Gameplay in MSR is centred around the single-player mode, with tracks and cars in the multiplayer mode being unlocked at the same time as in the single-player game. The premise is that, as a street racer, the player must impress other drivers with quick but stylish driving in a series of challenges. These challenges are in sets of ten (called Chapters - there are 25 in total), with completion of all challenges opening the next chapter (assuming the player has enough Kudos, see below) and unlocking a new car. Each challenge is on a different track, and unlocking a challenge unlocks that track in the time-attack and multiplayer modes.

In 1997, Bizarre Creations were approached by Sega Europe to make a street racer for the upcoming Dreamcast console. This was after Sega's Kats Sato had discovered they were behind the Formula 1 and Formula 1 97 games on Sony's PlayStation.[10] According to Martyn Chudley, Bizarre Creations' managing director, "Kats was given the task of finding out who was developing Formula 1 for Sony. So, at the ECTS [1997], he pulled out the power cable so he could see the [F1] start-up credits."[10] After a meeting with Sega Europe's then-CEO, Kazutoshi Miyake, Bizarre Creations accepted their offer of work. Martyn Chudley stated that Sega gave Bizarre Creations an opportunity to branch out after learning they had been lined up for further F1 titles.[10]


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Metropolis Street Racer was also the first racer to have radio stations and DJs talking between music tracks. The soundtrack was composed by Richard Jacques.[12] Some songs in the radio stations are sung by TJ Davis, who also sung songs from the Sega Saturn game, Sonic R.

Brandon Justice of IGN said that it "has a great sense of progression, difficulty and refinement throughout, and while it may be too difficult for people with little patience, it is one of the most rewarding gameplay experiences in the history of the genre."[23] However, Shane Satterfield of GameSpot called it "a beautiful racer with accurate physics and tight control, but the kudos system makes it far more challenging than it needs to be."[21]

Enter a new age of driving, a new form of thinking and feeling, and totally immerse yourself in the most advanced driving game ever created. Your 'Kudos' is the only path to success since this is a unique test of skill, style, and precision, which spans the streets of London, Tokyo, and San Francisco. Be astounded by the realism, push your limits around 250+ different circuits, in hundreds of challenging events. Indulge up to 8 people in a unique multiplayer experience, and prepare yourself for the ultimate internet Kudos Challenge. From established racing game developers, Bizarre Creations, and featuring music from the renowned Richard Jacques, this game will change the way you think about driving forever.

As the name suggests, racing in Metropolis Street Racer takes place in the streets of three metropolises; San Francisco (United States), London (United Kingdom) and Tokyo (Japan), with layouts that mimick their real-world counterparts (with some creative liberties).

However, rather than map vast areas of land, the cities are sub-divided into key locations, which are then used to map a variety of course configurations. This method means that although configurations will often share streets, there is enough variation to ensure no two challenges use the same layout (at least, driving in the same direction).

Metropolis Street Racer is most definitely not for the quick-fix gamer, however if you're out for a challenge and you haven't yet found a racer to steal your heart (and let's face it, there isn't one that could steal it better than this) then you'd be a fool to miss out on the opportunity to own possibly the best driving game ever made.

This month barSILENCE is hopping into our Opel Speedster and racing through the streets of London, San Francisco, and Tokyo to the incredible soundtrack to Metropolis Street Racer on the Sega Dreamcast.

Ever since Gran Turismo topped the charts on the PlayStation, other game developers have been attempting to re-create the magic. Sega GT was heralded as the first Gran Turismo killer on the Dreamcast, but its floaty control kept it from attaining cult status. Bizarre Creations is now taking its turn at besting Gran Turismo with Metropolis Street Racer. Like most other sim-based racers, MSR places an emphasis on real-world cars and realistic driving physics. But in its attempt to build upon the foundation laid down by the GT series, Bizarre Creations has forgotten a few key components.

The main mode in Metropolis Street Racer is the aptly named street-racing mode. Kudos (points) are awarded at the end of each race based on your driving skill and style. Skill points are garnered by being quick to the finish, and style points are awarded for sliding around corners using the hand brake. Following each race, points are calculated and deductions are made for any collisions with walls or cars. As you accumulate kudos, new races are opened for play. Each of the game's 25 chapters features ten races that take place on 200 different track variations. Initially, you race alone against the clock, but as the chapters wear on, you eventually compete in one-on-one races and a full-blown championship circuit.

In addition to the street racing mode, MSR also includes quick race, time attack, and multiplayer modes. The quick-race mode lets you jump right into the action on any of the opened tracks. The time of day, race length, and weather conditions may be adjusted, and up to five computer-controlled cars can be added to the race. The time-attack mode lets you practice any opened track in an attempt to cut into your best time. The multiplayer mode, while just for two players, is quite extensive. Single races, quick races, a series of races, and a championship mode are all available for multiple players. The lack of network racing is disappointing, but it's possible to post your best time-attack scores to an online MSR leader board.

Metropolis Street Racer is a beautiful racer with accurate physics and tight control, but the kudos system makes it far more challenging than it needs to be. Those with short attention spans should rent this game first to see if they will enjoy the detail-oriented racing. Even those reared on the Gran Turismo series will find MSR to be a test of their fortitude. Metropolis Street Racer pretends to be a racing simulation by requiring perfect execution, but it fails to give you the desired customization options to make it worthwhile. In its attempt to appeal to both sides of the racing spectrum, Metropolis Street Racer ends up stuck in limbo.

Futuristic racing games are a close cousin to Kart racers because they also allow you to pick up weapons on the track to hurt opponents. Generally futuristic racing games have more realistic graphics than Kart games and a cyberpunk/dystopian visual atmosphere accompanied by a electronica soundtrack. Wipeout is the patron saint of futuristic racing games. ff782bc1db

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