A quick game where the player needs to understand the controls under 5-10 seconds
A micromix game that a team and I developed. The design challenge was to create a game where the player would understand the objective and the controls in less than 10 seconds in order to succeed.
Roles
Game Designer
2D Artist
Team Size: 5
Year: 2024
Timeline: 1 Week
On the first day, we were tasked to come up with at least 3 ideas to pitch to the team and the class. My focus was more on a small co-op experience where players need to work together to finish the game. I designed the ideas below to have a single-player and co-op aspect to it.
A game where you work in a factory and must sort out the boxes and put them on the right conveyor belt. I had an idea for a co-op experience where players had to work together by passing each other boxes in order to put them on the right conveyor belt.
A game where you receive texts and have to pick an answer that matches what is being said. I designed a co-op experience where each player had to pick a word to form a sentence.
A game where the player needs to set the correct time on a digital clock by looking at an analog clock. The co-op experience would have been the same but the second player would have to adjust to the correct day and month by looking at a calendar.
Out of all the ideas that the team pitched to each other. My clock idea was selected to be developed. While we all liked the idea, we wanted to do something different with it instead of using clocks. We liked the idea of it being a co-op game but wanted to have a cool theme to it.
The team and I all came to the idea of using a sundial to change the time. We thought this was a really neat idea but it didn't stop there. We continued to pitch more ideas on what we could do with it.
We still used the sundial concept but made it into where powerful wizards had to align the moon and the sun in order to create an eclipse which would be the winning state of the game. One player would be controlling the sun while the other player would be controlling the moon. The sun and moon would be moving randomly which had the players fight to align the planets in the middle.
For this project. I wanted to try something new and develop a new skill. While we had 2 skilled programmers on the team we didn't have many artists. Our plan was not to use any type of external assets but rather create our own. I volunteered to help with that. I had a day where I learned a software called Aseprite where you are able to create pixel art and animate it.
The different variations that I did with the sun. These were in the earlier build but replaced with a better-looking sun in the end. I learned how to do a small animation with it as well.
The different variations that I did with the moon. I started to learn more about shading to make it stand out more. In the end, my moon was used in the final build.
I created different variations of the sky and created a background as well. Along with the moon, I was learning more about how shading works thanks to videos and a few friends who taught me it.