📜 Classes
SpriteSheetMEA
A custom scriptable object specifically made to storage data about sprite sheets, since Unity Engine does not provide it through their API
SpriteSheetMEA
A custom scriptable object specifically made to storage data about sprite sheets, since Unity Engine does not provide it through their API
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float SheetPixelsPerUnit | If set, acts as a default value for every sprite slice's pixelsPerUnit property (default = 100, json property path: "meta"."pixelsPerUnit")
int TotalWidth | Main Texture's Width
int TotalHeight | Main Texture's Height
int Count | The amount of sprite slices
string RawJson | Raw text of a sprite sheet configuration
AssetEntryMEA TextureEntry | A reference to the Asset Entry of the main texture
AssetEntryMEA AssetEntry | ModExtraAssets' Asset Entry of the sheet
Texture2D Texture | Main Texture
Sprite this[int i] | Indexer for picking the sprite slice by index