This is version 1.2B of the game "Megaman Battle Circuit - X".
This is a nonprofit project made from a fan to fans.
Project conducted by "Zhe" ("Gaara Blackhart" in the old days of Mugen)
from the "Martins Games Facility" (M.G.F.).
Feedbacks are accepted at @megamanbcx's Facebook address.
Ideas for future releases are welcome and all are considered.
Watch our videos on You Tube for more details on the project
and join the battle circuit x!
The basic build of tests is now open source. This means that the molebox is no longer used to compress the files and make them inaccessible. Everything can be seen and changed by the player. MUGEN is Open Source and there is no sense in "Blocking" the acess of something with copyright and etc. Having said that, please, feel free to change everything like you want. Just have in mind that no guidance will be given to the user who is predisposed to change / modify any file that makes part of the game. Remembering that the user (you) has no obligation to contribute anything to the project in terms of feedback. Feedback is optional and personal, however for any "misbehavior" of the chars ingame an report for correction will be highly enjoyable.
The characters will be released little by little. The initial Build contains the character "Treber Kerberian" (boss from Megaman Zero 3) as starter character for all of you to play. You must download the character as part of the site as a "DLC". Redundant say that as the project is opensource and you can put your own chars and have fun. You can still claim to have released a more polished and complete version of this game and all. Be at will. Unfortunately not all characters will be released within', just like in 2009, since the project is no more "moleboxed": There may be problems with original programmers who previously agreed since back then it was a "locked" project. Anyway, at first, the same chars from beta 1.2 are maintained to later release. All will be reprogrammed by Zhe if there is no OK from the previous authors to use their creations. There will be, also, the addition of all those chars mentioned in Facebook (Velguarder, Sigma, Omega & Queen Bee).
In this Beta You can use the characters in TAG mode, as in the Classic Marvel VS Capcom (the first). Read the file "# 1 # MBC-X TAG.exe # Initial Explanations" and then the file "# 2 # MBC-X TAG.exe # Explanations of the Modes" (in photo) to understand how the TAG mode works. This code is part of the char and not of the MUGEN and can be turned on or off as the player wants to change it by simply changing the select.def from "_unotag.def" to ".def" in the char name. Doing this will be a normal two chars on the screen, like the "X Challenge" style (as it usually is in Mugen) being one yours and one controlled by CPU. This option exists in order to be compatible with everyone likes and do not mess up your fun since you may or not enjoy the TAG Mode. Remembering that switching to normal mode makes it unnecessary to use the "MBC-X TAG.exe" but you can start the common game from this executable also by choosing "Normal Mode".
In this Beta You can have access to the command list of the character via Pause Menu, similar to the Megaman Games Classic Menu. Using any char press the "c" button during the fight. The menu is called "Reploid Dip Switch" and contains information about the character and other things. This menu can only be accessed with your character on the floor line (regardless of whether or not you are performing some action on it) the "Pause" can not be performed in the air. For the future this menu will gain more functions (but for the very, very far future!). This code is part of the char and not of the MUGEN and can be turned on or off as the player wants in the cns file of the char in statedef-2.
In this Beta before ALL fights in ALL modes a map with 8 zones (like the classic boss zones of any Megaman game) will show the area of the next mission / battle for the player. Right after this the new Versus Screen will show up. The character's intro and the interaction between them is done in the next scene. If you press any button you are thrown straight to the "fight!" Screen. without seeing the intro of the character as occur in any fighting game. These codes are part of the char and not of MUGEN and can be turned on and off as the player wants in the file cns of the char in statedef-2.
In this Beta is presented the new Winner screen with better resolution images within the "Mugenically" possible. The Game Winner screen does not appear playing in TAG Mode. This code is part of the char and not of MUGEN and can be switched on or off as the player wants in the file cns of the char in statedef-2.