https://play.google.com/store/apps/details?id=com.plaw.meteorostriker
http://passdropit.com/MeteoroSv40_5
Note: For Windows, Mac and Linux you will require "Java Runtime Environment": https://www.java.com/en/download/
Differences from Android version:
- Custom tiles, background images and music for the main avatar. Share these skins with others. (well made sets can be added into the game, as well as suggestions for new gimmicks).
- Experimental feature to bypass column limit.
https://discord.gg/PmZcBDCHHX
https://twitter.com/Salamanstriker
Contains more screenshots.
https://allmylinks.com/patricklaw93
Contains all related links.
https://www.youtube.com/playlist?list=PLoXstyV9KaIB-ZtRtaXmIWsKl6oXvVzQB
Contains a playlist to some 2 minute runs by one of the players of this game.
v40.5 - 22 Aug 2023
Beta release of avatars: 114-118.
Submit a lore and image suggestions for these at: https://discord.gg/PmZcBDCHHX
v40.2 - 11 Aug 2021
New avatars: Papandoll, Jommy, Ixia.
24, 27, 42, 55, 57, 60, 73 bgm changed.
v39.5 - 27 Feb 2021
Avatars: Sibloxx, Vhrr, Ionix.
Fixed issue with Xrystalis puzzle reset.
Fixed Schei tiles.
Fixed Japanese text on PVP menu.
Improved Nift, Westerway animation.
Veealune match sounds.
v38.5 - 13 January 2021
Avatars: Saess, Arzea, Poppya.
Desktop version: Type in a letter to jump to the next character name starting with that letter.
Fixed swapped Westerway/Planee achievement.
Fixed Yxcendra bug with resetting Puzzle.
Fixed Yxcendra bug in Starship Mode.
Fixed achievement where you defeat Aref-Cerus as Lotaq.
Fixed issue with sound set 79.
Fixed some missing japanese text.
Adjust Mys tiles. (._.')<again>
Adjust Disordius sounds.
Adjust Starlite anims.
Adjust Hexa ability to be less abusable.
Few more text for Achievements.
Buffed Caldaer in Tournament. Added missing ability text to Suplume and Chesque.
v37.4 - 14 December 2020
Avatars: Yxcendra, Surinkle, Solios.
Buffed Ohlm, Schei. (Can still play Ohlm exactly like before, just added a burst option)
More Achievements and descriptions.
Adjusted Achievement "Cleared 10 Screen Clear in <135 seconds on all avatars." -> 150s
Fixed missing scroll text in tutorial.
Fixed missing Japanese text.
Fixed bug with Xalamull.
Adjustment to Intelek sound.
Debuff from Aref-Cerus causes a less much intense flash.
v36.3 - 14 November 2020
Avatars: Ohlm, Intelek.
Buff Ulyboi in VS.
In Records menu, export and global leaderboard buttons permanently displayed.
Also added Achievements button to Records, along with achievements. (Some icons, blank names and blank descriptions are temporary placeholders and will be improved/added later)
Lightning/Storm Debuffs no longer send depleted.
Icons for locked avatars update when they are selected after being unlocked (without a restart).
Fixed bug where if you don't let go while swapping screens, it can count as a swipe.
Fixed visual bug with #100.
If you hide the tournament story before the last round, the story is now shown. (previously story only is shown after bracket animation is played, since the last round has no animation, it wasn't shown if it was hidden from the previous round)
In Desktop version, if a file is missing in a custom avatar, it will not even try to load and will display a message instead.
v35.9 - 12 October 2020
Avatars: Caldaer, Veealune, Ulyboi, #99, #100
Niuzflaash will be in the bottom left of the main menu. Click on him to view the full updates notice.
Merged Expanded/Contracted avatar select screen.
Scrolling text where necessary (Lore, Ability, some Tutorial).
In Highscores/Lore menu, tap the avatar icon to display Win/Lose/Story if tournament score >2.5m. All "boxes" do something when tapped now.
Lore menu has planet images.
In Lore/HighScores/SoundTest menu, replaced left/right buttons with swipe left/right.
In Options, Japanese language option available. (commonly used things translated, the rest is still being translated)
In Options, show/hide icon to display location of not-so-obvious things you can press.
Main menu has icons to help with navigation.
Fixed Varileet's values not updating according to the slider.
Viega's own ability no longer affects himself, only the opponent.
Your ability is displayed on the Pause menu. It is no longer added to the display text at the start of a single player game.
Tournament background turns red when HP is low, also heal 5% after each round.
Space background more detailed, more optimised, and is faster while speeder is on (except Chronihil, which has his own mechanics).
In Tournament, for later rounds, the difficulty is based on your remaining health. The difficulty is now displayed below the CPU's field.
Lushadow's ability only works on landed tiles.
Thantoss, Bytfeld buffed.
Bytfeld, Menphsya, Hypnolusion, Lantan, Cheimoon get tile overlays for their ability.
Recharge power-up on Suplume resets all overload timers. Suplume no longer doubles depleted.
Lightning and Storm power-ups (not debuffs) no longer break chains.
Lightning power-up prioritises the most overloaded column.
Storm power-up also reduces other column's higher overload timers to the same amount as the destroyed column.
Some terminology changes. Tier 1/2/3 power-ups -> Level 1/2/3 power-ups. charges tiers 3/4/5 -> charges the powers from matching 3, 4 and 5
Zephagi, Magnitar, Hanalisia, Mechalibrium, Tsunderin, Vurtryxz, Chesque, croiXword, Frosfur, Granchario, gets more original lore.
Varileet/Elemelonator have different sound/bg.
If you are connected in PVP over LAN (it doesn't matter which one is host), you can export and import save data. Once connected, name one Varileet to "Export", name the other to "Import". Then click ready on the "Export" player. If successful, the "Import" player data will be replaced and the game closes.
Save file is now "profile-v2.ms", the game should automatically convert it to the new format. The new format should be faster and have a much smaller file size (about a 93% smaller).
Encrypted checksums are displayed, you can now post in #meteoro-leaderboards from either the usual win/lose screen or from the top 10 leaderboards.
If Varileet is named "" (blank), his stats are reset to the default.
Desktop mode:
Game will pause while in the background or minimised. (Music will continue to play only in Sound Test mode)
Cleaned up Varileet custom avatar loading.
Esc button is now also back button.
Custom DLC avatars are automatically loaded at the start when opening the game (scroll down to access them). They will use Varileet's leaderboard as usual.
If Varileet is named "Export", a feature can be found in the Records menu (copy leaderboards to clipboard).
In Avatar Select/Lore/HighScores/SoundTest menu, you can use W/A/S/D and Up/Left/Down/Right to navigate as well as swipe Left/Right.
Nift and Elemelonator default Blast Speed = 60 instead of 10.
Tournament CPU difficulty scales during the battle, instead of only after defeating them.
During the delay before continue/menu is active, the buttons are hidden.
Back works even if you selected a locked avatar. Back also easier to press.
If you selected a locked avatar, "Start" is hidden.
Receiving a debuff is no longer displayed as it is redundant with the incoming debuffs animation at the top.
v34.9 - 27 August 2020
Avatars: Malisax, Xelott, Zqyjk, Thantoss, Hexa.
Time Trial modes: 10 Screen Clear and Clear Puzzle.
Xrystalis' ability activates upon spawn instead of only at the start.
Storm power-up hits the columns based on total elements in the 3 columns instead of just the tallest left-most column. (This is important in Clear Puzzle and for Quadrax)
Fixed opposing Adivoorsia ability during OS. Also fixed so that if you have selected a tile, it is not cancelled.
Fixed Nixin CPU and some issues with 5* CPUs + debuffs.
If an error occurs during the level which can cause a crash, it will be handled and an error message should be displayed to help identify problems. When you are ready, you can press the button to reset the field and attempt to continue.
v33.7 - 26 July 2020
Avatars Mistaria, Basansamba, Borealaise, Lotaq, Adivoorsia.
Receiving debuffs have a 3s delay. You can see which debuff is coming at the top.
Opponent's avatar icon shown under their name when they speak in the tournament mode text between rounds.
v32.7 - 12 June 2020
In Options, able to change avatar select screen mode between Expanded/Contracted.
More options get saved.
Background effects for Radrix, Menphysa, Tajitu, Viega, Vassa, Glitra, Aerolithos, Palenkei.
Improved background of Chesque.
Fixed 2 broken achievements in Android version, and add a 15 min achievement for Speedlock Survival.
Fixed A_______ effect, Nixin lore.
v32 - 8 June 2020
Avatars Atuenn, Chronihil, Gelmoov, Nixin, Lushadow.
Nift buff. Igienyian nerf.
Minor bug fixes for Vektreks, Suplume and a few others.
Vektreks no longer screen clears at high combo count. Ability slightly changed too.
Background effects for Elcydia, Filferr.
Hypocrasus, Bytfeld BGM updated.
In tournament, health decreases half as fast if your health is 50% or less and /10 as fast if your health is 10% or less.
In tournament, you are now forced to watch the bracket animation (can't accidentally hit menu after using a power up).
Custom avatar images now load for the opponent if your name is one of the customs.
Cleanup of how images are managed and optimised menu/buttons, save 40% memory usage. (hopefully fix some issues with people getting freezes on a potato)
Main menu displays a message when an update is available.
Health bar and attack graphics improved. 5 seconds immunity after spawning now displays a shield, also you cannot use debuffs while the opponent's shield is up. This should now work for PVP as well.
v31 - 20 May 2020
Himlstrom, Apakopa, Ideya, P____ , A_______ (These are unlockable characters)
Buffed Menphsya, Tajitu, Nift, Flarnova.
Fixed croiXword ability, Irradia effects.
Background effects for another 20 avatars.
Records menu.
Adjustments to Tournament mode (e.g. Locked characters won't appear in the opening brackets, "etc").
Screen clearing via Lightning/Bomb no longer count. Bomb_jumping/Recharge a screen wide airbourne stack will still count as a screen clear.
Version code in the bottom left. (Should appear on main menu while additional details are on, appear on win/lose regardless of setting, hidden on sound test regardless of setting)
Lore screen now accessible by tapping the ability text. There is also a hidden back button in the bottom left/right of Lore screen.
Overload timers increased. Overload/Regenerate timers now scale to your column count. More columns = longer overload timer.
v30 - 27 Apr 2020
Avatars Irradia, Smogis, Roiboti, Estrasa.
v29 - 29 Mar 2020
Avatars Disila, Xalamull, Metroppoli.
Background improvements.
v28 - 15 Mar 2020
Avatars Aref-Cerus, Quoitopos, Vektreks.
Zoqkot Ability 2 -> 1
Apophonatus no longer charges multiple power-ups by matching more than 5 in a row.
v27 - 2 Mar 2020
Avatars Westerway, Niuzflaash, K-Ventotto.
Igienyian Ability 5,8 -> 6,9, Fall Resist 20 -> 10, Combo Bonus 14 -> 16
Upon overloading, you will be immune to debuffs and depleted elements for 5s.
Chain system should be more efficient now.
v26 - 17 Feb 2020
Avatars Enginy, Planee.
Left/Right in Lore screen.
Desktop version, grave/tilde (the button below Escape) saves a screenshot.
Hypnolusion, Quadrax, Tsunderin ability buffed.
Zephagi gets a hidden passive ability for PVP.
Scalla, Vurtryxz fixed.
Ileknero Fall Speed 20->10, Fall Resist 1->10
Some power-up/debuff tutorial descriptions improved.
Chains also passed down the stack before the Element is sent off screen.
CPU revamp, strategy changes based on offensive or defensive avatar. Difficulty now does not affect CPU strategy, but instead handicaps elements sent by the CPU.
v25 - 10 Feb 2020
Avatars Amoria, Zoqkot, Tyntooi, Lantan, Apophonatus.
Adjustments to Geming and Palenkei Abilities.
Hypocrasus's ability now consumes the correct amount of charge.
New matching system that is far more efficient, also allows for overlapping matches and any max length match, and prioritises ability match shapes.
Combo bonus amount can surpass x10, score calculations remain capped at x10.
Combo bonus values now passed down the stack before being sent off screen.
Regenerate power-up no long restores the top Element of each stack (prevents overload timers from starting right away)
Fixed an issue with pausing and tile regeneration under certain conditions.
In modes with "Ready", back while Ready to un-Ready.
Granchario Blast Combo Bonus 10->20
Show FPS now changed to Additional Details, chain bonus values also displayed while it is on.
CPU screen flash upon losing a life.
v24 - 4 Feb 2020
Avatars Niivu, Aerolithos, Palenkei, Igienyian, Geming.
Desktop version, holding the speeder now works as it should if you clicked before the release.
Desktop version, pressing 1-9 activates the corresponding Power-ups.
Fixed the display and calculation of abilities with increased/decreased overload timers in VS modes.
1-4 star difficulty +20% overload timers.
Celescent Ability buffed.
Suplume has an additional check for certain situations that prevent elements from falling as they should.
v23 - 22 Jan 2020
Avatars Hypocrasus, Schei, Glitra, Cheimoon, Suplume.
Ileknero, Elcydia, Frosfur, Golas, Mys, Bytfeld abilities buffed.
Removed randomness from Juekert, Daikaija abilities.
Varileet limits increased.
Elements sent reset to what it was at the start of the stage after using continue in Tournament.
Avatars with longer overload ability lose health slower in Tournament
Mys tiles improved (again). Celescent, Filferr tiles adjusted to be more distinguishable.
Celestorii BG improved.
Quadrax sound set improved.
Time/Elements/Health/Retries displayed in Tournament pause/win/lose menus.
Hold Speeder for temporary toggle now works on fast.
Fonts improved.
Transition fade for tile and BG.
Note: The URL shortener is used to let me see how many people are clicking the link. If your ISP blocks these (like in EU), you can use a URL expander (such as https://urlex.org/ or http://urlexpander.net/) to get the full link and +1 to the download count. v22 - 12 Jan 2020
Avatars Viega, Neocom, Vassa, Wallhert, Freonpolis.
Moving horizontally in Aetherias and Frosfur are harder to accidentally trigger. (Must move horizontal by at least half a tile to trigger instead of any amount)
Anyone with unreachable Fall Speed due to Fall Resist have been reduced to better reflect the real max Fall Speed.
PVP radar fixed.
Vurtryxz Fall Resist +10
Barinee ability nerfed.
Lexikom flicks nerfed.
Disrupt and Disruption Surge debuffs nerfed by 30%.
Clicking on return to menu too fast after win/lose will not work.
Xrystalis, Mys sounds improved.
Mys tiles improved.
v21 - 23 Dec 2019
New PVE mode: Tournament. More story can be found here.
Warning sound when overloading starts.
Flash after a screen clear or power up used or receiving a debuff.
In Options for android, there are links to my other games.
Sound select for main avatar improved.
Scalla will have its tile animations on regardless of the setting.
Mys music loop fixed.
Win/Lose in Sound Test.
Some Earth and Light Elements adjusted to be more easily distinguishable.
Fixed more bugs with CPU Chesque (caused crashes in Versus only).
Aetherias background position fixed in Versus.
v20 - 3 Dec 2019
Avatars Tajitu, Nift, Filferr and Aetherias.
Fixed bug with radar not displaying correct y-position in PVE, caused by update with Chesque.
If a Special Ability is vague, more info can be found in the Lore page (Tap your avatar at the top of avatar select screen).
Airis Air Element image adjusted to be more white. https://i.imgur.com/oY2HqXq.png
In Options, you can set the BGM mode between Shift and Set. Shift will change the BGM based on your stack height. Set will keep the selected BGM.
On Android, most devices have a sound gap during each BGM loop. You can change BGM to 'Set' mode for no gap loop. 'Shift' mode with no gaps is not possible due to an issue with Android itself (https://issuetracker.google.com/issues/36931073).
v 19 - 23 Nov 2019
In Options menu, you can set the default setting for the speeder. Certain modes such as 100 Elements Time Trial will still be set to fast by default regardless of this setting.
In Options menu, you can temporarily turn off BGM or SFX.
Tile setup animation at the start of the level.
Game mode is displayed on victory screen, QoL for those taking screenshots for Discord leaderboards.
Selecting sound on any avatar that isn't main will access the sound test menu.
Some changes to acceleration to make it more noticeable, some stats adjusted too.
Easier to press menu stuff in android (hopefully).
v 18 - 18 Nov 2019
Avatars Barinee, Frosfur, Granchario.
Fixed opponent images not showing in Onslaught after defeating someone.
Flicks now have a fixed boost rate.
Flicks now work on avatars with 99 Fall Speed.
Stop gaps from sometimes appearing after receiving depleted elements on a slow avatar in PVE.
Custom template's readme file updated with more details. - http://bit.ly/MeteoroSCustomv6
v 17 - 12 Nov 2019
Avatar Disordius.
New Time Trial modes.
Replace power up is no longer random. It replaces the type in the bottom left tile type with the bottom right tile type.
Special Abilities text added to avatar select menu and removed from Tutorial.
Xrystalis buffed.
In custom, Stats.txt that bypassed limits will only change back when you change it manually
v 16 - 8 Nov 2019
Avatars Scalla, Celescent, croiXword, Ileknero.
v 15 - 26 Oct 2019
Avatars Golas, Hypnolusion, Vurtryxz, Chesque.
Fixed some bugs while exiting.
Fixed display issues with Versus mode.
v 14 - 19 Oct 2019
Page 2 in avatar select menu.
Avatars Elcydia, Lexicom, Radrix, Menphsya added.
Quadrax buffed, can only spawn first 4 types of elements.
Power Ups buffed. Matching an already lit type has a 20% chance to light up something that isn't lit.
In Versus mode, decreased the fraction of elements being sent, CPU uses the speeder instead of always being fast.
v 13 - 14 Oct 2019
Avatars Mys, Daikaija, Okeannos, Airis.
v 12 - 4 Oct 2019
Tile Animations. You can turn them on in Options. If it causes lag or is too distracting, you can turn it off again.
v 11 - 1 Oct 2019
Avatars Juekert, Bytfeld, Quadrax.
Fixed issue with warning system during difficulty increase.
Fixed issue with boosters not working on high combo bonus avatars (Flarnova and Magnitar).
Debuffs now in PVE and Onslaught. CPU improved, but will also die easier if they stay too long.
Faster loading time.
Arena background shown in Lore and High Scores.
Fixed issue with text files Mac uses "\n" and Windows uses "\r\n". So stats created on Mac can't be loaded on Windows, but stats created on Windows can be loaded by both.
v 10 - 28 Sept 2019
More achievements (in android version).
Avatar Espir added.
Menu transition effect.
Selected tile is slightly enlarged to create a 3D lifting effect.
Fix an issue that occurs when people return to avatar select too quickly after PVP battle ends.
BGM transition improvement and tile transition SFX for starship mode now works.
Prevent a tile dragged too quickly from skipping match checks.
v 9 - 25 Sept 2019
Display lore by selecting to avatar icon next to their name on the avatar selection menu.
For PVP, there are debuff power ups which are sent to the opponent upon use.
Minor changes in Tutorial, also added info about debuffs in power ups section.
Fixed bug where you try to use a power-up while it is unavailable (No longer be instantly used when it becomes available).
Minor upgrade to tile sprites of 3 avatars.
Can also tap anywhere along the top for pause.
v 8 - 21 Sept 2019
Starlite adjustments, including 7% chance to gain a random power up with each match; with 7% chance for a Tier 3 power up, 21% for Tier 2, 72% for Tier 1.
Select opponent in Versus CPU instead of random.
Knockback is applied over some time instead of instant. To make this work, anything that is falling will now not be sent, only raising blocks are sent.
v 7 - 17 Sept 2019
Avatars Starlite, Elemelonator.
Escape/P/Enter are also pause.
Label on avatar select, see what mode you are in.
New time trial mode: Starship's Journey.
New time versus modes: Vs CPU and Onslaught.
Option to swap speeder position.
Add logo to loading screen.
Speeder slows only if you tap it not slide over it.
Columns flash during the warning, flash lighter/darker as it reaches the bottom.
Option to flash light or dark during warning.
v 6 - 9 Sept 2019
Flarnova buffed and improved tile set.
Varilyte combo bonus limits increased.
Hosting automatically copies the token into your clipboard.
Knockback now only applies when a depleted tile lands, but increased knockback on most planets.
Show opponent's avatar in PVP and have send/receive animation.
In PVP, opponent's launched blocks and blocks that you recently sent are marked purple (like on DS)
In PVP, the host can choose the number of lives and difficulty level. If you have a life remaining, instead of losing, you will explode and screen launch the opponent (more fun that DS version which only clears your screen)
v 5 - 6 Sept 2019
PVP mode.
Some bug fixes and optimizations.
Multiplier number now slowly moves up instead of being still.
v 4 - 1 Sept 2019
Animated avatars. (for standing and lose)
Falling and landing sound can be applied. (currently only sound -1 and custom has these, add the rest later)
Replace recovery time with acceleration.
v 3 - 28 Aug 2019
Flick mechanic.
Holding shift or space triggers the speeder, tab to toggle. (on screen speeder still functions like before)
Step jumps on two places at the same time
Main avatar can select tile set and sound.
Different arena backgrounds.
Acceleration (end of launch and start of fall)
Some avatar balances now that acceleration is a thing.
v 1.2 - 25 Aug 2019
Added music and sound effects for different planets.
Main avatar can select tile set and sound.
Added ability to Mechalibrium.
Death countdown now only starts when there are no depleted blocks in that column.
v 1.1 - 16 Aug 2019
You can now customise the main avatar's name, image and tiles.
High scores are now saved, top score is displayed on avatar selection screen, top 10 can be viewed by clicking on that top score.
If you want to reset it, delete "profile-v1.sav", this is created in the same folder of "MeteoroStriker.jar" upon first load.
Time Trial modes now available.
v 1 - 10 Aug 2019
More planets, 10 in total.
Your starting planet is customisable (you can change its stats).
v 0 - 30 July 2019
Basic game with general physics.
The privacy policy can be found here.