Medieval: Total War is based upon the building of an empire across medieval Europe, North Africa and the Middle East. It focuses on the warfare, religion and politics of the time to ultimately lead the player in conquest of the known world.[1] As with the preceding Total War game, Shogun: Total War, the game consists of two broad areas of gameplay: a turn-based campaign map that allows the user to move armies across provinces, control agents, diplomacy, religion, and other tasks needed to run their faction, and a real-time battlefield, where the player directs the land battles and sieges that occur.[2]

The strategic portion of the game divides the campaign map among twenty factions from the period, with a total of twelve being playable. The initial extent of each major faction's territory, and the factions available, depends on the starting period of the game, Early (1087), High (1205) or Late (1321), reflecting the historical state of these factions over time.[3] The factions themselves represent many of the major nations at the time, including the Byzantine Empire, France, England, the Holy Roman Empire and the Turks.[citation needed] Several factions, such as the Golden Horde, emerge during the course of play at their historical time.[4] These factions, together with several other factions appearing at the start of the campaign, are unavailable to the player in the main campaign. Each faction varies in territory, religion and units; however, factions of the same culture share many of their core units.


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In addition to the main campaign, Medieval: Total War also features a game mode where the player can undertake various historical campaigns and battles. Historical campaigns allow the player to control a series of famous battles from a war of the medieval period, such as the Hundred Years War and the Crusades, playing as historic commanders like Richard the Lionheart. Individual historic battles have the player controlling a historical figure in an isolated battle that occurred in the era, such as controlling William Wallace through the Battle of Stirling Bridge.[5]

The Creative Assembly's creative director, Michael de Plater, stated in an interview that "We were never 100 percent satisfied with the name 'Crusader'...it didn't cover the full scope or the rich diversity of the game". The focus on the medieval period was chosen because "it was perfectly suited to the direction in which we wanted to take the gameplay....we wanted to have great castles and spectacular sieges."[10] Designer Mike Brunton wrote before the game's release that sieges were one of the most important features to be added to the Total War series, explaining how it led to increasing the troop limit from twenty in Shogun: Total War to over a hundred in Medieval: Total War.[13] For increased authenticity, research was carried out into the medieval period aspects such as assassinations and historical figures. Leaders from the period were included in the game; to represent their personalities and actions the "vices and virtues" system was incorporated into the game, designed to make characters more realistic in their actions.[17]

if emulation isnt set to none i get "Unable to initialize Direct 3D. Please ensure that your graphic card meets minium acceleration specifications and retry"

when i set to none same thing it changes my color to 16bit and disables aero. 

must be something with my PC or specs. 

edit: tried it on shogun total war as well, still same thing

-medieval will not start on primary surface gives same error as before "Unable to initialize Direct 3D. Please ensure that your graphic card meets minium acceleration specifications and retry"

-shogun works with primary surface but battles have unplayable low FPS. also with primary surface set it will not change the desktop to 16 bit color which is strange if you say emulation on 'none' does not make any color conversion

The stratmap is mostly finished, with cosmetic touches coming in the future. I am pretty happy with how it turned out. Honestly, first year of development was taken up by the stratmap - this must be the 4th total iteration of it. Originally, we started with a hodgepodge of all the canon factions on a giant map; later that was scaled down to the recreation of the very first Redwall book.

Well if you have problems, actually try putting 2d actors as the game characters! (personally I think it would give the game some character) I would also really love to see a medival total war based game. That was one of my favorites!

Sega Europe has announced the next title in the Total War series of PC strategy titles, with UK-based developer The Creative Assembly (which Sega liked so much that it bought the company last year) set to return to the medieval era for the fourth instalment in the acclaimed franchise.

Perhaps most exciting, however, is the promise of a totally revamped multiplayer system - which will allow players to confront each other in multi-battle campaigns, a feature which is likely to bring a smile to the faces of many fans of the series.

The objectives of this study were to determine the total frequency, expression and asymmetry of Carabelli's trait in permanent dentitions of contemporary Slovenes and a medieval skeletal population from northeastern Slovenia. A total of 254 dental casts from contemporary Slovene children were examined. The population of a medieval settlement (10th-15th centuries), was represented by 94 skeletons. A modification of the method of Alvesalo and associates was used to classify Carabelli's trait on a five-grade scale. The trait was expressed on the upper first molars of 79.7% of the contemporary subjects and 75.8% of the medieval sample. Positive expressions of the trait were found in 10.1% of the contemporary subjects and 15.2% of the medieval sample. While the observed total frequency of the trait in both samples is characteristic of Europeans, the rates of positive expressions are surprisingly low but consistent with data from a recently published worldwide literature survey. Both populations showed a low rate of left-right fluctuating asymmetry of the trait. This finding might reflect a pronounced ability of individuals in the medieval population to buffer unfavourable influences from the environment and a relatively low level of environmental stress in the contemporary population. e24fc04721

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