Educators facilitate learning with technology to support student achievement of the ISTE Standards for Students.

6a Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.

Unpacking Guide

Foster a culture: Creating shared values, social norms and goals around the purpose and approach to learning by, for example, bringing students into the process of establishing and maintaining culture; setting up space and time for students to fail and try again; establishing space and time for student reflection and goal setting; allowing students voice and choice in demonstration and evaluation of competency.

Independent and group settings: Individual or collaborative group work, conducted online, face to face hybrid.

6b Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.

Unpacking Guide

Use of technology and student learning strategies: Keep students supported, on task and learning in a variety of face-to-face, digital or hybrid environments.

6c Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.

Unpacking Guide

Design process: A methodology for problem-solving; a series of steps used to solve a problem and design a solution. For example, the human-centered design process, project-based learning, engineering design processes, and the scientific method.

Computational thinking: A problem-solving process that includes, but is not limited to, the following characteristics: formulating problems in a way that enables us to use a computer and other tools to solve them; logically organizing and analyzing data; representing data through abstractions such as models and simulations; automating solutions through algorithmic thinking (a series of ordered steps); identifying, analyzing and implementing possible solutions with the goal of achieving the most efficient and effective combination of steps and resources; and generalizing and transferring this problem-solving process to a wide variety fo problems.

6d Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.