op gaming. Designed for casual gamers who crave a challenge, it was developed as part of a team project assignment at the University of Huddersfield.
This project redefines available gun systems for Unity. I crafted a flexible, modular package that pushes the bounds of traditional press-fit solutions. Developers can mould and tailor shooting mechanics to enhance any genre.
This horror game trades cheap jump scares for the slow-building dread of navigating a labyrinthine office. I engineered a custom maze generation system utilising Delaunay Triangulation, and features unpredictable gunfights and relentless tension as you race to rescue a hostage.
C#
Unreal Engine Blueprints
C++
Game Engine Experience (Unity and Unreal Engine)
Proven Team Collaboration in Cross-Functional Environments
Proficient in Version Control Systems (GitHub)
Strong Problem-Solving Skills
Quick to Adapt
Effective Communicator in Multidisciplinary Team Settings
I'm Mimi, a 21-year-old graduate of the University of Huddersfield. The past three years have provided me with the essential skills and experience to begin my journey in the gaming industry, especially my long-term collaborative team project working on our game "Pint Sized". This process sharpened my skills in team communication, code maintainability and Agile Scrum methodologies. I've always had a passion for games and continue to work on my own projects in my free time. I like to explore new ideas which push my understanding of game development; educational projects like these are focused on skill development rather than polished, market-ready products. Each one is a valuable stepping stone that helps me explore new aspects of game development however, I would like to expand my portfolio with new self-published titles in the near future.