In Mega Mall Story you have a small mall, which you expand by adding more stores, building more floors, new modes of transportation, and making your customers happy and keeping them away from competitors. Not only can you increase modes of transportation to the mall, you can choose where the customers can be let in, and how they travel up or down to different floors, and what is the most convenient to buy.

Structures are anything you build in your mall. Many structures take part in different special combinations which increase their efficiency, as well as also having a bonus if they are on an "appropriate" floor.


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Combos are created when you have 3 different specific stores/facilities next to each other on the same floor. These then give a boost to each of these stores such as Reputation, Price, and/or Quality increase. You can have as many of the combo as you want in your mall, even though have more than one of the same is usually not necessary.

Customers visit your mall each day and spend their money at the shops. The amount of visiting customers is based on your popularity level (bottom right of screen), the higher your popularity rating is, the more customers you will receieve. The maximum popularity level obtainable is 100. When a player reaches 100 Pop. a "Fever" event is triggered which brings in more customers and increases the amount of money they are likely to spend at stores. When the fever event ends, your Pop. will reset back down to around 5-20.

Design a towering mall of mega proportions! Attract droves of customers and elevate yourself to 5-star status in this mall management simulation game! 


Add anything from fast food joints to sushi restaurants, stairs and elevators--even a heliport--all with a touch of the finger! 


When your establishment's popularity reaches a certain point, a "Fever" is triggered in which customers swamp your mall! 


You can then exercise your newfound affluence by investing in the surrounding area--bringing in even more customers and being a good citizen at the same time! Oh yeah! 


Keep your eyes on the mega-prize--only you can build the ultimate mall! 


Try searching for "Kairosoft" to see all of our games!!

Slide To Play said "Mega Mall Story is a brilliant tycoon game that is more fun (and economical) than spending a day at the mall."[6] AppSafari said "Mega Mall Story's subject and style seem particularly suited to younger female casual gamers; after all, malls are considered the domain of teenage girls. But the game never feels like it's deliberately aiming for a female audience, which is to its credit. If a charming, happy, absorbing game about a mall appeals to you, Mega Mall Story is worth your time."[7] TouchArcade said "All of its pieces fit snug and everything you do contributes to a whole package. It's also one of its most wide-reaching games, combining social and sim aspects from all over the place."[5] 148Apps said "Any Kairosoft App Store release should be an insta-buy for sim fans at this point, and Mega Mall Story is certainly no exception. It's well worth the meager asking price, but buyer beware: it can have a profound effect on productivity. And one's social life."[8]

Competing malls have been opening near my mall and stealing my residents! The first time this happened I didn't really notice the effects and then a couple months later the game informed me that the other mall went out of business and it no longer appeared near my mall. I guess my mall was just too awesome.

Now there's a competitor who's stealing a significant amount of residents from my mall (the customers list has a number of residents with "Using Rival Mall" overlay) and I'm completely done adding investments to my own mall (helicopter landing pad on the roof!). How do I draw those residents back and force the competing mall into bankruptcy?

I agree with the top answer on having more sales, it really does help. Use it on stores with lower sales as more popular stores will automatically sell out on their own. On top of that, you need to have more COMBOS in your shopping mall. Once I started that, all the customers came running back to my mall!

M8 it's easy. Office Area :Invest all of the buildings including the economyRegular Area:Once they give you the option to stimulate the economy do it cause it will subside the shares of the rival mallPark : N/A

What makes the $5 billion American Dream's opening so highly anticipated is its labyrinthine history. It was first envisioned in 1996 and has had several owners. Had you driven past it on the New Jersey Turnpike nearly a decade ago, you might recall a multicolored eyesore that the then-governor called one of the ugliest buildings in the state and maybe even the country rather than a massive shopping entertainment complex.

One summer day, my friend Nathan and I headed to my dad's home office--a camp trailer on the edge of our property--and used the Tandy computer housed there to draft a story. I was always in the mood to write, even then, and my friend was bored enough with the few NES games we had at our disposal that he was inclined to spend a few hours doing something a little different. So we collaborated on a short story. Our tale focused on our local town and an enterprising character we named "Silly Eddie," who opened up a mall and did great business.


The story was as silly as Eddie himself, because the ghost town where we lived had a population consisting of my family and not much of anyone else. Even my friend lived a quarter-mile down a gravel road, outside "city limits." There's no way a mall would have worked, no way any stores could have stayed in business. I bring our flight of fancy up now mostly to highlight just how bad my business acumen was at the time. It hasn't improved a whole lot since that day, either. That is why when I want to build malls, my safest bet is to turn to a video game like Mega Mall Story 2.




Developed and published by Kairosoft, Mega Mall Story 2 places you in the shoes of a mall manager with a limited budget and big dreams. You start with a complex that can support a few stores on two floors. Eventually, you will expand the structure horizontally, plus build many floors higher and even dig out a few layers underground. Your ultimate goal, which you must execute within 15 years, is to produce a magnificent specimen of mall that qualifies for a 5-star rating. That's pretty much all there is to the design, but it's enough to make for a pleasantly diverting experience that lasts most of 10 hours or more.


Mega Mall Story 2 might be the sequel to a game I've not yet played, but there's no reliance on experience with its predecessor and there are no narrative hooks. You just need to build smartly and rely on in-game prompts and advice. An informative 30-page tutorial file is available to walk you through most of the finer points, if you wish. Otherwise, most of the first few actions you take are guided so that you learn the basics before proceeding without doing any extra reading. Menus are simple, as is the Kairosoft way. You can navigate them in handheld mode and optionally take advantage of touchscreen controls, or you can play on your television screen with a controller. Either way, the intuitive menus minimize the likelihood of headaches.


Your mall is presented from a simple side perspective that makes it easy to tell which stores are operational and how they connect to one another. Often, you build those connections yourself by installing stairs or escalators or elevators. A store's location matters a lot, as it can increase the cost of construction or improve reputation, which in turn determines how much inventory you move. During each period, you also are presented with unique challenges. For instance, you may be ranked based on the total sales from food-based outlets below the fourth floor. Doing well in these events earns you new store types so you can satisfy pickier customers with fatter purses. You also have the ability to designate sales and make changes to the staff you employ, which adds additional layers of strategy.




One especially vital bit of strategy concerns the concept of the "combo," which left me scrambling on more than one occasion. Stores never perform better than they do when they are in true harmony, and you can pay to learn about any combos you don't discover on your own. Combos often require you to build establishments you haven't yet unlocked, inevitably kicking off a new quest to figure out just which businesses you need to invest in and improve to a point that will satisfy a new customer and allow you to rank more readily in the various sales events. There are literally dozens of combos available, and you can't afford to ignore them forever (in part because along the way, you must activate a minimum number of them to reach the next mall rank).


Because the game's flow is kept fairly basic and rarely complicated more than is necessary to keep things interesting and unpredictable, it's easy to start playing and to understand most of what you're doing right from the start. That simplicity doesn't prevent things from sometimes feeling quite demanding, however. You can only completely fail at so many events, you soon realize, before any perpetual inadequacy starts to affect your prospects of earning the desired rank for your mall. The race to 5 stars must guide most actions you take, which sometimes makes progression feel restrictive if you can't (for example) build the sushi restaurant you want because you need to spend those resources upgrading the pet shop or the butcher.


Still, fifteen years of in-game time take a fair while to pass here in the real world, affording you a reasonable amount of freedom to work creatively. That's especially true if you manage to get off to a good start. You just have to remember not to ignore customer requests for too long, since completing them enables you to unlock almost everything you must rely on to produce a truly successful venture. I was so busy playing around on my first trip through the campaign that I got to the end a little bit short of what I needed. A crucial VIP had refused to show up as planned. The game then informed me that while I could keep playing for as long as I wanted, nothing I did would really matter. It didn't use precisely those words, but the meaning was clear enough.




When you reach that point, assuming you do, you'll find you can start over with ready access to any of the buildings you unlocked on your previous run. That convenience makes it simpler to begin your second run with a head start, so that you can focus more readily on requests and prioritize activities most likely to yield the desired result ahead of schedule. Getting there on the first attempt would be more satisfying still, but it's hardly vital.


Mega Mall Story 2 is a great way to spend a few days of pleasant gaming, or perhaps even a few weeks if you break down play sessions into smaller chunks. That's easy enough to do, since you can save your progress whenever you like and come back later without losing even a second's progress. The relaxing vibe and a lack of immediate penalties when you make mistakes is soothing and could go a long way toward keeping the game in rotation, so to speak.


While Mega Mall Story 2 certainly isn't for everyone, I had a generally good time playing it and I recommend it to anyone who has ever dreamed--however briefly--of managing a mall and building a retail empire. Perhaps the audience for such an experience isn't as wide as it would have been in the early 90s, when my friend and I were documenting the fictional adventures of Silly Eddie and functioning malls were more common. But that audience clearly exists to some extent, and maybe you're even part of it. Consider giving the game a try to see for yourself. 17dc91bb1f

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