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The ModExtraAssets asset loading system allows .vfp files, which allow you to store some extra data that can be used as a configuration
Vfp package / header metadata allows you to store extra data, I'm going to show you some configuration you're able to override
All of these must be individual pairs in Package Metadata
1. BepInEx plugin dll path
If you're using ModExtraAsset, then, most likely, you're modding the Unity game with BepInEx. This configuration override is strongly required if you're planning to load json files.
Example: Key: pluginDllPath | Value: {VFP_DIR}\MyBaldiBepInEx.dll