Role: Programmer, Artist
Tool(s): Unity 6, GitHub
Genre(s): Tower Defense, Cooking Sim
Role: Programmer, Artist
Tool(s): Unity 6, GitHub
Genre(s): Tower Defense, Cooking Sim
A pc game where players will have to cook food on a pirate ship and use them as ammunitions to fend against enemies at sea.\
We wanted a system similar to Overcooked: need to chop/mix ingredients in order to output a food item
Counter station: holds a single item
Mixing Station: takes in multiple items and becomes "dough", reading in the ingredients lets us know what it will output as when cooked
Cutting station: builds on counter station except players can interact and change the state of the food item
Wanted to be able to upgrade stations
Let the oven hold multiple items and be able to grab different items
Pressing a number key will quickly allow players to grab the correct items
or pressing the default interact key will take the first item in order
upon placing a food item on this station, it will eject at the closest enemy dealing damage
calculated the velocity it needs to be in order to go in a 45 degree angle and land at the enemy's target
Base Enemy: starts right and moves left slowly
Enemy Tracker: takes the closest enemy and visualizes how close it is getting to the player's base, helps show when players are in danger when they are not at the cannon