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If I want to define an asset path, how can I do that with .vfp?
When populating a database with .zip files, you can organize your assets using folders which are also load along with your asset entry. See Directory and Folder for more information on how to operate paths on runtime.
However, when populating a database with .vfp files, these files don't have any definition of directories or folders, but there is a workaround! To group different asset entries or a certain entry inside a directory, you can add a metadata pair by editing your asset entry in the vfp editor application! The pair must be something like this (Key: meaDir | Value: Mod Assets\My NPC\Textures) - Example of an NPC texture asset entry, which is located under Mod Assets\My NPC\Textures
What is procedure-required file?
Procedure-required files are files that, well, required for a certain procedure type!
*.zip files for MEAZipLoadingProcedure
*.vfp files for MEAVfpLoadingProcedure