Digital Toolkit for Art History
ARH 450/550 Digital Toolkit for Art History
Spring 2017 and Winter 2018
This fully online undergraduate and graduate course begins with an overview of digital tools now available for art history: including transmedia, media rich projects, games and gamification, GIS and the spatial humanities, OERs, Omeka and other online exhibition tools.
final projects are determined with the instructor and will utilize one or more of the digital tools studied in the class to showcase an art history topic the student selected for research. This class is suitable the range of humanities undergraduate majors and for art and art history educators, history and other humanities instructors, and museum studies.
Do I need to be enrolled as a PSU grad student to take the class? This class is open to teaching and museum professionals who are interested in learning about new digital tools that can be used in art history and other fields within the humanities.
I'm interested in learning about these tools, but don't know how to code. No coding experience is required, nor will coding be taught. This class explores most of the digital tools from a user end, although for the tool you adopt for your project you'll need to acquire those skills. None of the tools, though, have a particularly steep learning curve. The idea is that you could then create assignments for motivated high school or undergraduate students, and that these tools are all within their reach.
What will the time expectations be? This will vary a great deal amongst students, but you should make sure you'd have about 10-15 hours per week to devote for coursework
What's an example of a student project? The art historical topic will be decided by the end of the first week, and the digital tool by the end of the second. Thus a course member could decide to study an aspect of Jackson Pollack's work, and then present her or his research through a tool such as Scalar (a long form prose tool that allows for media rich elements).